Shade
Monster Junkie
Phoenix Spider
http://www.enworld.org/forum/general-monster-talk/258154-converting-monsters-dragon-magazine-33.html
Phoenix Spider, Small
Small Outsider (Chaotic, Evil)
Hit Dice: 3d8+6 (15 hp)
Initiative: +3
Speed: 30 ft. (6 squares), climb 60 ft.
Armor Class: 14 (+1 size, +3 Dex), touch 14, flat-footed 11
Base Attack/Grapple: +3/-1
Attack: Bite +5 melee (1d4 plus poison)
Full Attack: Bite +5 melee (1d4 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Poison, web
Special Qualities: Darkvision 60 ft., rise from the ashes, telepathy 100 ft., tremorsense 60 ft.
Saves: Fort +4, Ref +5, Will +7
Abilities: Str 10, Dex 17, Con 14, Int 11, Wis 13, Cha 11
Skills: Balance +11, Climb +11, Hide +17*, Jump +8, Listen +7, Move Silently +9*, Search +6, Spot +11, Survival +1 (+3 following tracks), Tumble +11
Feats: Iron Will, Weapon Focus (bite)
Environment: Infinite Layers of the Abyss and Elemental Plane of Fire
Organization: Solitary or nest (2–10)
Challenge Rating: 9
Treasure: Standard
Alignment: Always chaotic evil
Advancement: See text
Level Adjustment: —
Phoenix Spider, Medium
Medium Outsider (Chaotic, Evil)
Hit Dice: 5d8+15 (37 hp)
Initiative: +3
Speed: 30 ft. (6 squares), climb 60 ft.
Armor Class: 16 (+3 Dex, +3 natural), touch 13, flat-footed 13
Base Attack/Grapple: +5/+7
Attack: Bite +8 melee (1d6+3 plus poison)
Full Attack: Bite +8 melee (1d6+3 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Poison, web
Special Qualities: Darkvision 60 ft., rise from the ashes, telepathy 100 ft., tremorsense 60 ft.
Saves: Fort +6, Ref +7, Will +7
Abilities: Str 14, Dex 17, Con 16, Int 11, Wis 13, Cha 11
Skills: Balance +11, Climb +11, Hide +13*, Jump +10, Listen +7, Move Silently +9*, Search +6, Spot +11, Survival +1 (+3 following tracks), Tumble +11
Feats: Iron Will, Weapon Focus (bite)
Phoenix Spider, Large
Large Outsider (Chaotic, Evil)
Hit Dice: 7d8+21 (52 hp)
Initiative: +3
Speed: 30 ft. (6 squares), climb 60 ft.
Armor Class: 18 (-1 size, +3 Dex, +6 natural), touch 12, flat-footed 15
Base Attack/Grapple: +7/+15
Attack: Bite +11 melee (1d8+6 plus poison)
Full Attack: Bite +11 melee (1d8+6 plus poison)
Space/Reach: 10 ft./5 ft.
Special Attacks: Poison, web
Special Qualities: Darkvision 60 ft., rise from the ashes, telepathy 100 ft., tremorsense 60 ft.
Saves: Fort +8, Ref +8, Will +8
Abilities: Str 18, Dex 17, Con 16, Int 11, Wis 13, Cha 11
Skills: Balance +11, Climb +12, Hide +9*, Jump +12, Listen +7, Move Silently +9*, Search +6, Spot +11, Survival +1 (+3 following tracks), Tumble +11
Feats: Iron Will, Weapon Focus (bite)
Phoenix Spider, Huge
Huge Outsider (Chaotic, Evil)
Hit Dice: 10d8+40 (85 hp)
Initiative: +3
Speed: 30 ft. (6 squares), climb 60 ft.
Armor Class: 20 (-2 size, +3 Dex, +9 natural), touch 11, flat-footed 17
Base Attack/Grapple: +10/+24
Attack: Bite +15 melee (2d6+9 plus poison)
Full Attack: Bite +15 melee (2d6+9 plus poison)
Space/Reach: 15 ft./10 ft.
Special Attacks: Poison, web
Special Qualities: Darkvision 60 ft., rise from the ashes, telepathy 100 ft., tremorsense 60 ft.
Saves: Fort +11, Ref +10, Will +10
Abilities: Str 22, Dex 17, Con 18, Int 11, Wis 13, Cha 11
Skills: Balance +11, Climb +14, Hide +5*, Jump +14, Listen +7, Move Silently +9*, Search +6, Spot +11, Survival +1 (+3 following tracks), Tumble +11
Feats: Iron Will, Weapon Focus (bite)
This crimson spider is marked with a black hourglass pattern atop its abdomen.
The first phoenix spiders were created through a mutual effort by the demon queen Lolth and an unknown powerful being from the Elemental Plane of Fire (some speculate that it was Imix, the Elemental Prince of Fire). Today, the foul arachnids breed true, and are found on both the Elemental Plane of FIre and various layers of the Abyss.
Phoenix spiders are occasionally summoned to the Material Plane through special rituals by evil drow and human cults. Because they like hot temperatures, these monsters are extremely rare and almost never found away from the place where they were summoned (which is usually kept warm).
Phoenix spiders speak Abyssal and Ignan.
COMBAT
Phoenix spiders fight much like monstrous web-spinning spiders, utililizing their webs to trap prey before biting with their venomous fangs.
A phoenix spider's natural weapons are treated as chaotic-aligned and evil-aligned for the purpose of overcoming damage reduction.
Poison (Ex): A phoenix spider has a poisonous bite. The details vary by the spider’s size, as shown on the table below. The save DCs are Constitution-based. The indicated damage is initial and secondary damage.
Size Fort DC Damage
Small 13 1d3 Con
Medium 15 1d4 Con
Large 16 1d6 Con
Huge 19 1d8 Con
Rise From the Ashes (Su): When a phoenix spider is reduced to 0 hit points or below, its body is immolated, leaving nothing but ash. 2d4+1 rounds later, the phoenix spider reforms from the ashes, larger and stronger. If the "killing blow" contains fire damage, the phoenix spider instead reforms 1d3 rounds later in the same location where it perished.
When the phoenix spider reforms, use the stat block for the next larger size. Thus, a Small phoenix spider rises as a Medium phoenix spider, a Medium as a Large, and a Large as a Huge. A Huge phoenix spider reduced to 0 hit points begins the procees in reverse, arising as a Large phoenix spider. This reformation continues until the spider is slain in Small size. At this point, it is permanently destroyed.
With each rebirth, the phoenix spider is fully healed of any lingering hit point damage, ability score damage, and ability drain. Any negative levels it has gained are removed. At all sizes and HD, a phoenix spider retains the skills ranks and feats of its base form (Small and 3 HD for a typical specimen).
At any point in the process, should an attack that deals cold damage reduce the phoenix spider to less than 0 hit points, the spider is permanently destroyed.
Tremorsense (Ex): A phoenix spider can detect and pinpoint any creature or object within 60 feet in contact with the ground, or within any range in contact with the spider’s webs.
Web (Ex): Phoenix spiders can throw a web eight times per day. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets up to one size category larger than the spider. An entangled creature can escape with a successful Escape Artist check or burst it with a Strength check. Both are standard actions whose DCs are given in the table below. The check DCs are Constitution-based, and the Strength check DC includes a +4 racial bonus.
Phoenix spiders often create sheets of sticky webbing from 5 to 60 feet square, depending on the size of the spider. They usually position these sheets to snare flying creatures but can also try to trap prey on the ground. Approaching creatures must succeed on a DC 20 Spot check to notice a web; otherwise they stumble into it and become trapped as though by a successful web attack. Attempts to escape or burst the webbing gain a +5 bonus if the trapped creature has something to walk on or grab while pulling free. Each 5-foot section has the hit points given on the table, and sheet webs have damage reduction 5/—. A phoenix spider's web has immunity to fire. This immunity only applies to the spider's silk, it does not protect the spider itself or anything wrapped in its web.
A phoenix spider can move across its own web at its climb speed and can pinpoint the location of any creature touching its web.
Size / Escape Artist DC / Break DC / Hit Points
Small / 13 / 17 / 4
Medium / 15 / 19 / 6
Large / 16 / 20 / 12
Huge / 19 / 23 / 14
Skills: Phoenix spiders have a +4 racial bonus on Hide and Spot checks and a +8 racial bonus on Climb checks. A phoenix spider can always choose to take 10 on Climb checks, even if rushed or threatened. Phoenix spiders use either their Strength or Dexterity modifier for Climb checks, whichever is higher. *Phoenix spiders have a +8 racial bonus on Hide and Move Silently checks when using their webs.
Originally appeared in Dragon Magazine #118 (1987).
http://www.enworld.org/forum/general-monster-talk/258154-converting-monsters-dragon-magazine-33.html
Phoenix Spider, Small
Small Outsider (Chaotic, Evil)
Hit Dice: 3d8+6 (15 hp)
Initiative: +3
Speed: 30 ft. (6 squares), climb 60 ft.
Armor Class: 14 (+1 size, +3 Dex), touch 14, flat-footed 11
Base Attack/Grapple: +3/-1
Attack: Bite +5 melee (1d4 plus poison)
Full Attack: Bite +5 melee (1d4 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Poison, web
Special Qualities: Darkvision 60 ft., rise from the ashes, telepathy 100 ft., tremorsense 60 ft.
Saves: Fort +4, Ref +5, Will +7
Abilities: Str 10, Dex 17, Con 14, Int 11, Wis 13, Cha 11
Skills: Balance +11, Climb +11, Hide +17*, Jump +8, Listen +7, Move Silently +9*, Search +6, Spot +11, Survival +1 (+3 following tracks), Tumble +11
Feats: Iron Will, Weapon Focus (bite)
Environment: Infinite Layers of the Abyss and Elemental Plane of Fire
Organization: Solitary or nest (2–10)
Challenge Rating: 9
Treasure: Standard
Alignment: Always chaotic evil
Advancement: See text
Level Adjustment: —
Phoenix Spider, Medium
Medium Outsider (Chaotic, Evil)
Hit Dice: 5d8+15 (37 hp)
Initiative: +3
Speed: 30 ft. (6 squares), climb 60 ft.
Armor Class: 16 (+3 Dex, +3 natural), touch 13, flat-footed 13
Base Attack/Grapple: +5/+7
Attack: Bite +8 melee (1d6+3 plus poison)
Full Attack: Bite +8 melee (1d6+3 plus poison)
Space/Reach: 5 ft./5 ft.
Special Attacks: Poison, web
Special Qualities: Darkvision 60 ft., rise from the ashes, telepathy 100 ft., tremorsense 60 ft.
Saves: Fort +6, Ref +7, Will +7
Abilities: Str 14, Dex 17, Con 16, Int 11, Wis 13, Cha 11
Skills: Balance +11, Climb +11, Hide +13*, Jump +10, Listen +7, Move Silently +9*, Search +6, Spot +11, Survival +1 (+3 following tracks), Tumble +11
Feats: Iron Will, Weapon Focus (bite)
Phoenix Spider, Large
Large Outsider (Chaotic, Evil)
Hit Dice: 7d8+21 (52 hp)
Initiative: +3
Speed: 30 ft. (6 squares), climb 60 ft.
Armor Class: 18 (-1 size, +3 Dex, +6 natural), touch 12, flat-footed 15
Base Attack/Grapple: +7/+15
Attack: Bite +11 melee (1d8+6 plus poison)
Full Attack: Bite +11 melee (1d8+6 plus poison)
Space/Reach: 10 ft./5 ft.
Special Attacks: Poison, web
Special Qualities: Darkvision 60 ft., rise from the ashes, telepathy 100 ft., tremorsense 60 ft.
Saves: Fort +8, Ref +8, Will +8
Abilities: Str 18, Dex 17, Con 16, Int 11, Wis 13, Cha 11
Skills: Balance +11, Climb +12, Hide +9*, Jump +12, Listen +7, Move Silently +9*, Search +6, Spot +11, Survival +1 (+3 following tracks), Tumble +11
Feats: Iron Will, Weapon Focus (bite)
Phoenix Spider, Huge
Huge Outsider (Chaotic, Evil)
Hit Dice: 10d8+40 (85 hp)
Initiative: +3
Speed: 30 ft. (6 squares), climb 60 ft.
Armor Class: 20 (-2 size, +3 Dex, +9 natural), touch 11, flat-footed 17
Base Attack/Grapple: +10/+24
Attack: Bite +15 melee (2d6+9 plus poison)
Full Attack: Bite +15 melee (2d6+9 plus poison)
Space/Reach: 15 ft./10 ft.
Special Attacks: Poison, web
Special Qualities: Darkvision 60 ft., rise from the ashes, telepathy 100 ft., tremorsense 60 ft.
Saves: Fort +11, Ref +10, Will +10
Abilities: Str 22, Dex 17, Con 18, Int 11, Wis 13, Cha 11
Skills: Balance +11, Climb +14, Hide +5*, Jump +14, Listen +7, Move Silently +9*, Search +6, Spot +11, Survival +1 (+3 following tracks), Tumble +11
Feats: Iron Will, Weapon Focus (bite)
This crimson spider is marked with a black hourglass pattern atop its abdomen.
The first phoenix spiders were created through a mutual effort by the demon queen Lolth and an unknown powerful being from the Elemental Plane of Fire (some speculate that it was Imix, the Elemental Prince of Fire). Today, the foul arachnids breed true, and are found on both the Elemental Plane of FIre and various layers of the Abyss.
Phoenix spiders are occasionally summoned to the Material Plane through special rituals by evil drow and human cults. Because they like hot temperatures, these monsters are extremely rare and almost never found away from the place where they were summoned (which is usually kept warm).
Phoenix spiders speak Abyssal and Ignan.
COMBAT
Phoenix spiders fight much like monstrous web-spinning spiders, utililizing their webs to trap prey before biting with their venomous fangs.
A phoenix spider's natural weapons are treated as chaotic-aligned and evil-aligned for the purpose of overcoming damage reduction.
Poison (Ex): A phoenix spider has a poisonous bite. The details vary by the spider’s size, as shown on the table below. The save DCs are Constitution-based. The indicated damage is initial and secondary damage.
Size Fort DC Damage
Small 13 1d3 Con
Medium 15 1d4 Con
Large 16 1d6 Con
Huge 19 1d8 Con
Rise From the Ashes (Su): When a phoenix spider is reduced to 0 hit points or below, its body is immolated, leaving nothing but ash. 2d4+1 rounds later, the phoenix spider reforms from the ashes, larger and stronger. If the "killing blow" contains fire damage, the phoenix spider instead reforms 1d3 rounds later in the same location where it perished.
When the phoenix spider reforms, use the stat block for the next larger size. Thus, a Small phoenix spider rises as a Medium phoenix spider, a Medium as a Large, and a Large as a Huge. A Huge phoenix spider reduced to 0 hit points begins the procees in reverse, arising as a Large phoenix spider. This reformation continues until the spider is slain in Small size. At this point, it is permanently destroyed.
With each rebirth, the phoenix spider is fully healed of any lingering hit point damage, ability score damage, and ability drain. Any negative levels it has gained are removed. At all sizes and HD, a phoenix spider retains the skills ranks and feats of its base form (Small and 3 HD for a typical specimen).
At any point in the process, should an attack that deals cold damage reduce the phoenix spider to less than 0 hit points, the spider is permanently destroyed.
Tremorsense (Ex): A phoenix spider can detect and pinpoint any creature or object within 60 feet in contact with the ground, or within any range in contact with the spider’s webs.
Web (Ex): Phoenix spiders can throw a web eight times per day. This is similar to an attack with a net but has a maximum range of 50 feet, with a range increment of 10 feet, and is effective against targets up to one size category larger than the spider. An entangled creature can escape with a successful Escape Artist check or burst it with a Strength check. Both are standard actions whose DCs are given in the table below. The check DCs are Constitution-based, and the Strength check DC includes a +4 racial bonus.
Phoenix spiders often create sheets of sticky webbing from 5 to 60 feet square, depending on the size of the spider. They usually position these sheets to snare flying creatures but can also try to trap prey on the ground. Approaching creatures must succeed on a DC 20 Spot check to notice a web; otherwise they stumble into it and become trapped as though by a successful web attack. Attempts to escape or burst the webbing gain a +5 bonus if the trapped creature has something to walk on or grab while pulling free. Each 5-foot section has the hit points given on the table, and sheet webs have damage reduction 5/—. A phoenix spider's web has immunity to fire. This immunity only applies to the spider's silk, it does not protect the spider itself or anything wrapped in its web.
A phoenix spider can move across its own web at its climb speed and can pinpoint the location of any creature touching its web.
Size / Escape Artist DC / Break DC / Hit Points
Small / 13 / 17 / 4
Medium / 15 / 19 / 6
Large / 16 / 20 / 12
Huge / 19 / 23 / 14
Skills: Phoenix spiders have a +4 racial bonus on Hide and Spot checks and a +8 racial bonus on Climb checks. A phoenix spider can always choose to take 10 on Climb checks, even if rushed or threatened. Phoenix spiders use either their Strength or Dexterity modifier for Climb checks, whichever is higher. *Phoenix spiders have a +8 racial bonus on Hide and Move Silently checks when using their webs.
Originally appeared in Dragon Magazine #118 (1987).
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