Hold Person isn't very unbalancing.
In mid to higher levels, Saving throws will often prove the Hold Person's undoing. The DC's don't raise that high, because it's 2nd level.
In lower levels, Sleep does just about the same thing. Drop a sleep, CDG. Boom.
The only time Hold Person is really nasty is when something's flying.
In mid to higher levels, Saving throws will often prove the Hold Person's undoing. The DC's don't raise that high, because it's 2nd level.
In lower levels, Sleep does just about the same thing. Drop a sleep, CDG. Boom.
The only time Hold Person is really nasty is when something's flying.