I am trying to convert an item from another system to use in my 4E game. I am treating it as a special kind of item, sort of like an artifact but with an item level and price for the purposes of wealth management. The party in question has just entered paragon tier.
The effect, paraphrased from the other game system, is as follows.
As an opposed test, you can "capture" a spell cast within range, which negates the spell effect and stores it. You can later cast the spell yourself, using your own statistics.
This is my first attempt at the power, roughly sketched out. In other words, I'm not being too careful to phrase everything precisely according for form, here.
Power (Daily, Immediate Interrupt): Trigger. An enemy within 10 squares uses a ranged, area, or close arcane power. Make a Charisma, Wisdom, or Intelligence +4 attack against the target's Will defense. If you hit, the power has no effect, and is captured within the device. You can only capture one power at a time.
Power (Special): You cast the arcane spell stored in the device. Use the action the power requires, the damage dice specified in the power, and the other hit, miss, and effect lines. Use your own Charisma, Wisdom, or Intelligence, and your own implement, feats, and class features to calculate the attack and damage bonus.
If you did not capture this spell in this encounter, this power expends an item daily power usage.
Now, a couple of points.
1.) I know that almost no monster powers are typed arcane. I am prepared to rule on the fly which monster powers are arcane spells and which are not, using common sense and DM fiat.
2.) I know that somewhere out there a power which breaks this horribly. But I am prepared to manage around one or two exceptions, as long as I can see them coming.
So, my questions are, how would you value an effect like this? How likely do you think it is to seriously hurt the game? How would you fix it?
Thanks.
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gnfnrf
The effect, paraphrased from the other game system, is as follows.
As an opposed test, you can "capture" a spell cast within range, which negates the spell effect and stores it. You can later cast the spell yourself, using your own statistics.
This is my first attempt at the power, roughly sketched out. In other words, I'm not being too careful to phrase everything precisely according for form, here.
Power (Daily, Immediate Interrupt): Trigger. An enemy within 10 squares uses a ranged, area, or close arcane power. Make a Charisma, Wisdom, or Intelligence +4 attack against the target's Will defense. If you hit, the power has no effect, and is captured within the device. You can only capture one power at a time.
Power (Special): You cast the arcane spell stored in the device. Use the action the power requires, the damage dice specified in the power, and the other hit, miss, and effect lines. Use your own Charisma, Wisdom, or Intelligence, and your own implement, feats, and class features to calculate the attack and damage bonus.
If you did not capture this spell in this encounter, this power expends an item daily power usage.
Now, a couple of points.
1.) I know that almost no monster powers are typed arcane. I am prepared to rule on the fly which monster powers are arcane spells and which are not, using common sense and DM fiat.
2.) I know that somewhere out there a power which breaks this horribly. But I am prepared to manage around one or two exceptions, as long as I can see them coming.
So, my questions are, how would you value an effect like this? How likely do you think it is to seriously hurt the game? How would you fix it?
Thanks.
--
gnfnrf