I'm sure I'm misunderstanding the rule about magical items with multiple effects:
The belt body slot is for physical improvement, so if you made a Belt of Buffness, which improved Str and Con by +2 apiece, it would be cheaper than two separate items, each of which affected a different ability score? For some reason, I thought there was a penalty associated with this kind of stacking, rather than a deal.
Two separate items would cost 4000 apiece, total 8000. If you add 75% of the second ability, the single item would cost 7000. Which seems odd to me.
SRD said:Multiple Similar Abilities: For items with multiple similar abilities that don’t take up space on a character’s body use the following formula: Calculate the price of the single most costly ability, then add 75% of the value of the next most costly ability, plus one-half the value of any other abilities.
The belt body slot is for physical improvement, so if you made a Belt of Buffness, which improved Str and Con by +2 apiece, it would be cheaper than two separate items, each of which affected a different ability score? For some reason, I thought there was a penalty associated with this kind of stacking, rather than a deal.
Two separate items would cost 4000 apiece, total 8000. If you add 75% of the second ability, the single item would cost 7000. Which seems odd to me.