Shade
Monster Junkie
Genie, Tasked, Builder
http://www.enworld.org/forum/general-monster-talk/268436-converting-al-qadim-creatures-22.html
Genie, Tasked, Builder
Large Outsider (Earth, Extraplanar)
Hit Dice: 9d8+36 (76 hp)
Initiative: +1
Speed: 40 ft. (8 squares), burrow 20 ft.
Armor Class: 18 (-1 size, +1 Dex, +8 natural), touch 10, flat-footed 17
Base Attack/Grapple: +9/+20
Attack: Slam +15 melee (1d8+7)
Full Attack: 2 slams +15 melee (1d8+7)
Space/Reach: 10 ft./10 ft.
Special Attacks: Demolition, earth mastery, spell-like abilities
Special Qualities: Change shape, darkvision 60 ft., genie-built, plane shift, telepathy 100 ft.
Saves: Fort +12, Ref +7, Will +8
Abilities: Str 24, Dex 12, Con 18, Int 17, Wis 15, Cha 15
Skills: Climb +12, Concentration +15, Craft (blacksmith) +15, Craft (carpentry) +15, Craft (stonemasonry) +15, Knowledge (architecture & engineering) +18, Knowledge (the planes) +14, Listen +13, Profession (architect) +14, Profession (builder) +14, Search +14 (+17 to find secret doors or hidden compartments, Spot +13, Survival +2 (+4 on other planes)
Feats: Great Fortitude, Improved Sunder, Power Attack, Skill Focus (Knowledge [architecture & engineering])
Environment: Elemental Plane of Earth
Organization: Solitary, company (2–4), or band (6–15)
Challenge Rating: 7
Treasure: Standard coins; double goods; standard items
Alignment: Always neutral
Advancement: 10-12 HD (Large); 13-27 HD (Huge)
Level Adjustment: —
This creature resembles a bald, muscular human nearly seven feet in height. It wears flowing silk robes and carries an array of carpentry and architectural tools upon its person.
Builder genies, also called architect genies, were once dao, but they have been reshaped by a life of construction and design. Their powers are responsible for many of the tales told of cities springing up overnight at the command of the genies. Builder genies are slaves to the dao, and they resent the dao without being able to overthrow them. Many bear brands of their dao masters upon their skin.
Builder genies live for their work; the greatest compliment one can pay a builder genie is to admire his work, the greatest insult one can offer is to compliment the builder while criticizing his work. They don’t care what they build, lavishing equal care and planning whether their constructing a barracks or a palace. In all cases, builder genies will demand the longest-lasting and most expensive materials, costing four times the normal cost.
Builder genies can imitate any architectural style they have examined. They prefer to work in a style appropriate to a building's surroundings, but will build an opulent mausoleum in the middle of a poor fishing village if so commanded. Builder genies can be notoriously literal in obeying instructions, and they can also bend instructions to suit their personal whims. They are always willing to destroy existing structures to make way for new, improved ones, although in the case of a masterwork, the builder genie rebuild it with improvements only a master architect might recognize.
Builder genies judge other creatures on their building achievements; they do not rate races that do not erect structures as civilized, but have great respect for the disciplined and exact hives and warrens of giant insects.
A builder genie is 7 feet tall and weighs 600 to 800 pounds.
Builder genies speak Terran, Aquan, and Common.
COMBAT
Unless a builder genie is commanded to defend a building, it will prefer to avoid combat and simply repair minor damage after a battle is resolved by others. A builder genie will defend its worksite if so commanded, but will not participate in battles outside buildings or in buildings it has had no part in making. Much like their dao brethren, builder genies prefer to let others do their fighting for them and will balance the odds in their favor as much as possible before a battle. They enjoy using mazes, battlements, and secret passages to lead opponents on chases through entire buildings that they have prepared with traps and ambush sites. In desperation, a builder genie may collapse part of a building it is working on to kill opponents who might otherwise destroy the whole project.
Change Shape (Su): A builder genie can assume the form of any Small, Medium, or Large humanoid or giant.
Demolition (Ex): A builder genie can study a construction to find its weak spots. This requires a full-round action and a Knowledge (Architecture) check against a DC equal to the construction's break DC. If successful, the genie's attacks ignore the first 6 points of the construction's hardness and do full damage.
Instead of making its own attacks, the builder genie may instead use its demolition ability to aid the operator(s) of a siege engine. In this case, the DC increases by 5. If the genie succeeds on its check, the siege engine ignores the first 6 points of the construction's hardness and deals full damage.
Earth Mastery (Ex): A builder genie gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground. If an opponent is airborne or waterborne, the builder genie takes a –4 penalty on attack and damage rolls. (These modifiers are not included in the statistics block.)
Genie-Built (Ex): Any edifice constructed by a builder genie costs four times the standard price, but has double hit points and its Break and Climb DCs are 10 points higher than normal. (e.g. a genie-built 1 foot thick masonry wall has 180 hp, Break DC 45 and Climb DC 25 instead of the 90 hp, Break DC 35 and Climb DC 15 of normal masonry) .
A builder genie can also erect magical treated walls (see DMG) and other enchanted edifices without needing to meet their feat and spell prerequisites.
Plane Shift (Sp): A genie can enter any of the elemental planes, the Astral Plane, or the Material Plane. This ability transports the genie and up to eight other creatures, provided they all link hands with the genie. It is otherwise similar to the spell of the same name (caster level 13th).
Spell-Like Abilities: 3/day—minor creation, mirage arcana (DC 17), warp wood (DC 14); 1/day—passwall, stone shape, stone tell, transmute mud to rock (DC 17), transmute rock to mud (DC 17), wall of stone (DC 17); 1/month—wish (granted in relation to buildings or construction). Caster level 19th. The save DCs are Charisma-based.
Originally appeared in Monstrous Compendium Al-Qadim Appendix (1992).
http://www.enworld.org/forum/general-monster-talk/268436-converting-al-qadim-creatures-22.html
Genie, Tasked, Builder
Large Outsider (Earth, Extraplanar)
Hit Dice: 9d8+36 (76 hp)
Initiative: +1
Speed: 40 ft. (8 squares), burrow 20 ft.
Armor Class: 18 (-1 size, +1 Dex, +8 natural), touch 10, flat-footed 17
Base Attack/Grapple: +9/+20
Attack: Slam +15 melee (1d8+7)
Full Attack: 2 slams +15 melee (1d8+7)
Space/Reach: 10 ft./10 ft.
Special Attacks: Demolition, earth mastery, spell-like abilities
Special Qualities: Change shape, darkvision 60 ft., genie-built, plane shift, telepathy 100 ft.
Saves: Fort +12, Ref +7, Will +8
Abilities: Str 24, Dex 12, Con 18, Int 17, Wis 15, Cha 15
Skills: Climb +12, Concentration +15, Craft (blacksmith) +15, Craft (carpentry) +15, Craft (stonemasonry) +15, Knowledge (architecture & engineering) +18, Knowledge (the planes) +14, Listen +13, Profession (architect) +14, Profession (builder) +14, Search +14 (+17 to find secret doors or hidden compartments, Spot +13, Survival +2 (+4 on other planes)
Feats: Great Fortitude, Improved Sunder, Power Attack, Skill Focus (Knowledge [architecture & engineering])
Environment: Elemental Plane of Earth
Organization: Solitary, company (2–4), or band (6–15)
Challenge Rating: 7
Treasure: Standard coins; double goods; standard items
Alignment: Always neutral
Advancement: 10-12 HD (Large); 13-27 HD (Huge)
Level Adjustment: —
This creature resembles a bald, muscular human nearly seven feet in height. It wears flowing silk robes and carries an array of carpentry and architectural tools upon its person.
Builder genies, also called architect genies, were once dao, but they have been reshaped by a life of construction and design. Their powers are responsible for many of the tales told of cities springing up overnight at the command of the genies. Builder genies are slaves to the dao, and they resent the dao without being able to overthrow them. Many bear brands of their dao masters upon their skin.
Builder genies live for their work; the greatest compliment one can pay a builder genie is to admire his work, the greatest insult one can offer is to compliment the builder while criticizing his work. They don’t care what they build, lavishing equal care and planning whether their constructing a barracks or a palace. In all cases, builder genies will demand the longest-lasting and most expensive materials, costing four times the normal cost.
Builder genies can imitate any architectural style they have examined. They prefer to work in a style appropriate to a building's surroundings, but will build an opulent mausoleum in the middle of a poor fishing village if so commanded. Builder genies can be notoriously literal in obeying instructions, and they can also bend instructions to suit their personal whims. They are always willing to destroy existing structures to make way for new, improved ones, although in the case of a masterwork, the builder genie rebuild it with improvements only a master architect might recognize.
Builder genies judge other creatures on their building achievements; they do not rate races that do not erect structures as civilized, but have great respect for the disciplined and exact hives and warrens of giant insects.
A builder genie is 7 feet tall and weighs 600 to 800 pounds.
Builder genies speak Terran, Aquan, and Common.
COMBAT
Unless a builder genie is commanded to defend a building, it will prefer to avoid combat and simply repair minor damage after a battle is resolved by others. A builder genie will defend its worksite if so commanded, but will not participate in battles outside buildings or in buildings it has had no part in making. Much like their dao brethren, builder genies prefer to let others do their fighting for them and will balance the odds in their favor as much as possible before a battle. They enjoy using mazes, battlements, and secret passages to lead opponents on chases through entire buildings that they have prepared with traps and ambush sites. In desperation, a builder genie may collapse part of a building it is working on to kill opponents who might otherwise destroy the whole project.
Change Shape (Su): A builder genie can assume the form of any Small, Medium, or Large humanoid or giant.
Demolition (Ex): A builder genie can study a construction to find its weak spots. This requires a full-round action and a Knowledge (Architecture) check against a DC equal to the construction's break DC. If successful, the genie's attacks ignore the first 6 points of the construction's hardness and do full damage.
Instead of making its own attacks, the builder genie may instead use its demolition ability to aid the operator(s) of a siege engine. In this case, the DC increases by 5. If the genie succeeds on its check, the siege engine ignores the first 6 points of the construction's hardness and deals full damage.
Earth Mastery (Ex): A builder genie gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground. If an opponent is airborne or waterborne, the builder genie takes a –4 penalty on attack and damage rolls. (These modifiers are not included in the statistics block.)
Genie-Built (Ex): Any edifice constructed by a builder genie costs four times the standard price, but has double hit points and its Break and Climb DCs are 10 points higher than normal. (e.g. a genie-built 1 foot thick masonry wall has 180 hp, Break DC 45 and Climb DC 25 instead of the 90 hp, Break DC 35 and Climb DC 15 of normal masonry) .
A builder genie can also erect magical treated walls (see DMG) and other enchanted edifices without needing to meet their feat and spell prerequisites.
Plane Shift (Sp): A genie can enter any of the elemental planes, the Astral Plane, or the Material Plane. This ability transports the genie and up to eight other creatures, provided they all link hands with the genie. It is otherwise similar to the spell of the same name (caster level 13th).
Spell-Like Abilities: 3/day—minor creation, mirage arcana (DC 17), warp wood (DC 14); 1/day—passwall, stone shape, stone tell, transmute mud to rock (DC 17), transmute rock to mud (DC 17), wall of stone (DC 17); 1/month—wish (granted in relation to buildings or construction). Caster level 19th. The save DCs are Charisma-based.
Originally appeared in Monstrous Compendium Al-Qadim Appendix (1992).
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