Clearly, the solution for talented but impoverished adventurers is Chen's Instant Kickstarter.And then there's the G&A, marketing, taxes, ...
It's a rough business, the magic item industry.
Clearly, the solution for talented but impoverished adventurers is Chen's Instant Kickstarter.And then there's the G&A, marketing, taxes, ...
It's a rough business, the magic item industry.
Speaking of poisons. I haven't seen any indication that a poison is used up after the first hit. From the text I have read, it seems that a poisoned sword stays poisoned for the whole minute. As someone who was perpetually disappointed with poisons in 3rd, I am happy so see that they might actually be worth investing in now.
In fairness, a mundane crafter makes (or saves) half the cost of the item, since he only has to spend half the price to make the item. On the other hand, crafting magic items requires the full cost (so spellcasters arguably don't typically craft items to make a profit, but rather to achieve a purpose like outfitting a dragon slayer so he can kill a wyrm that's been troubling the caster).
Personally, I plan to use an idea I saw somewhere on these boards. Basically, mundane crafting progresses at a rate of 5 * your proficiency bonus. If you don't have a proficiency bonus, it's just 5. I like it because it means that by 20th level you can create 30 gp worth of goods per day, or 60 if you have expertise. I haven't decided whether to do something similar for magic item creation.
Admittedly, downtime in my games tends to be limited. Usually days, sometimes weeks, rarely months, and never years. This could imbalance a game with lots of downtime.
This suggests another good house rule: for mundane items, if you buy better material, you craft 5x faster but pay the FULL price in raw materials instead of half price. Bam! Mundane plate armor just got easier than magic plate! Of course, this makes crafting into simply a slow way of buying, but it could still be useful for making custom items or illegal items (like poisons).In fairness, a mundane crafter makes (or saves) half the cost of the item, since he only has to spend half the price to make the item. On the other hand, crafting magic items requires the full cost (so spellcasters arguably don't typically craft items to make a profit, but rather to achieve a purpose like outfitting a dragon slayer so he can kill a wyrm that's been troubling the caster).