Gargantua, Reptilian
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Gargantua, Reptilian
Colossal Dragon
Hit Dice: 64d12+832 (1,248 hp)
Initiative: +9
Speed: 50 ft. (10 squares), swim 30 ft.
Armor Class: 50 (–8 size, +1 Dex, +47 natural), touch 3, flat-footed 49
Base Attack/Grapple: +64/+101
Attack: Claw +77 melee (3d10+21/19-20)
Full Attack: 2 claws +77 melee (3d10+21/19-20) and bite +78 melee (6d10+10/19-20 plus 1d6 on a critical hit and DC 63 Fort save or die) and tail slap +77 melee (8d12+31)
Space/Reach: 50 ft./40 ft. (80 ft. w/tail)
Special Attacks: Crush 10d12+31, frightful presence, improved grab, swallow whole, tail sweep 8d10+31, thunderous roar, trample 10d10+21
Special Qualities: Damage reduction 15/epic, darkvision 60 ft., empathic sense, fast healing 20, immunity to
sleep and paralysis, light sensitivity, low-light vision, water breathing
Saves: Fort +47, Ref +39, Will +41
Abilities: Str 53, Dex 13, Con 37, Int 6, Wis 16, Cha 22
Skills: Jump +96, Listen +70, Spot +70, Survival +70, Swim +29
Feats: Awesome Blow, Blind-Fight, Cleave, Devastating Critical (bite), Dire Charge, Epic Reflexes, Epic Will, Great Cleave, Improved Bull Rush, Improved Critical (bite), Improved Critical (claws), Improved Initiative, Improved Multiattack, Legendary Leaper, Multiattack, Overwhelming Critical (bite), Power Attack, Snatch, Stand Still,Superior Initiative, Track, Weapon Focus (bite)
Environment: Any coastal land or aquatic
Organization: Solitary, mated pair, or family (2 plus 1 child)
Challenge Rating: 28
Treasure: None
Alignment: Always chaotic neutral
Advancement: 65+ HD (Colossal)
Level Adjustment: —
This gigantic, bipedal lizard stands over one hundred feet tall. It is supported by two massive legs, thicker than nearly any tree. Its thick, bulky body is covered with rocky, black-accented dark green scales, fading to a lighter shade of green on its smooth underbelly. Its vaguely humanoid hands end in four, long fingers tipped with hooked claws. Its webbed feet are flat and broad, ending in shorter, thicker hooked claws. A bony ridge stretches from the base of its neck, down along its spine, and extending the length of its immense tail. Its head is somewhat small in proportion to its body, sporting two glaring eyes, nostrils flush with its head, twin triangular projections resembling tiny wings in place of ears. Its mouth is a wide slash that nearly bisects its entire head and is lined with rows of long fangs.
Gargantua are truly monstrous species, both in size and ferocity. Whether they are throwbacks to another age, aberrations of natural processes, or results of crazed magical experiments is unknown. Their arrival is heralded by earth tremors, swirling waters or crashing waves, and thunderous roars. The appearance of a gargantua is usually treated as a national emergency and every resource is mobilized to ensure their riddance. Gargantua appear in many different forms, but the most common is also the largest and most dangerous: the reptilian gargantua.
Reptilian gargantua are massive reptiles that make their homes on the floors of subtropical oceans or on remote tropical islands. Any grotto or cave that provides shelter, privacy, and sufficient room to house a reptilian gargantua can serve as its lair. Reptilian gargantua are fiercely territorial, claiming an area of several square miles. These creatures are primarily nocturnal, since their eyes are sensitive to bright light.
Reptilian gargantua are omnivorous, primarily dining on plants, swallowing whole trees in a single gulp. They also enjoy living prey of all varieties, and can subsists on minerals, gems, and other inorganic substances in times of scarce vegetation and game.
Reptilian gargantua shun the company of other creatures. They especially dislike other types of gargantua, which sometimes compete with their reptilian cousins for the same territory. Reptilian gargantua mate for life. A female reptilian gargantua gives birth to a single offspring once per century. The birth of a reptilian gargantua is marked by shattering thunderstorms that rock the skies over the territory of its parents for 101 days.
Reptilian gargantua stand over 100 feet tall and weigh 1,000 tons. Eye coloration is usually gold or bright red. Certain rare breeds have mottled scales in shades of brown, gray, and yellow. Reptilian gargantua live several hundred years.
Reptilian gargantua cannot speak, but emit deafening roars that sound like the trumpeting of a bull elephant amplified a thousandfold. Reptilian gargantua understand Draconic.
COMBAT
Most gargantua are mindless brutes bent on destruction for destruction's sake. A rampaging reptilian gargantua is all but oblivious to its surroundings, crushing everything in its path. Fortunately, reptilian gargantua seldom bother humanoids. However, those who disturb their lairs or otherwise provoke the creatures will find themselves relentlessly pursued, even across thousands of miles of ocean. The surest way to provoke the wrath of a reptilian gargantua is to threaten its offspring.
Crush (Ex): A jumping reptilian gargantua can land on opponents as a standard action, using its whole body to crush them. Its crush attack is effective only against Large or smaller opponents (though it can attempt normal overrun or grapple attacks against larger opponents).
A crush attack affects as many creatures as can fit under the reptilian gargantua's body. Creatures in the affected area must succeed on a DC 55 Reflex save or be pinned, automatically taking bludgeoning damage during the next round unless the gargantua moves off them. If the gargantua chooses to maintain the pin, treat it as a normal grapple attack. Pinned opponents take damage from the crush each round if they don’t escape. The save DC is Constitution-based.
Empathic Sense (Su): A reptilian gargantua has an instinctive telepathic ability that warns it if a creature intends it harm. This functions as the psionic power detect hostile intent except it has a range of 300 feet. Due to this power, the gargantua cannot be surprised or caught flat-footed by creatures that are susceptible to mind-affecting powers and can make Sense Motive checks as a free action against anyone within 30 feet.
A reptilian gargantua's empathic sense allows it to infallibly follow the psychic trail of any creature it has detected hostility from. This tracking ability has an unlimited range, but the gargantua can not track a being if it moves to another plane of existence.
A reptilian gargantua receives the empathic sense of its young as well as its own, provided its offspring is on the same plane of existence as the gargantua. Should its young be attacked, a reptilian gargantua can detect both the distress of its young and the hostility of the creature(s) attacking it, and can use its empathic sense to find either of them.
A reptilian gargantua's empathic sense can penetrate barriers, but 30 feet of stone, 3 feet of common metal, a foot of lead, or 60 feet of wood or dirt blocks it.
Frightful Presence (Su): Reptilian gargantua can inspire terror by charging or attacking. Affected creatures must succeed on a DC 48 Will save or become shaken, remaining in that condition as long as they remain with 60 feet of the gargantua. The save DC is Charisma-based.
Improved Grab (Ex): To use this ability, a reptilian gargantua must hit a Huge or smaller opponent with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe the following round.
Light Sensitivity (Ex): Gargantua are dazzled in bright sunlight or within the radius of a daylight spell.
Swallow Whole (Ex): A reptilian gargantua can try to swallow a grabbed opponent of Huge or smaller size by making a successful grapple check. Once inside, the opponent takes 6d6+21 points of crushing damage plus 4d6 points of acid damage per round from the gargantua's digestive juices. A swallowed creature can cut its way out by dealing 50 points of damage to the gargantua's digestive tract (AC 33). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. A reptilian gargantua's gullet can hold 2 Huge, 8 Large, 32 Medium, 128 Small, or 512 Tiny or smaller creatures.
Tail Sweep (Ex): A reptilian gargantua can sweep with its tail as a standard action. The sweep affects a half-circle with a radius of 80 feet, extending from an intersection on the edge of the gargantua's space in any direction. Medium or smaller creatures within the swept area take 8d10+31 points of damage. Affected creatures can attempt DC 55 Reflex saves to take half damage. The save DC is Constitution-based.
Thunderous Roar (Su): As a standard action, a reptilian gargantua can unleash an unbelievably loud roar. A creature of 6 Hit Dice or less within 1,200 feet of the gargantua in the round that it roars becomes shaken and deafened for 3d6 rounds. Creatures of 7 or more Hit Dice can make a DC 48 Fortitude saving throw to avoid the effects. A bard can user her countersong ability to allow allies within 30 feet to use her Perform check in place of the saving throw. The save DC is Charisma-based.
Trample (Ex): Reflex half DC 63. The save DC is Strength-based.
Water Breathing (Ex): A reptilian gargantua can breathe underwater indefinitely and can freely use its special abilities while submerged.
Skills: A reptilian gargantua has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
Natal Storm
Reptilian gargantua mate for life. The female gives birth to a single offspring once every century - some reptilian gargantua give live birth, while others lay giant eggs. The gestation takes 101 days and is accompanied by terrible thunderstorms over the reptilian gargantua's nest. At the moment of birth, great bolts of positive energy streak down from these thunderstorms to strike the newborn gargantua. If a dead creature of any kind is struck by one of these bolts (10% change if within 100 ft. of the birth), the bolt acts as resurrection spell. Any resurrected creatures risk being eaten by the newborn gargantua or destroyed by its protective parents.
At least one kingdom has stolen a reptilian gargantua egg and surrounded it with "lightning rods" in a bid to resurrect a whole army of creatures. So far, these experiments have ended in disaster when the egg's outraged parents arrived.
In Kara-Tur
While most reptilian gargantua make their homes on uncharted, remote tropical islands, far from civilized lands, a notable exception is the Isle of Gargantua. One of the Outer Isles off the outhwestern tip of Wa, this island is inhabited entirely by gargantua of various types.
Young Reptilian Gargantua
Huge Dragon
Hit Dice: 13d12+91 (175)
Initiative: +1
Speed: 30 ft. (6 squares), swim 30 ft.
Armor Class: 29 (–2 size, +1 Dex, +20 natural), touch 9, flat-footed 28
Base Attack/Grapple: +13/+32
Attack: Claw +22 melee (1d10+11)
Full Attack: 2 claws +22 melee (1d10+11) and bite +21 melee (2d12+5) and tail slap +20 melee (2d12+16)
Space/Reach: 15 ft./10 ft. (20 ft. w/tail)
Special Attacks: Crush 3d12+16, frightful presence, improved grab, swallow whole, thunderous roar, trample 3d10+11
Special Qualities: Damage reduction 10/magic, darkvision 60 ft., empathic sense, fast healing x, immunity to
sleep and paralysis, light sensitivity, low-light vision, water breathing
Saves: Fort +47, Ref +39, Will +41
Abilities: Str 33, Dex 13, Con 25, Int 4, Wis 14, Cha 18
Skills: Jump +27, Listen +18, Spot +18, Swim +19
Feats: Blind-Fight, Multiattack, Power Attack, Snatch, Weapon Focus (bite)
Environment: Any coastal land or aquatic
Organization: Solitary or family (1 plus 2 adults)
Challenge Rating: 11
Treasure: None
Alignment: Always chaotic neutral
Advancement: 14-31 HD (Huge)
Level Adjustment: —
Juvenile Reptilian Gargantua
Gargantuan Dragon
Hit Dice: 32d12+320 (464)
Initiative: +5
Speed: 40 ft. (8 squares), swim 30 ft.
Armor Class: 39 (–4 size, +1 Dex, +32 natural), touch 7, flat-footed 38
Base Attack/Grapple: +32/+60
Attack: Claw +44 melee (2d10+16/19-20)
Full Attack: 2 claws +44 melee (2d10+16/19-20) and bite +43 melee (4d10+8) and tail slap +42 melee (5d12+24)
Space/Reach: 20 ft./15 ft. (30 ft. w/tail)
Special Attacks: Crush 6d12+24, frightful presence, improved grab, swallow whole, thunderous roar, tail sweep 5d10+24, trample 6d10+16
Special Qualities: Damage reduction 10/epic, darkvision 60 ft., empathic sense, fast healing 15, immunity to sleep and paralysis, light sensitivity, low-light vision, water breathing
Saves: Fort +28, Ref +19, Will +20
Abilities: Str 43, Dex 13, Con 31, Int 6, Wis 14, Cha 20
Skills: Jump +55, Listen +37, Spot +37, Survival +37, Swim +24
Feats: Awesome Blow, Blind-Fight, Dire Charge, Improved Bull Rush, Improved Critical (claws), Improved Initiative, Multiattack, Power Attack, Snatch, Track, Weapon Focus (bite)
Environment: Any coastal land or aquatic
Organization: Solitary or family (1 plus 2 adults)
Challenge Rating: 18
Treasure: None
Alignment: Always chaotic neutral
Advancement: 33-63 HD (Gargantuan)
Level Adjustment: —
Originally appeared in Oriental Adventures (1985).