Bump2daWiza
First Post
My players know that death is not a rarity in my game sessions. I don't fudge rolls or coddle my players. I figure my NPCs would do everything they can to survive. Killing a fallen PC is fair game as far as I am concerned.
because in real combat, unless the players who are down are showing signs of life (and there's no reason they should be), this sort of behaviour would be extremely rare.
In the real world maybe, but in D&D with lots of healing magic and especially adventurers being able to basically regenerate this would be a standard tactic.
Trickstergod - I agree with most of what you're saying, but you seem to slip up in the same spot as the others, which is the claim of "no metagaming at all!". How much metagaming is questionable, but unless you can reliably address
1) How do the enemies know the guy who is lying on the floor and blood is coming out of isn't dead? This at least should require some kind of action-based perception check, perhaps as much as a standard action perception check unless you're ruling that people always roll around and moan/bleed in a very obviously living way.
2) How do they know that just hitting him more will "keep him dead"? It's not entirely logical. Do they know when enough is enough? There are plenty of PCs who a non-brute mob could CdG and NOT bring to the point of death. Do they know to hit him again? How do they know that?
It's not like these are fancy questions that aren't going to occur to anyone. I can see "KILL THE LEADER!" regarding Clerics/Warlords (as the latter will be at least shouting at the guy), but "Just stab him more!" seems a bit of a leap unless you've seen him get up at least once.
Just as a point of order, if the "Big Bad" was escaping by the typical means of the DM's Fiat (quite a picture), and the DM didn't plan on giving the players a fair chance to stop him getting away, I'd consider this absolutely crappy behaviour (unless the players could raise Mr Deadguy, which in 4E they probably good by the time they met a serious villain), and hate the DM, not the character.