With a little bit of work and planning you can string a whole chain of adventures for Freeport together:
- Dead Man's Chest (Dungeon #107) (introducing Harriman, pirate god)
- Death in Freeport
- Interlude One from Trilogy Edition
- Terror in Freeport
- Side Quest: Trip to Cauldron (making connections to Shackled City, Age of Worms and Savage Tide AP's as a character quest, freeing enslaved parents)
- Madness In Freeport
- Interlude Two (directly afterwards leading to the downfall of Dutch Tillinghast)
(small adjustments... Xander Williams is then invited to the city..his first action: outlawing Finn)
- small timejump (4-6 weeks) (Here: Final Resting Place from Dungeon #122 as a character side quest, discovering the remains of the previous bearer of his magical sword)
- Vengeance in Freeport
- small timejump (1-6 weeks)
- Shadows in Freeport (is not necessary, but gives the possibility to make a better intro for Hell later, if Cresh has summoned the devil responsible for the trouble later...)
- small timejump (6-8 weeks) here as: Cut-throat Gold from Tales of Freeport (side quest for introducing the map selling gnome later)
- Gangs in Freeport (running at the moment, great adventure for setting up Crisis, as it shows the need for a firm leadership in the city)
future adventures:
- Crisis in Freeport
- Soul of the Serpent (Tales of Freeport)
- Hell in Freeport
- Black Sails over Freeport
One thing: the agent in Crisis in Freeport is also responsible for many of the dangers befalling Freeport. He bribed the guards on the prison hulk to release Tillinghast, he gave him the money to hire the mercenaries, and so on...
Another thing: Captain Lydon is a very important recurring character/ally
- possible continuation: Maure Castle
More info: http://www.greenronin.com/phpBB2/viewtopic.php?t=6976
(no linky, as this is still in spoiler mode...)