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CR 13 dragon beaten by level 7 party observations
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<blockquote data-quote="FormerlyHemlock" data-source="post: 7139996" data-attributes="member: 6787650"><p>(1) Dragons have a legendary action (wing beat) which knocks prone (Str save) and then lets the dragon move. So even if the paladin managed to catch the dragon on the ground and get within melee reach of it, it can just fly away with legendary actions after his turn, and there's a good chance any opportunity attack will be at disadvantage from being prone.</p><p></p><p>(2) When is it ever worse to take a single opportunity attack from a paladin rather than an attack + extra attack? Even if the OA isn't being made with disadvantage, that's still only half as many attacks.</p><p></p><p>(3) If the party sticks together to benefit from the paladin's aura, the dragon can just strafe them with its breath weapon without ever getting into melee range in the first place. (Breathe, then burrow back under the snow until the breath recharges; rinse and repeat.) It's questionable whether the paladin aura is even a net benefit to the party in this scenario.</p><p></p><p>In short, even without Flyby, dragons are fine at fighting melee dudes like paladins. (Adding spellcasting really helps them on a strategic level though, giving them ways to be a BBEG effectively, as well as giving them an a better answer to ranged combatants.)</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 7139996, member: 6787650"] (1) Dragons have a legendary action (wing beat) which knocks prone (Str save) and then lets the dragon move. So even if the paladin managed to catch the dragon on the ground and get within melee reach of it, it can just fly away with legendary actions after his turn, and there's a good chance any opportunity attack will be at disadvantage from being prone. (2) When is it ever worse to take a single opportunity attack from a paladin rather than an attack + extra attack? Even if the OA isn't being made with disadvantage, that's still only half as many attacks. (3) If the party sticks together to benefit from the paladin's aura, the dragon can just strafe them with its breath weapon without ever getting into melee range in the first place. (Breathe, then burrow back under the snow until the breath recharges; rinse and repeat.) It's questionable whether the paladin aura is even a net benefit to the party in this scenario. In short, even without Flyby, dragons are fine at fighting melee dudes like paladins. (Adding spellcasting really helps them on a strategic level though, giving them ways to be a BBEG effectively, as well as giving them an a better answer to ranged combatants.) [/QUOTE]
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