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crime? what a rippoff!!
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<blockquote data-quote="Primitive Screwhead" data-source="post: 3742944" data-attributes="member: 20805"><p>IMC, Guilds and Vampire Lords play a large part of the behind the scenes actions. And sometimes they are the same <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p> But, in play the amount of air time depends on the group. Its well known among my regular players that *if they want to*, they can try to hunt down the Vampire Lord in any decently sized city. They can also join/fight the local Guild.</p><p></p><p> Usually my group avoids both.. partly becuase I read Stephen Brust, run CP2020, and tend to play Thieves. {yes.. Thieves, not them disrespectful wanna-be goody two shoes named 'Rogues'. Thats a name for a pretty X-Men girl..not a bloodthirsty, greedy, backstabbing mercenary <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> }</p><p></p><p></p><p> But.. thats not to say the Guilds are all powerful, and often the larger cities have multiple guilds that can be played off each other. Many of the PCs Thieves IMC are 'made men', which makes hooking the party into adventures much easier.</p><p></p><p>Gary Gygax's The Canting Crew is a nice reference for building a guild, some good stats that I intend to eventually build into a town+guild generator. If I ever find the time and motivation at my door simultaneously <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 3742944, member: 20805"] IMC, Guilds and Vampire Lords play a large part of the behind the scenes actions. And sometimes they are the same :) But, in play the amount of air time depends on the group. Its well known among my regular players that *if they want to*, they can try to hunt down the Vampire Lord in any decently sized city. They can also join/fight the local Guild. Usually my group avoids both.. partly becuase I read Stephen Brust, run CP2020, and tend to play Thieves. {yes.. Thieves, not them disrespectful wanna-be goody two shoes named 'Rogues'. Thats a name for a pretty X-Men girl..not a bloodthirsty, greedy, backstabbing mercenary :) } But.. thats not to say the Guilds are all powerful, and often the larger cities have multiple guilds that can be played off each other. Many of the PCs Thieves IMC are 'made men', which makes hooking the party into adventures much easier. Gary Gygax's The Canting Crew is a nice reference for building a guild, some good stats that I intend to eventually build into a town+guild generator. If I ever find the time and motivation at my door simultaneously :) [/QUOTE]
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