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CR 13 dragon beaten by level 7 party observations
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<blockquote data-quote="Charles Rampant" data-source="post: 7139860" data-attributes="member: 32659"><p>In combats with Dragons I've run, the question quickly becomes 'do I retreat and take OAs, or stick around and take full turns?' Flying around and avoiding damage seems all good and well, but the moment the Paladin gets into melee (which, to be honest, he should do eventually - it'd be boring for the player otherwise!) the D&D rules really make it tough for the Dragon to leave without just soaking 'free' damage. Combine that with parties who can easily dodge Red Dragon breath weapons (Rogue + Monks representing) and the Paladin giving everyone a reason to stick together, it becomes hard to see what the Dragon does to actually do damage without getting into a melee fight that it will inevitably lose very quickly. I would suggest that giving the Dragon the Fly By trait that Perytons have can work to avoid this whole problem, but I found that some players get very vocally unhappy about an enemy that they cannot fight in melee, and I'm not sure that I would totally blame them for it.</p><p></p><p>I thought it was very telling that even when it tried to escape by flying down a corridor they ran after it, caught it, and killed it anyway. Saying that, the players enjoyed killing it, so no worries!</p></blockquote><p></p>
[QUOTE="Charles Rampant, post: 7139860, member: 32659"] In combats with Dragons I've run, the question quickly becomes 'do I retreat and take OAs, or stick around and take full turns?' Flying around and avoiding damage seems all good and well, but the moment the Paladin gets into melee (which, to be honest, he should do eventually - it'd be boring for the player otherwise!) the D&D rules really make it tough for the Dragon to leave without just soaking 'free' damage. Combine that with parties who can easily dodge Red Dragon breath weapons (Rogue + Monks representing) and the Paladin giving everyone a reason to stick together, it becomes hard to see what the Dragon does to actually do damage without getting into a melee fight that it will inevitably lose very quickly. I would suggest that giving the Dragon the Fly By trait that Perytons have can work to avoid this whole problem, but I found that some players get very vocally unhappy about an enemy that they cannot fight in melee, and I'm not sure that I would totally blame them for it. I thought it was very telling that even when it tried to escape by flying down a corridor they ran after it, caught it, and killed it anyway. Saying that, the players enjoyed killing it, so no worries! [/QUOTE]
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CR 13 dragon beaten by level 7 party observations
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