BOZ
Creature Cataloguer
Umpleby
Umpleby
Medium Monstrous Humanoid
Hit Dice: 6d8+24 (51 hp)
Initiative: +6
Speed: 20 ft (4 squares)
Armor Class: 16 (+2 Dex, +4 natural), touch 12, flat-footed 14
Base Attack/Grapple: +6/+6
Attack: Slam +8 melee (1d4) or net +8 ranged (entangle)
Full Attack: Slam +8 melee (1d4) or net +8 ranged (entangle)
Space/Reach: 5 ft/5 ft
Special Attacks: Electrical touch, net mastery
Special Qualities: Darkvision 60 ft, detect metal and minerals, immunity to electricity
Saves: Fort +6, Ref +7, Will +7
Abilities: Str 11, Dex 14, Con 18, Int 6, Wis 14, Cha 8
Skills: Appraise +6, Craft (weaving) +9, Listen +5, Search +1, Spot +5
Feats: Exotic Weapon Proficiency (net) , Improved Initiative, Skill Focus (Craft [weaving]), Weapon Finesse
Environment: Temperate forest
Organization: Solitary or clan (2-3)
Challenge Rating: 04
Treasure: Double standard
Alignment: Usually neutral
Advancement: 7-12 HD (Medium)
Level Adjustment: +3
This humanoid creature is almost simian in appearance, and covered in shaggy, brown hair that constantly crackles and dances with bluish sparks of static electricity. It appears to have lips and a pair of sorrowful-looking eyes, but the rest of its body is concealed in fur.
An umpleby is a strange bipedal forest creature, and is much stocker than humans of comparable size. Although not physically strong by any means, an umpleby is quite hardy and its toughness has taken many inexperienced adventurers by surprise. An umpleby can make nets out of its own hair, and will store them by wrapping them around its waist or draping them over its shoulders like a poncho. This is the only form of clothing an umpleby wears.
An umpleby that encounters a group of adventurers will neither attack nor try to hide, and is likely to shamble along with them uninvited - much to the chagrin of its new companions. It will not cooperate with them nor allow them to elude it or leave it behind, and will constantly get in their way and prevent them from hiding or moving in silence. If attacked it will fight back, but will not otherwise fight for or against the party it accompanies.
Though easily misjudged as stupid, an umpleby's appearance and demeanor are misleading. Umplebys are known for their ability to mentally detect the presence of valuable metals and gems. They are greedy creatures, and will seek out shiny baubles and glittering jewelry unerringly. An umpleby that detects such riches will often try to coerce the party into retrieving them, even to the extent of leading the way to the trove. In its hidden lair, an umpleby keeps a huge treasure trove that it will never willingly reveal the location of, even under pain of death.
An umpleby's body can generate and store electricity. It is well known among learned sages that electricity can interact in powerful ways with certain precious metals such as gold and copper. This, they theorize, is the basis for the umpleby's unusual ability to detect such precious materials.
Umplebys seem to be incessantly hungry and thirsty, and a sincere offer of food and water will cause an umpleby to become instantly and totally loyal to a generous benefactor. The umpleby will also advise and help its ally so long as it is rewarded with a reasonable proportion of any treasure discovered as a result of its aid. If such a reward is refused, the umpleby will leave the party and refuse to cooperate with any party members from there on out.
An umpleby lives alone in a cave or hole dug into the earth or in the side of a hill. Umplebys only live together to mate; a male and female couple stays together long enough for their baby to wander off one day and not come back, at which point they will go their own separate ways. They forage for fruit, berries, and nuts, but will eat anything given to them. most creatures won't prey on an umpleby because of its electrical nature, though blue dragons consider them a light, tasty snack.
An umpleby is about 8 feet tall and weighs about 400 pounds.
Umplebys can speak in a haunting form of pidgin Common, but often refuse to communicate at all.
COMBAT
An umpleby only wants treasure and temporary companionship, and to this end it doesn't attack unless provoked. When pressed to defend itself, it will use its nets and electrical attacks.
Electrical Touch (Su): Every 1d4+2 rounds, an umpleby can deliver an electrical shock to an opponent by making a successful touch (+8 melee) or slam attack. This attack deals 5d6 points of electricity damage.
Net Mastery (Ex): An umpleby can throw a net to a maximum range of 30 feet.
Detect Metal and Minerals (Su): An umpleby can detect large accumulations of metals and other minerals, whether worked or unworked. This ability can be used as a free action, and will detect everything from a vein of iron ore to a pile of gold coins, even through solid stone or other nonmagical solid barriers.
An umpleby must concentrate to find precious material; if an accumulation of precious material 10 pounds or larger is within 100 feet, the umpleby will unerringly sense it.
The amount of information revealed depends on how long an umpleby studies a particular area:
1st Round: Presence or absence of the particular metal or mineral.
2nd Round: Approximate weight of the metal or mineral.
3rd Round: Distance and direction (measured in a straight line) to the metal or mineral.
Umpleby Net: An umpleby's hair is unusually tough, and shed umpleby hair can be woven into a net. This functions like a normal net, except it has 5 hit points and hardness 2.
Skills: An umpleby has a +8 racial bonus on Appraise and Craft (weaving) checks.
Originally found in the first edition Fiend Folio (1981, Steve Wood), Monstrous Compendium MC14 - Fiend Folio Appendix (1992), and Monstrous Compendium Annual Three (1996).
Umpleby
Medium Monstrous Humanoid
Hit Dice: 6d8+24 (51 hp)
Initiative: +6
Speed: 20 ft (4 squares)
Armor Class: 16 (+2 Dex, +4 natural), touch 12, flat-footed 14
Base Attack/Grapple: +6/+6
Attack: Slam +8 melee (1d4) or net +8 ranged (entangle)
Full Attack: Slam +8 melee (1d4) or net +8 ranged (entangle)
Space/Reach: 5 ft/5 ft
Special Attacks: Electrical touch, net mastery
Special Qualities: Darkvision 60 ft, detect metal and minerals, immunity to electricity
Saves: Fort +6, Ref +7, Will +7
Abilities: Str 11, Dex 14, Con 18, Int 6, Wis 14, Cha 8
Skills: Appraise +6, Craft (weaving) +9, Listen +5, Search +1, Spot +5
Feats: Exotic Weapon Proficiency (net) , Improved Initiative, Skill Focus (Craft [weaving]), Weapon Finesse
Environment: Temperate forest
Organization: Solitary or clan (2-3)
Challenge Rating: 04
Treasure: Double standard
Alignment: Usually neutral
Advancement: 7-12 HD (Medium)
Level Adjustment: +3
This humanoid creature is almost simian in appearance, and covered in shaggy, brown hair that constantly crackles and dances with bluish sparks of static electricity. It appears to have lips and a pair of sorrowful-looking eyes, but the rest of its body is concealed in fur.
An umpleby is a strange bipedal forest creature, and is much stocker than humans of comparable size. Although not physically strong by any means, an umpleby is quite hardy and its toughness has taken many inexperienced adventurers by surprise. An umpleby can make nets out of its own hair, and will store them by wrapping them around its waist or draping them over its shoulders like a poncho. This is the only form of clothing an umpleby wears.
An umpleby that encounters a group of adventurers will neither attack nor try to hide, and is likely to shamble along with them uninvited - much to the chagrin of its new companions. It will not cooperate with them nor allow them to elude it or leave it behind, and will constantly get in their way and prevent them from hiding or moving in silence. If attacked it will fight back, but will not otherwise fight for or against the party it accompanies.
Though easily misjudged as stupid, an umpleby's appearance and demeanor are misleading. Umplebys are known for their ability to mentally detect the presence of valuable metals and gems. They are greedy creatures, and will seek out shiny baubles and glittering jewelry unerringly. An umpleby that detects such riches will often try to coerce the party into retrieving them, even to the extent of leading the way to the trove. In its hidden lair, an umpleby keeps a huge treasure trove that it will never willingly reveal the location of, even under pain of death.
An umpleby's body can generate and store electricity. It is well known among learned sages that electricity can interact in powerful ways with certain precious metals such as gold and copper. This, they theorize, is the basis for the umpleby's unusual ability to detect such precious materials.
Umplebys seem to be incessantly hungry and thirsty, and a sincere offer of food and water will cause an umpleby to become instantly and totally loyal to a generous benefactor. The umpleby will also advise and help its ally so long as it is rewarded with a reasonable proportion of any treasure discovered as a result of its aid. If such a reward is refused, the umpleby will leave the party and refuse to cooperate with any party members from there on out.
An umpleby lives alone in a cave or hole dug into the earth or in the side of a hill. Umplebys only live together to mate; a male and female couple stays together long enough for their baby to wander off one day and not come back, at which point they will go their own separate ways. They forage for fruit, berries, and nuts, but will eat anything given to them. most creatures won't prey on an umpleby because of its electrical nature, though blue dragons consider them a light, tasty snack.
An umpleby is about 8 feet tall and weighs about 400 pounds.
Umplebys can speak in a haunting form of pidgin Common, but often refuse to communicate at all.
COMBAT
An umpleby only wants treasure and temporary companionship, and to this end it doesn't attack unless provoked. When pressed to defend itself, it will use its nets and electrical attacks.
Electrical Touch (Su): Every 1d4+2 rounds, an umpleby can deliver an electrical shock to an opponent by making a successful touch (+8 melee) or slam attack. This attack deals 5d6 points of electricity damage.
Net Mastery (Ex): An umpleby can throw a net to a maximum range of 30 feet.
Detect Metal and Minerals (Su): An umpleby can detect large accumulations of metals and other minerals, whether worked or unworked. This ability can be used as a free action, and will detect everything from a vein of iron ore to a pile of gold coins, even through solid stone or other nonmagical solid barriers.
An umpleby must concentrate to find precious material; if an accumulation of precious material 10 pounds or larger is within 100 feet, the umpleby will unerringly sense it.
The amount of information revealed depends on how long an umpleby studies a particular area:
1st Round: Presence or absence of the particular metal or mineral.
2nd Round: Approximate weight of the metal or mineral.
3rd Round: Distance and direction (measured in a straight line) to the metal or mineral.
Umpleby Net: An umpleby's hair is unusually tough, and shed umpleby hair can be woven into a net. This functions like a normal net, except it has 5 hit points and hardness 2.
Skills: An umpleby has a +8 racial bonus on Appraise and Craft (weaving) checks.
Originally found in the first edition Fiend Folio (1981, Steve Wood), Monstrous Compendium MC14 - Fiend Folio Appendix (1992), and Monstrous Compendium Annual Three (1996).