Shade
Monster Junkie
Segben
http://www.enworld.org/showthread.php?t=199651&page=14&pp=30
Segben
Small Magical Beast
Hit Dice: 5d10+5 (32 hp)
Initiative: +1
Speed: 50 ft. (10 squares)
Armor Class: 13 (+1 size, +1 Dex, +1 natural), touch 12, flat-footed 12
Base Attack/Grapple: +5/+0
Attack: Bite +4 melee (1d4-1 plus death bite)
Full Attack: Bite +4 melee (1d4-1 plus death bite) and two hooves -1 melee (1d3-1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Charnel stench, death bite
Special Qualities: Corpse scent, darkvision 60 ft., low-light vision, vulnerability to daylight
Saves: Fort +5, Ref +5, Will +1
Abilities: Str 8, Dex 13, Con 12, Int 4, Wis 11, Cha 12
Skills: Hide +7, Move Silently +7, Survival +4
Feats: Stealthy, Track
Environment: Any forests
Organization: Solitary or lurk (2-3)
Challenge Rating: 3
Treasure: None
Alignment: Usually chaotic evil
Advancement: 6-10 HD (Small); 11-15 HD (Medium)
Level Adjustment: -
This hornless goat has large ears and eerie, glowing eyes. A charnel stench surrounds it.
Segbens are creatures of the night that feed upon death. They prefer to feed on fresh corpses, and can smell them from up to a mile away. Since sunlight is harmful to segbens, these creatures hide in dark recesses in forests during the day, venturing forth at dusk to feed. Occasionally a segben will hide beneath the house of a terminally ill humanoid, waiting for death to claim it and provide the segben with the freshest possible corpse.
A segben is 3 feet tall at the shoulder and weighs 150 to 300 pounds.
COMBAT
A segben generally choose flight over fight, but lashes out with is small forehooves and bites if cornered. It will bite the shadow of an opponent if possible, consuming the victim's life force while reducing the risk to itself.
Charnel Stench (Ex): Anyone within five feet of a segben must make a DC 13 Fortitude saving throw or be nauseated for 20-80 minutes. The save DC is Constitution-based.
Corpse Scent (Ex): A segben can notice undead creatures by scent in a 180-foot radius and detect fresh corpses (dead less than a week) up to a mile.
Death Bite (Su): Anyone bitten by a segben must make a DC 13 Fortitude saving throw or die. Alternately, a segben may bite the victim's shadow (resolve as a melee touch attack) to instead deal 1 point of Constitution damage on a failed save. The touch attack does not deal hit point damage. The save DC is Constitution-based.
Vulnerability to Daylight (Ex): Exposing a segben to direct sunlight disorients it: It can take only a single move action or attack action and is destroyed utterly in the next round if it cannot escape.
Originally appeared in Imagine Magazine #25 (1985).
http://www.enworld.org/showthread.php?t=199651&page=14&pp=30
Segben
Small Magical Beast
Hit Dice: 5d10+5 (32 hp)
Initiative: +1
Speed: 50 ft. (10 squares)
Armor Class: 13 (+1 size, +1 Dex, +1 natural), touch 12, flat-footed 12
Base Attack/Grapple: +5/+0
Attack: Bite +4 melee (1d4-1 plus death bite)
Full Attack: Bite +4 melee (1d4-1 plus death bite) and two hooves -1 melee (1d3-1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Charnel stench, death bite
Special Qualities: Corpse scent, darkvision 60 ft., low-light vision, vulnerability to daylight
Saves: Fort +5, Ref +5, Will +1
Abilities: Str 8, Dex 13, Con 12, Int 4, Wis 11, Cha 12
Skills: Hide +7, Move Silently +7, Survival +4
Feats: Stealthy, Track
Environment: Any forests
Organization: Solitary or lurk (2-3)
Challenge Rating: 3
Treasure: None
Alignment: Usually chaotic evil
Advancement: 6-10 HD (Small); 11-15 HD (Medium)
Level Adjustment: -
This hornless goat has large ears and eerie, glowing eyes. A charnel stench surrounds it.
Segbens are creatures of the night that feed upon death. They prefer to feed on fresh corpses, and can smell them from up to a mile away. Since sunlight is harmful to segbens, these creatures hide in dark recesses in forests during the day, venturing forth at dusk to feed. Occasionally a segben will hide beneath the house of a terminally ill humanoid, waiting for death to claim it and provide the segben with the freshest possible corpse.
A segben is 3 feet tall at the shoulder and weighs 150 to 300 pounds.
COMBAT
A segben generally choose flight over fight, but lashes out with is small forehooves and bites if cornered. It will bite the shadow of an opponent if possible, consuming the victim's life force while reducing the risk to itself.
Charnel Stench (Ex): Anyone within five feet of a segben must make a DC 13 Fortitude saving throw or be nauseated for 20-80 minutes. The save DC is Constitution-based.
Corpse Scent (Ex): A segben can notice undead creatures by scent in a 180-foot radius and detect fresh corpses (dead less than a week) up to a mile.
Death Bite (Su): Anyone bitten by a segben must make a DC 13 Fortitude saving throw or die. Alternately, a segben may bite the victim's shadow (resolve as a melee touch attack) to instead deal 1 point of Constitution damage on a failed save. The touch attack does not deal hit point damage. The save DC is Constitution-based.
Vulnerability to Daylight (Ex): Exposing a segben to direct sunlight disorients it: It can take only a single move action or attack action and is destroyed utterly in the next round if it cannot escape.
Originally appeared in Imagine Magazine #25 (1985).
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