Here are 3 of the main factions that I've identified. Given all of your advice, Fusangite, I'm heavily in the process of revising these factions.
The Arconte Conspiracy
Led by the eldest son, Prince Jahandir (minister of intelligence). The conspiracy seeks to instill Jahandir in his father's throne for 3 reasons:
(1) Pay off the city's debt.
The truth is Jahandir plans to do this by increasing the already high tax on Hamaveran (a tribute city once run by a wicked king who the Shah conquered). This is the city where his adopted sister hails from; he hopes to intimidate her into marriage when she sees the suffering of her people.
(2) Reform the Rat People leper colony and improve their plight.
The truth is, Jahandir was born one of the deformed Rat People, and only through the magic of his father's vizier did he escape his condition. He loathes the Rat People's appearance, and hopes to create an underground city for them where no one will have to see them ever again.
(3) Improve treatment of prisoners and overhaul the prison system.
The truth is, Jahandir, himself under house arrest, wants to free those spies of his that were taken into custody for "treason" along with a powerful witch who he intends to use.
The Elitist Party
Led by the middle son Ardeshir (ambassador). The party seeks to instill Ardeshir on the throne of his father for 3 reasons:
(1) Preserve the cultural heritage of city-dwellers.
Truth is, this is a thinly guised intitiative to strip the Saka nomads of the few economic advantages they have by calling upon old laws declaring certain industries the property of the state.
(2) Rid corruption in the Holy City.
Truth is, Ardeshir was an acolyte of the Holy City who wanted to use the magical Cup of Djemscheed to divine the location of the bandits who kidnapped him as a boy, that he might have revenge. When the high priest refused, he left the clergy. Ardeshir has lost much of his faith, and despises the monks of the Holy City, who he claim have a corrupt theological justice system that operates behind closed doors, the monks are given food and lodging without working for it, and the Cup of Djemscheed is being misused by the high priest. This last complaint is purely fabricated in an attempt to access the Cup.
(3) Assign the Silver Company as an anti-cultist task force.
Ardeshir and his followers feel threatened by the Zurvanite communal style of living; thus he has associated them with the wicked (and practically non-existent) cult of Ahriman, to justify action against them. Ardeshir also knew he needed military backing, and thus choose the Silver Company mercenaries, who are under significant political pressure. By promising them a place in the new government, he hopes to woo them from his father's side.
The Militant Camp
Led by the youngest son, Sanjar (General-Chief of the Anusiya). The camp seeks to instill Sanjar in his father's throne for 3 reasons:
(1) Bring those "beyond the law" to justice.
This includes the Silver Company mercenaries, certain "false prophet" religious figures, and several protected monsters (including the holy sin-eating manticore) known as the Ancient Ones. Sanjar teeters very close to offering to avenge the cause of anyone who allies with him.
(2) Restore traditional values.
In particular, Sanjar wants to return to the practice of training all youth in the martial art of Varzesh-e-Pahlavani. He also wants higher taxes on foreign goods, cracking down on spies/unhealthy foreign elements, and renewal of old sexist laws limiting a woman's influence in warfare and politics.
(3) Improved pay and status for warriors.
Sanjar is no fool. He knows that this is an empty promise. The Anusiya are already overpaid and heralded as heroes (rightly or wrongly). The promises he makes border on the ridiculous: Entry into paradise, A kingdom to each of his men, etc. The truth behind this rhetoric is that Sanjar intends to use the money to buy off military aggressors who are waiting to pounce on the city in a moment of weakness. By paying them off, he buys himself time to launch his own coup, guaranteeing they do not act during his military operation to take the throne.
fusangite said:
Which churches believe in this?
There is only one main church - The Temple of Fire, center of the Mazdayasi faith. Everyone in the city pretty much believes in the holy manticore & shadow of Ahriman myth...though there are a few exceptions. The Mazdayasi faith is modeled after Zoroastrianism. In addition, there is a group of communalists called the Zurvanites - they are considered heretics. The cult of Ahriman are wholly evil, but also disbanded and mainly limited to small covert action. There is a popular legend of the Sayoshan, a messiah like figure, which is very popular among the commoners and less popular among the nobility.
fusangite said:
How do you handle this within D&D rules? Unfortunately, the rules of this game force one to ask the question: why haven't some clerics shown up and cured these guys?
Well, just because someone has a cure doesn't mean they share it. Think about our world today...we have cures for many conditions that people across the world still suffer from. Why? Well, in the setting there are several reasons.
1. The Rat People are born physically disfigured. This is a trait they are born with, and thus it is not cureable through low-level magics.
2. The leprosy like disease that plagues them spreads quickly through their crowded living conditions. They aren't allowed to leave, for fear the rest of the city will be contaminated. It's hard to distinguish one Rat Person from another, so someone at the checkpoint who claims to be healed could be lying.
3. There is another disease called the
Shadow of Ahriman that has affected pocket communities in the City of Rats - the leper colony. This disease is a curse of weredeath; in the evening those infected become ghoul-like parodies of themselves. It's hard to track this cursed disease, and many consider it to have been sent from the gods.
4. Zaotar, the high priest, believes the Rat People have been cursed for blasphemy. While he won't forbid priests from going into the leper colony, he certainly doesn't advocate helping them. Thus, there is only one group of saintly women who offer assistance to the Rat People. These woman have few clerics amongst them, and are too few in number to make a big impact in the conditions of the leper colony.
5. There is a small group of Rat People who don't want to be healed. They are led by an influential shaman who claims the purpose of their deformity and suffering is to reveal to the greater society the extant of their suffering, to create awareness for the horrid conditions in the City of Rats. The truth is, this evil shaman (called King Rat) is a wererat who tricks his followers into refraining from leaving/seeking healing so that he may be surrounded by people just as grotesque as himself. His greatest fear is his ugliness.
6. There is a group of thugs and assassins who roam the City of Rats, making it a dangerous place for those who don't have considerable strength of arms. Thus a cleric would need several fighters to escort them.
fusangite said:
I don't know what you mean here. Whose leader?
The laborers, artisans, craftsmen, and vendors whose families have suffered at the hands of the Silver Company (very much like the templars, mercenary warriors turned bankers/loan sharks) are led by Khjer Izegoan, a popular blacksmith revolutionary. An exiled noble house secretly backs Khjer's movement, though he only lets them think they're in control. The reality is, he is the backbone of the popular movement calling for the surrender and trial of dozens of Silver Company mercenaries. He is just using the exiled nobles, but it's a dangerous proposition, because if it's found out they're supporting him, the thin ice he already treads on will be shattered and the state will take action against him.