Sylvaroth
First Post
Some time after I had purchased my copy of the ELH I started thinking about this. I find the spell seed system not only interesting, but also think it could be a pretty handy system to be used with non-epic spellcasting respectively the creation of new non-epic spells.
I am playing with the thought of a mixture of the spell point system from UA and a somewhat powered down spell seed system resulting in a slightli different way of spellcasting.
To cast a spell a character must make a Spellcraft check against the spell's DC
Using the UA spell point system, the base spell points for spells of a certain levels and the additional spell points to increase the effective caster level of spells could be used as starting point to determine the non-epic seeds and their factors.
In the end there should be a spell casting system that makes every spellcaster a whole lot more versatile and a little "how to"-guide to create new and hopefully balanced non-epic spells.
What do you suggest? What are your thoughts wishes and ideas?
Btw - I'd like to know what would be allowed to be posted on the boards. Would I be allowed to post tables or text from UA concearning the spellpoint system? What about the ELH's chapter about epic spellcasting and the creation of epic spells?
See also Creating a non-epic Spell Seed System at WotC.
I am playing with the thought of a mixture of the spell point system from UA and a somewhat powered down spell seed system resulting in a slightli different way of spellcasting.
To cast a spell a character must make a Spellcraft check against the spell's DC
- To determine a spell's Spellcraft DC: Max. ranks in Spellcraft available for the level or Spell Points for the spell level + Min. INT modifier (Min INT to cast a spell of the level)
Example: Merinster is a 1st level wizard with an INT of 11 and 4 ranks in spellcraft so he wouldn't even have to roll the d20 to cast mage armor (DC 4 respectively 1).
Using the UA spell point system, the base spell points for spells of a certain levels and the additional spell points to increase the effective caster level of spells could be used as starting point to determine the non-epic seeds and their factors.
In the end there should be a spell casting system that makes every spellcaster a whole lot more versatile and a little "how to"-guide to create new and hopefully balanced non-epic spells.
What do you suggest? What are your thoughts wishes and ideas?
Btw - I'd like to know what would be allowed to be posted on the boards. Would I be allowed to post tables or text from UA concearning the spellpoint system? What about the ELH's chapter about epic spellcasting and the creation of epic spells?
See also Creating a non-epic Spell Seed System at WotC.