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Community
General Tabletop Discussion
*Dungeons & Dragons
Counterspell fix/rework
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<blockquote data-quote="DND_Reborn" data-source="post: 8070312" data-attributes="member: 6987520"><p>Welcome to the forums!</p><p></p><p>Not bad changes and if they work for you, kudos!</p><p></p><p>FWIW, we just made it that you always have to roll for Counterspell and Dispel Magic, no automatic successes.</p><p></p><p>Also, a common mistake many tables make is to allow the caster of counterspell to add their proficiency bonus--THEY DON'T! It only uses your spellcasting ability score modifier. Only the Abjuration school wizards at level 10+ get to add their proficiency bonus to the counterspell check.</p><p></p><p>So, if you have a level 4 spell and DC 14, even with a +5 ability score modifier there is a 40% chance you <em>won't</em> counter the spell.</p><p></p><p>Finally, to address your issue on the target caster's ability. Now, I can understand your logic. If a DC 16 fireball is harder to save against than a DC 14 fireball, why isn't it harder to counter? Because a lot of spells don't use saves and aren't affected by the caster's level or ability. For example a Fly spell. A Fly spell cast by a 5th level PC with +3 spellcasting mod is the same as a Fly spell cast by a 20th level PC with a +5 modifier. This was done to keep casters' power levels in check. So, it is the same spell and countering or dispelling it shouldn't be affected by the target caster's ability.</p><p></p><p>At any rate, we've found that simply insisting on the check instead of it being automatic and understanding proficiency bonus does not apply to the check has made a big difference.</p><p></p><p>As far as recognizing the spell and choosing to counterspell it: you just don't have time. Spells that require only an action, bonus action, or reaction to cast are fast enough IMO that by the time you recognize it, you are probably too late to counter it. Of course, nothing prevents one PC from using their reaction to determine what the spell is and another PC using their reaction to counter it since you can generally speak freely at anytime during the round. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8070312, member: 6987520"] Welcome to the forums! Not bad changes and if they work for you, kudos! FWIW, we just made it that you always have to roll for Counterspell and Dispel Magic, no automatic successes. Also, a common mistake many tables make is to allow the caster of counterspell to add their proficiency bonus--THEY DON'T! It only uses your spellcasting ability score modifier. Only the Abjuration school wizards at level 10+ get to add their proficiency bonus to the counterspell check. So, if you have a level 4 spell and DC 14, even with a +5 ability score modifier there is a 40% chance you [I]won't[/I] counter the spell. Finally, to address your issue on the target caster's ability. Now, I can understand your logic. If a DC 16 fireball is harder to save against than a DC 14 fireball, why isn't it harder to counter? Because a lot of spells don't use saves and aren't affected by the caster's level or ability. For example a Fly spell. A Fly spell cast by a 5th level PC with +3 spellcasting mod is the same as a Fly spell cast by a 20th level PC with a +5 modifier. This was done to keep casters' power levels in check. So, it is the same spell and countering or dispelling it shouldn't be affected by the target caster's ability. At any rate, we've found that simply insisting on the check instead of it being automatic and understanding proficiency bonus does not apply to the check has made a big difference. As far as recognizing the spell and choosing to counterspell it: you just don't have time. Spells that require only an action, bonus action, or reaction to cast are fast enough IMO that by the time you recognize it, you are probably too late to counter it. Of course, nothing prevents one PC from using their reaction to determine what the spell is and another PC using their reaction to counter it since you can generally speak freely at anytime during the round. :) [/QUOTE]
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