No game will be perfect. With 5e it seems they really did go with a simple foundation, so a lot of your suggestions can easily be tweaked in or out. Make it your game, you don't need the rules to tell you it is okay.
I want D&D 5th edition to be everything that it can be. I don't want it to settle for 'good enough'. Not after this much public play-testing.
Sonofapreacherman[B said:
Feats[/B]
Stop treating feats like variant rules. Too many people want them. Are planning for them even now. Embrace what the players clearly want, especially with the variant human being vastly more appealing than the regular human.
I don't think it is clear that people want feats. The crowds I hang out in, the fact feats are not a default assumption are a welcome thing. So each group's experiences will shape their thoughts on this one, there is not a one true way. It appears feats will easily be added on for people that do prefer that level of complexity.
Sonofapreacherman said:
Weapons
So many pointless or redundant weapons on the chart. Mace. Pick. Trident. Take your pick. There are more. Consider weapon properties for groups of weapons (Axes, Bows, Swords, etcetera) to create meaningful differences.
Mace, pick, trident are all different. People like selection, even if the damage result is the same. If you leave them out people would complain because they were left off the list. Not a big deal in my opinion.
Sonofapreacherman said:
Spells
Did we really need V, S, and M again? It was so elegant during the play-test. All spells have a few words, a few gestures, and a material component. Some have a costly material component (as noted). Done.
I guess I don't see this one as that big of deal. But, one could add it in as an option I suppose (like I advocated for feats above).
Sonofapreacherman said:
Spells
100 gp for Identify? If you say a magical item can be figured out over time, or figured out with a spell that costs 100 gp, guess how useless Identify just became?
Easy house rule - change it in your campaign. Some people want magic mysterious in their game. The price tag at lower levels keeps it that way for some DMs. The gold amount is easily changed based on the feel you want in your campaign.
Sonofapreacherman said:
Spells
100 gp for Stoneskin? Let the fact that it's a high level spell with less castings than previous editions be the cost. Remove the GP cost of this spell. Like Identify, that sacred cow is not worth preserving.
Same - change it to fit what you want for your campaign. Folks will spend more time debating the gold value than just tweaking it for your game and moving on.
Sonofapreacherman said:
Ability Scores
Bring back the ability to buy 16 as a score and raise the point buy total to 30 again. This has a very appealing secondary effect that you may have overlooked. It will encourage players to try non-traditional race/class combinations. See why? Right now, there are very clear race choices (read: ability score bonuses) for specific classes, especially if you want to be effective with a 16 or 17 in your primary ability score, instead of a 15 (the highest score players can currently buy 'without' a racial bonus). If players can buy a 16, then they are more likely to explore unconventional race/class options.
Ouch! There seems to have been a conscience effort to bring the power level down some. To some this is a good thing and to others a bad. I like the default assumption being lower. You can easily house rule to adjust the power level higher for your games.
Sonofapreacherman said:
Advantage and Disadvantage
Make the number of Advantage/Disadvantage instances count. Three Advantages? One Disadvantage? You have Advantage. People can tell the difference between a higher and lower number. Like instantly.
I suspect they did this to minimize a lot of metagaming at a table and debates about whether something causes a disadvantage or advantage and then trying to total them up. I get where you are coming from though and something easy to house rule for your campaign.
I obviously disagree with some of your changes as being written into the game. Others sound like good house rules or tweaks to make the game your own. And with the minimalist, lower power level in mind - they have made it easy to work your way up from a solid foundation.