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Duruch’i-lin, Duru
http://www.enworld.org/forum/genera...verting-oriental-adventures-creatures-20.html
Duruch’i-lin, Duru
Gargantuan Magical Beast (Extraplanar)
Hit Dice: 26d10+182 (325 hp)
Initiative: +13
Speed: 80 ft. (16 squares), fly 100 ft. (perfect)
Armor Class: 32 (-4 size, +5 Dex, +8 deflection, +13 natural), touch 19, flat-footed 27
Base Attack/Grapple: +26/+49
Attack: Bite +33 melee (2d10+11) or 4 magic bolts +29 ranged (3d6+2 force)
Full Attack: Bite +33 melee (2d10+11) and 2 hooves +28 melee (1d10+5) or 4 magic bolts +29 ranged (3d6+2 force)
Space/Reach: 20 ft./15 ft.
Special Attacks: Aura of silver flames, magic bolts, spell-like abilities
Special Qualities: Darkvision 60 ft., immunity to death effects, poison, and mind-affecting spells and abilities, low-light vision, plane shift, telepathy 200 ft., unearthly grace, water walk, wild empathy
Saves: Fort +30, Ref +28, Will +17
Abilities: Str 32, Dex 20, Con 24, Int 27, Wis 21, Cha 27
Skills: Balance +34, Concentration +37, Diplomacy +41, Handle Animal +37, Heal +40, Jump +31, Knowledge (arcana) +43, Knowledge (geography) +43, Knowledge (nature) +37, Knowledge (religion) +37, Knowledge (the planes) +37, Listen +36, Move Silently +34, Search +37, Sense Motive +34, Spellcraft +41, Spot +34, Survival +5 (+9 following tracks, +9 to keep from getting lost or to avoid natural hazards, +9 in aboveground natural environments, +9 on other planes)
Feats: Blind-Fight, Combat Expertise, Epic Reflexes, Eyes in the Back of Your Head, Flyby Attack, Improved Initiative, Improved Trip, Knock Down, Superior Initiative
Environment: Peaceable Kingdoms of Arcadia
Organization: Solitary
Challenge Rating: 20
Treasure: None
Alignment: Always lawful good
Advancement: 27-36 HD (Gargantuan), 37-65 HD (Colossal)
Level Adjustment: —
This creature resembles a gigantic unicorn, but with long, wolflike jaws. Its blunt, fleshy horn extends from its forehead at least five feet. Its coat a riot of color, with splotches of red, yellow, black, white, and blue, and a brilliant blue belly.
The duruch’i-lin is a beloved creature, seldom seen by mortals. The appearance of these creatures is always associated with longevity, health, and good fortune. The female duruch’i-lin is a “ch’i-lin”, while the male is a “duru.”
A duru has an affinity with all living creatures. He is especially fond of creatures of the forest, with whom he shares a strong bond of friendship and trust. A duru seldom walks on the ground, fearing he will accidentally trample an innocent insect or damage the vegetation. He eats only minerals and drinks only from the purest of streams.
A duru has no permanent lair, preferring to roam the wilds in the company of his animal friends. When desiring privacy, he uses plane shift to find a quiet place of meditation, sometimes for up to a decade at a time. A duru tends to shun the civilized world, but he often makes an appearance when an especially benevolent ruler or wise sage is about to be born.
The courtship ritual of the duru is long and complex. When a duru finds an agreeable ch’i-lin, he introduces her to an assembly of forest animals, including at least one representative of every species in his territory. (The territory usually covers 10,000 sq. miles or more.) If the animals accept her, the male then introduces the chi’i-lin to representatives of the Celestial Bureaucracy. If they approve of the mating, the pair retires to another plane, where they spend no less than five years sharing every detail of their life histories. The couple gives birth to a single infant, raising it in this alternate plane until it reaches maturity (about 50 years). When the child has matured, all members of the family go their own way.
A typical adult duru grows to 50 feet in length, stands 35 feet high at the shoulder, and weighs 150 tons.
A duru can speak Common and Auran, and can communicate telepathically with any creature that has a language and communicate empathically with any creature that is not mindless. His voice sounds like the tinkling of silver bells.
COMBAT
The duru is normally passive and docile, and resorts to violence only as a last resort.
Aura of Silver Flames (Sp): Three times per day, a duru may produce an aura of silver flame around itself, which lasts for 1 round per caster level. Any weapon that strikes the duru while it is so protected has its hardness reduced by 5 for 10 rounds, thereby increasing the effectiveness of sunder attempts against the weapon. In addition, rolling a 1 on an attack with an affected weapon causes it to take damage equivalent to the amount it would have dealt on a successful hit. This is the equivalent to a 4th level spell. Caster level 20th.
Magic Bolts (Su): As a standard action, a duru can unleash a volley of magical bolts from its horn. Each bolt can be targeted at a different creature, or the duru may target multiple bolts at a single creature. Each bolt requires a ranged attack roll, with a range increment of 60 feet, and deals 3d6+2 points of force damage on a hit. The duru's bolts are treated as magic weapons with a +2 enhancement bonus.
Plane Shift (Sp): A duru can enter Peaceable Kingdoms of Arcadia, the Astral Plane, or the Material Plane. This ability transports the duru and up to eight other creatures, provided they remain in physical contact with the duru. It is otherwise similar to the spell of the same name (caster level 20th).
Spell-Like Abilities: At will—bless, invisibility (self only). Caster level 20th. The save DCs are Charisma-based.
Unearthly Grace (Su): A duru adds his Charisma modifier as a bonus on all his saving throws, and as a deflection bonus to his Armor Class. (The statistics block already reflects these bonuses).
Water Walk (Su): A duru continually walks on water as the water walk spell (caster level 20th).
Wild Empathy (Ex): This power works like the druid’s wild empathy class feature, except that a duru has a +10 racial bonus on the check.
Duruch’i-lin and Oriental Adventures
If you are using Oriental Adventures in your campaign, duruch’i-lin possess the Spirit subtype and hail from the Spirit World.
Originally appeared in Monstrous Compendium Kara-Tur Appendix (1990).
http://www.enworld.org/forum/genera...verting-oriental-adventures-creatures-20.html
Duruch’i-lin, Duru
Gargantuan Magical Beast (Extraplanar)
Hit Dice: 26d10+182 (325 hp)
Initiative: +13
Speed: 80 ft. (16 squares), fly 100 ft. (perfect)
Armor Class: 32 (-4 size, +5 Dex, +8 deflection, +13 natural), touch 19, flat-footed 27
Base Attack/Grapple: +26/+49
Attack: Bite +33 melee (2d10+11) or 4 magic bolts +29 ranged (3d6+2 force)
Full Attack: Bite +33 melee (2d10+11) and 2 hooves +28 melee (1d10+5) or 4 magic bolts +29 ranged (3d6+2 force)
Space/Reach: 20 ft./15 ft.
Special Attacks: Aura of silver flames, magic bolts, spell-like abilities
Special Qualities: Darkvision 60 ft., immunity to death effects, poison, and mind-affecting spells and abilities, low-light vision, plane shift, telepathy 200 ft., unearthly grace, water walk, wild empathy
Saves: Fort +30, Ref +28, Will +17
Abilities: Str 32, Dex 20, Con 24, Int 27, Wis 21, Cha 27
Skills: Balance +34, Concentration +37, Diplomacy +41, Handle Animal +37, Heal +40, Jump +31, Knowledge (arcana) +43, Knowledge (geography) +43, Knowledge (nature) +37, Knowledge (religion) +37, Knowledge (the planes) +37, Listen +36, Move Silently +34, Search +37, Sense Motive +34, Spellcraft +41, Spot +34, Survival +5 (+9 following tracks, +9 to keep from getting lost or to avoid natural hazards, +9 in aboveground natural environments, +9 on other planes)
Feats: Blind-Fight, Combat Expertise, Epic Reflexes, Eyes in the Back of Your Head, Flyby Attack, Improved Initiative, Improved Trip, Knock Down, Superior Initiative
Environment: Peaceable Kingdoms of Arcadia
Organization: Solitary
Challenge Rating: 20
Treasure: None
Alignment: Always lawful good
Advancement: 27-36 HD (Gargantuan), 37-65 HD (Colossal)
Level Adjustment: —
This creature resembles a gigantic unicorn, but with long, wolflike jaws. Its blunt, fleshy horn extends from its forehead at least five feet. Its coat a riot of color, with splotches of red, yellow, black, white, and blue, and a brilliant blue belly.
The duruch’i-lin is a beloved creature, seldom seen by mortals. The appearance of these creatures is always associated with longevity, health, and good fortune. The female duruch’i-lin is a “ch’i-lin”, while the male is a “duru.”
A duru has an affinity with all living creatures. He is especially fond of creatures of the forest, with whom he shares a strong bond of friendship and trust. A duru seldom walks on the ground, fearing he will accidentally trample an innocent insect or damage the vegetation. He eats only minerals and drinks only from the purest of streams.
A duru has no permanent lair, preferring to roam the wilds in the company of his animal friends. When desiring privacy, he uses plane shift to find a quiet place of meditation, sometimes for up to a decade at a time. A duru tends to shun the civilized world, but he often makes an appearance when an especially benevolent ruler or wise sage is about to be born.
The courtship ritual of the duru is long and complex. When a duru finds an agreeable ch’i-lin, he introduces her to an assembly of forest animals, including at least one representative of every species in his territory. (The territory usually covers 10,000 sq. miles or more.) If the animals accept her, the male then introduces the chi’i-lin to representatives of the Celestial Bureaucracy. If they approve of the mating, the pair retires to another plane, where they spend no less than five years sharing every detail of their life histories. The couple gives birth to a single infant, raising it in this alternate plane until it reaches maturity (about 50 years). When the child has matured, all members of the family go their own way.
A typical adult duru grows to 50 feet in length, stands 35 feet high at the shoulder, and weighs 150 tons.
A duru can speak Common and Auran, and can communicate telepathically with any creature that has a language and communicate empathically with any creature that is not mindless. His voice sounds like the tinkling of silver bells.
COMBAT
The duru is normally passive and docile, and resorts to violence only as a last resort.
Aura of Silver Flames (Sp): Three times per day, a duru may produce an aura of silver flame around itself, which lasts for 1 round per caster level. Any weapon that strikes the duru while it is so protected has its hardness reduced by 5 for 10 rounds, thereby increasing the effectiveness of sunder attempts against the weapon. In addition, rolling a 1 on an attack with an affected weapon causes it to take damage equivalent to the amount it would have dealt on a successful hit. This is the equivalent to a 4th level spell. Caster level 20th.
Magic Bolts (Su): As a standard action, a duru can unleash a volley of magical bolts from its horn. Each bolt can be targeted at a different creature, or the duru may target multiple bolts at a single creature. Each bolt requires a ranged attack roll, with a range increment of 60 feet, and deals 3d6+2 points of force damage on a hit. The duru's bolts are treated as magic weapons with a +2 enhancement bonus.
Plane Shift (Sp): A duru can enter Peaceable Kingdoms of Arcadia, the Astral Plane, or the Material Plane. This ability transports the duru and up to eight other creatures, provided they remain in physical contact with the duru. It is otherwise similar to the spell of the same name (caster level 20th).
Spell-Like Abilities: At will—bless, invisibility (self only). Caster level 20th. The save DCs are Charisma-based.
Unearthly Grace (Su): A duru adds his Charisma modifier as a bonus on all his saving throws, and as a deflection bonus to his Armor Class. (The statistics block already reflects these bonuses).
Water Walk (Su): A duru continually walks on water as the water walk spell (caster level 20th).
Wild Empathy (Ex): This power works like the druid’s wild empathy class feature, except that a duru has a +10 racial bonus on the check.
Duruch’i-lin and Oriental Adventures
If you are using Oriental Adventures in your campaign, duruch’i-lin possess the Spirit subtype and hail from the Spirit World.
Originally appeared in Monstrous Compendium Kara-Tur Appendix (1990).
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