My character is the ships first mate and he is the face for the eccentric captain. He is small in stature but the crew is terrified of him from the examples he's made of those who cross him... friend and foe
Rogue3/Swash2
Human
STR 14
DEX 18
CON 15
INT 16
WIS 11
CHA 16
Feats: TWF, Weapon Finesse (from swash), Point Blank Shot, Precise Shot
Special Abilities: Sneak Attack 2d6, Evasion, Trap Finding, Trap Sense, Arcane Stunt - Blur (alternate class feature for Grace)
Skills: Max out UMD, Search, Bluff, Intimidate, Diplomacy, Craft Poison, Disable Device... then throw some points in Swim, Slight of Hand, Use Rope, Profession Salior, Decipher Script... what ever else looks good. I'm not really a sneak so Hide, move silently and stuff are not a high priority
When he hits level 6 i am going to grab another lvl of Swashbuckler and the Daring Outlaw feat to stack my Rogue and Swash lvls for my Dodge bonus and Sneak Attack Dice. Then i am going to grab Assassin at lvls 7 and 8 then go into Master Thrower at lvl 9.
DM says this Campaign will wrap up around lvl 12 so nothing higher than that is needed. One of the players in our group really wanted to play a pirate campaign so we a taking a couple month break from our main campaign to play this one.
Rogue3/Swash2
Human
STR 14
DEX 18
CON 15
INT 16
WIS 11
CHA 16
Feats: TWF, Weapon Finesse (from swash), Point Blank Shot, Precise Shot
Special Abilities: Sneak Attack 2d6, Evasion, Trap Finding, Trap Sense, Arcane Stunt - Blur (alternate class feature for Grace)
Skills: Max out UMD, Search, Bluff, Intimidate, Diplomacy, Craft Poison, Disable Device... then throw some points in Swim, Slight of Hand, Use Rope, Profession Salior, Decipher Script... what ever else looks good. I'm not really a sneak so Hide, move silently and stuff are not a high priority
When he hits level 6 i am going to grab another lvl of Swashbuckler and the Daring Outlaw feat to stack my Rogue and Swash lvls for my Dodge bonus and Sneak Attack Dice. Then i am going to grab Assassin at lvls 7 and 8 then go into Master Thrower at lvl 9.
DM says this Campaign will wrap up around lvl 12 so nothing higher than that is needed. One of the players in our group really wanted to play a pirate campaign so we a taking a couple month break from our main campaign to play this one.