Roger said:If you're already dealing 16 points with the war pick, and possibly some bonus damage from a Strength modifier, is it really worthwhile to dig out a d6 and roll it for an average of 3.5 more points of damage? I'll keep an eye on this one for house-ruling into a flat bonus.
FireLance said:It could be some kind of tiered weapon proficiency, e.g. Weapon Proficiency 1 now covers simple weapons (or simple versions of the various weapon types), Weapon Proficiency 2 covers martial weapons, and Weapon Proficieny 3 covers exotic weapons.
A basic pick might only require Weapon Proficiency 1, for example.
Stormtalon said:By this I assume you're wondering if a Nat 20 is still an automatic hit, yes? Doesn't say, but I don't really see any reason they'd change that, especially since they've toned down the damage crits do.
It seems useless overcomplication, so I think my explanation is betterFireLance said:It could be some kind of tiered weapon proficiency, e.g. Weapon Proficiency 1 now covers simple weapons (or simple versions of the various weapon types), Weapon Proficiency 2 covers martial weapons, and Weapon Proficieny 3 covers exotic weapons.
A basic pick might only require Weapon Proficiency 1, for example.
I hope not. That would require a separate sub-system to track weapon proficiency, which I don't think is worth the effort. I'd rather roll it into feats, as was the case in 3e.jester47 said:Or maybe its a "slot" system. Wizards get 1 "slots", fighters get 12 or somthing. The weirder and more powerful the weapon the more "slots" it takes.
Maybe?
No, bloodied was described specifically by one of the designers as a mechanic to determine the halfway point of a combat. They said that in early playtesting that battles felt the same for the whole combat. They wanted the battle to change in feeling as the battle neared its end. So they asked themselves how does one determine the midway point of a battle. The answer? When the monster is at half hit points. So, they invented bloodied: "When the monster is below half its hitpoints it is bloodied." Then they put in mechanics such that certain abilities can only be used against bloodies opponents or have a greater effect against them.jester47 said:Now I wish I understood how damage works...
Perhaps a critical hit gives you the bloodied condition?