Shade
Monster Junkie
Bacar
http://www.enworld.org/showthread.php?t=73266&page=40&pp=15
Bacar
Large Magical Beast
Hit Dice: 3d10+12 (28 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 16 (-1 size, +1 Dex, +5 natural, +1 light wooden shield), touch 10, flat-footed 15
Base Attack/Grapple: +3/+13
Attack: Bite +8 melee (1d6+6) or battleaxe +8 melee (2d6+6/x3) or dagger +8 melee (1d6+6/19-20) or sling +3 ranged (1d6)
Full Attack: Bite +8 melee (1d6+6) or battleaxe +8 melee (2d6+6/x3) or dagger +8 melee (1d6+6/19-20) or sling +3 ranged (1d6)
Space/Reach: 10 ft./10 ft.
Special Attacks: -
Special Qualities: Darkvision 60 ft., hive mind, low-light vision, scent
Saves: Fort +7, Ref +4, Will +2
Abilities: Str 23, Dex 12, Con 19, Int 6, Wis 12, Cha 7
Skills: Listen +6, Spot +6
Feats: Alertness, Power Attack
Environment: Any warm land
Organization: Solitary, troop (2-8), or colony (20-50 plus queen)
Challenge Rating: 2
Treasure: See text
Alignment: Always neutral
Advancement: 4-6 HD (Large), 7-9 HD (Huge)
Level Adjustment: -
The body of this giant ant is dark red, darkening to black along the thorax with a steel blue underbelly. It is covered in overlapping plates of chitin. It is obviously no mere vermin, for it carries a wooden shield and obsidian weapons.
Bacars are the magical guardians of the sacred site of Ixtzul, where they keep a constant vigil over the bonds that hold H'calos, the Star Worm. They were created from normal ants via hishna and pluma magic, and possess a powerful hive mind.
Bacar society is similar to that of ants. All bacar are in constant telepathic communication via the hive mind, with orders passed from the queen to the soldiers by touching antennae. The queen is large and bloated, and is the sole member of the colony capable of reproduction. All bacar defer to the queen's commands, and if she is attacked, all bacars within 150 feet immediately rush to her aid. Should the queen be slain, the bacars lose their hive mind ability, reverting to aimless, individual creatures.
The most common task assigned to a bacar is to maintain the grounds, patrolling and maintaining the wards that hold H'Calos, while cleaning up debris and keeping the grounds clean. Bacar tasked with food gathering seek out smaller creatures, carrion, and vegetation to feed the colony. Bacars ordered to attack attempt to slay enemies, while those ordered to capture take foes alive. Sometimes orders are given to track retreating foes. Bacars given scout duty report all changes and activity in their area back to the queen. If attacked, a single scout returns to report while the others cover its retreat. Bacars tasked with guard detail fight to the death.
While individual bacars carry no treasure other than their weapons and armor, a colony has communal treasure in the amount of 1 EL 6 treasure per troop of 8 bacars.
A bacar is 10 feet long and weighs 300 pounds.
Bacar speak Sylvan.
COMBAT
Bacar follow their queen's orders. Those ordered to guard, attack, or capture do so to the best of their ability. Bacars attack either with their bite or with obsidian knives, macas (essentially obsidian battle-axes), and slings.
Hive Mind (Ex): All bacars are automatically in telepathic contact with all other bacars within 20 ft that allows them to share thoughts and generate extra brain capacity. The group Intelligence of a group of bacars is equal to 5 + the number of bacars in telepathic contact. That is, a single bacar has Int 6, 3 bacars have Int 8, and 6 have Int 11, for example. Bacars only use weapons at Int 11 and higher. They are only allowed to operate on their own for extended periods at Int 13 and higher.
In addition, groups of bacars with Int 13 or higher can summon up to 1 ant swarm per bacar per day (use the statistics for locust swarms but drop the fly speed). This supernatural ability is the equivalent of a 7th level spell.
Bacar lose their hive mind ability if the queen is killed.
Originally appeared in FMA2 - Endless Armies (1991).
http://www.enworld.org/showthread.php?t=73266&page=40&pp=15
Bacar
Large Magical Beast
Hit Dice: 3d10+12 (28 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 16 (-1 size, +1 Dex, +5 natural, +1 light wooden shield), touch 10, flat-footed 15
Base Attack/Grapple: +3/+13
Attack: Bite +8 melee (1d6+6) or battleaxe +8 melee (2d6+6/x3) or dagger +8 melee (1d6+6/19-20) or sling +3 ranged (1d6)
Full Attack: Bite +8 melee (1d6+6) or battleaxe +8 melee (2d6+6/x3) or dagger +8 melee (1d6+6/19-20) or sling +3 ranged (1d6)
Space/Reach: 10 ft./10 ft.
Special Attacks: -
Special Qualities: Darkvision 60 ft., hive mind, low-light vision, scent
Saves: Fort +7, Ref +4, Will +2
Abilities: Str 23, Dex 12, Con 19, Int 6, Wis 12, Cha 7
Skills: Listen +6, Spot +6
Feats: Alertness, Power Attack
Environment: Any warm land
Organization: Solitary, troop (2-8), or colony (20-50 plus queen)
Challenge Rating: 2
Treasure: See text
Alignment: Always neutral
Advancement: 4-6 HD (Large), 7-9 HD (Huge)
Level Adjustment: -
The body of this giant ant is dark red, darkening to black along the thorax with a steel blue underbelly. It is covered in overlapping plates of chitin. It is obviously no mere vermin, for it carries a wooden shield and obsidian weapons.
Bacars are the magical guardians of the sacred site of Ixtzul, where they keep a constant vigil over the bonds that hold H'calos, the Star Worm. They were created from normal ants via hishna and pluma magic, and possess a powerful hive mind.
Bacar society is similar to that of ants. All bacar are in constant telepathic communication via the hive mind, with orders passed from the queen to the soldiers by touching antennae. The queen is large and bloated, and is the sole member of the colony capable of reproduction. All bacar defer to the queen's commands, and if she is attacked, all bacars within 150 feet immediately rush to her aid. Should the queen be slain, the bacars lose their hive mind ability, reverting to aimless, individual creatures.
The most common task assigned to a bacar is to maintain the grounds, patrolling and maintaining the wards that hold H'Calos, while cleaning up debris and keeping the grounds clean. Bacar tasked with food gathering seek out smaller creatures, carrion, and vegetation to feed the colony. Bacars ordered to attack attempt to slay enemies, while those ordered to capture take foes alive. Sometimes orders are given to track retreating foes. Bacars given scout duty report all changes and activity in their area back to the queen. If attacked, a single scout returns to report while the others cover its retreat. Bacars tasked with guard detail fight to the death.
While individual bacars carry no treasure other than their weapons and armor, a colony has communal treasure in the amount of 1 EL 6 treasure per troop of 8 bacars.
A bacar is 10 feet long and weighs 300 pounds.
Bacar speak Sylvan.
COMBAT
Bacar follow their queen's orders. Those ordered to guard, attack, or capture do so to the best of their ability. Bacars attack either with their bite or with obsidian knives, macas (essentially obsidian battle-axes), and slings.
Hive Mind (Ex): All bacars are automatically in telepathic contact with all other bacars within 20 ft that allows them to share thoughts and generate extra brain capacity. The group Intelligence of a group of bacars is equal to 5 + the number of bacars in telepathic contact. That is, a single bacar has Int 6, 3 bacars have Int 8, and 6 have Int 11, for example. Bacars only use weapons at Int 11 and higher. They are only allowed to operate on their own for extended periods at Int 13 and higher.
In addition, groups of bacars with Int 13 or higher can summon up to 1 ant swarm per bacar per day (use the statistics for locust swarms but drop the fly speed). This supernatural ability is the equivalent of a 7th level spell.
Bacar lose their hive mind ability if the queen is killed.
Originally appeared in FMA2 - Endless Armies (1991).
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