Fighter vs. Wizard
Fireball (10d6, save for 1/2)
Assume 1/2 make their save.
Total damage = 3 * 10d6 + 3 * 10d6/2 = 45d6 = 3.5 * 45 = 157.5 points of damage. SR would reduce this by 30% to 110.25 on average (assuming their CR was 4 less than the Wizard's).
Of course, against a single opponent (or, at certain level ranges, even against multiple opponents), the non min-maxed Wizard is just going to use a save or die style effect (roughly 1/2 chance of death, ignoring SR; 1/4 with SR, assuming an equal CR to the Wizard's).
And this is comparing a non-min maxed Wizard to a min-maxed Fighter. I'd guess that in your games, any Wizard doesn't bother to min/max (since there's little need), or chooses to buff the rest of the party instead of completely dominating the combats at high levels.
On the other hand, a Fighter is much better against magic immune creatures (like Golems) than a Wizard who's unprepared for them.
Perhaps against a single opponent, particuarly compared with a non min-maxed Wizard, but even with a non-min-maxed Wizard, assuming 6 opponents, negligible SR and no fire resistance:Plane Sailing said:I don't think most people had issues with the damage done by high level fighters. When the Book of Nine Swords first appeared, and some people expressed concern at powers that allowed a warblade to do +100 damage as a standard action, other people pointed out how easy it was for fighters of an equivalent level to easily exceed 100 damage a round at that point.
I've found from 11th level upwards fighters are pretty consistently outdamaging the wizards.
Cheers
Fireball (10d6, save for 1/2)
Assume 1/2 make their save.
Total damage = 3 * 10d6 + 3 * 10d6/2 = 45d6 = 3.5 * 45 = 157.5 points of damage. SR would reduce this by 30% to 110.25 on average (assuming their CR was 4 less than the Wizard's).
Of course, against a single opponent (or, at certain level ranges, even against multiple opponents), the non min-maxed Wizard is just going to use a save or die style effect (roughly 1/2 chance of death, ignoring SR; 1/4 with SR, assuming an equal CR to the Wizard's).
And this is comparing a non-min maxed Wizard to a min-maxed Fighter. I'd guess that in your games, any Wizard doesn't bother to min/max (since there's little need), or chooses to buff the rest of the party instead of completely dominating the combats at high levels.
On the other hand, a Fighter is much better against magic immune creatures (like Golems) than a Wizard who's unprepared for them.