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<blockquote data-quote="Chryssis" data-source="post: 7945571" data-attributes="member: 6787279"><p>hey delph,</p><p></p><p>for speed there is a whole thread about it "How much speed could a fast monk gain if a fast monk could gain speed" I believe the top speed we were able to achieve is somewhere around 13840ft /round (page 2). or unlimited using a wards and guards chain, or this from dandiwiki which comes to 14060ft/round. The wiki also goes into some mathematical methods to increase speed. such as the Rail gun, (inifitite), or consecutive reduced quicklings which multiples the below by 18x (or more if you add in larger stronger creatures). As well as Tensors flying disc which uses geometry to travel at more than 200,000ft/rd </p><p></p><p>Abridged version:</p><p>Let’s tally it all up:</p><p></p><ul> <li data-xf-list-type="ul">The quickling: base 120</li> <li data-xf-list-type="ul">Lv 10 monk: +20</li> <li data-xf-list-type="ul">Lv 5 barbarian: +10</li> <li data-xf-list-type="ul">Lv 2 bladesinger: +10 (While bladesinging)</li> <li data-xf-list-type="ul">Lv 1 Mystic: +10 (While focused on Celerity)</li> <li data-xf-list-type="ul">Mobile Feat: +10</li> <li data-xf-list-type="ul">Longstrider Spell: +10</li> <li data-xf-list-type="ul">Lv 20 Druid Friend: +50</li> <li data-xf-list-type="ul">Lv 1 Artificer (Alchemist) Friend: +20</li> <li data-xf-list-type="ul">Lv 6 Wizard (Transmuter) Friend: +10</li> <li data-xf-list-type="ul">Eye of Vecna: +10</li> <li data-xf-list-type="ul">Hand of Vecna: +10</li> <li data-xf-list-type="ul">Boon of Speed: +30</li> </ul><p>This adds up to 320.</p><p></p><ul> <li data-xf-list-type="ul">Potion of speed: x2 (grants additional action)</li> <li data-xf-list-type="ul">Boots of speed: x2</li> </ul><p>That creates a staggering walking speed of 1280. What's left is to use your stupid number of actions to increase this.</p><p></p><ul> <li data-xf-list-type="ul">Normal movement: 1280</li> <li data-xf-list-type="ul">Dash: +1280</li> <li data-xf-list-type="ul">Action Surge dash: +1280</li> <li data-xf-list-type="ul">Haste action dash: +1280</li> <li data-xf-list-type="ul">Bonus action dash: +1280</li> </ul><p>This gives a current total of 6400.</p><p></p><ul> <li data-xf-list-type="ul">Feline agility: x2</li> <li data-xf-list-type="ul">Reaction movement: +1280</li> </ul><p></p><p></p><p>for initiative 2 levels of bard also adds an additional +3@20 (jack of all trades), also sentinel shield for advantage on initiative</p></blockquote><p></p>
[QUOTE="Chryssis, post: 7945571, member: 6787279"] hey delph, for speed there is a whole thread about it "How much speed could a fast monk gain if a fast monk could gain speed" I believe the top speed we were able to achieve is somewhere around 13840ft /round (page 2). or unlimited using a wards and guards chain, or this from dandiwiki which comes to 14060ft/round. The wiki also goes into some mathematical methods to increase speed. such as the Rail gun, (inifitite), or consecutive reduced quicklings which multiples the below by 18x (or more if you add in larger stronger creatures). As well as Tensors flying disc which uses geometry to travel at more than 200,000ft/rd Abridged version: Let’s tally it all up: [LIST] [*]The quickling: base 120 [*]Lv 10 monk: +20 [*]Lv 5 barbarian: +10 [*]Lv 2 bladesinger: +10 (While bladesinging) [*]Lv 1 Mystic: +10 (While focused on Celerity) [*]Mobile Feat: +10 [*]Longstrider Spell: +10 [*]Lv 20 Druid Friend: +50 [*]Lv 1 Artificer (Alchemist) Friend: +20 [*]Lv 6 Wizard (Transmuter) Friend: +10 [*]Eye of Vecna: +10 [*]Hand of Vecna: +10 [*]Boon of Speed: +30 [/LIST] This adds up to 320. [LIST] [*]Potion of speed: x2 (grants additional action) [*]Boots of speed: x2 [/LIST] That creates a staggering walking speed of 1280. What's left is to use your stupid number of actions to increase this. [LIST] [*]Normal movement: 1280 [*]Dash: +1280 [*]Action Surge dash: +1280 [*]Haste action dash: +1280 [*]Bonus action dash: +1280 [/LIST] This gives a current total of 6400. [LIST] [*]Feline agility: x2 [*]Reaction movement: +1280 [/LIST] for initiative 2 levels of bard also adds an additional +3@20 (jack of all trades), also sentinel shield for advantage on initiative [/QUOTE]
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