Kastil
Explorer
Currently I am down to one game a week. I love the game and I play my favorite character (3E/3.5E wise). However, I was a little shocked to find out another player's XPs are very near perhaps more than mine. Why am I upset? Let me count the ways.........
I am an active roleplayer at all times during the game. I try my damnest to pay attention ((I've gotten very good at sprinting to the bathroom)) and interact with other players because the new D&D isn't all about killing things to gain experience not to mention talking is a free action.
I post weekly on our gaming board so does my husband. He's ahead of the game on xps by a mere 400 but that is justified. I missed a session where those xps were earned by him and another party member (not the one in question). Posting gives you experience, this person has not posted once.
I do not feel those who post should be 'held back' because others do not take the opportunity to post about anything. That would be like saying 'Well Bob missed the combat and really will fall behind so I'm giving him XPs even though he didn't participate one bit in it.'
The player in question has come, in IMO, better at interacting than when I originally joined this merry bunch of players but on the other hand, has more footfalls to take. We still wait too long for dice rolls etc from this person. It slows the game down and combat can be slow to begin with. It seems unless my character is throwing sexual innuendos or knowing grins their way, they are a mere walking puppet on a stick.
The DM is a great person but sometimes a softie in the 'what is fair' department. Perhaps I just view DMing different. After all, in the game I DM (currently on hiatus) the players are 6-8 in level because some post and some don't. I don't look for brilliant New York Best Selling Author work, just a good sense of what their character is feeling etc and of course the hook every DM wants to make the game players feel like part of the show.
Needless to say because of bad judgement and bad rolls the party stands thusly after tonight's game. Two of them had fear put into them and ran like heck. The wizard went down in one shot from this fire hurling BBG, the paladin (the player in question) stood there getting pounded by the fireballs and instead of running up to swing some major butt kicking on this gnome-looking thing, they decide to use their bow (after about 20+ dmg was inflicted). The paladin is now down and bleeding to death leaving yours truly left to finish this thing who has now turned into an ogre. Can you say this rogue is screwed? I thought you could.
Now I wait on a fragile fence as the creature wants to play 'your money or your life'. Isn't that my line? Doesn't look like Diplomacy is getting me squat either but we'll see next session.
How do you play it out there? Is fair to toss crumbs to a player who's back is turned the wrong way most of the time over those who are fully aware of their surroundings?
I am an active roleplayer at all times during the game. I try my damnest to pay attention ((I've gotten very good at sprinting to the bathroom)) and interact with other players because the new D&D isn't all about killing things to gain experience not to mention talking is a free action.
I post weekly on our gaming board so does my husband. He's ahead of the game on xps by a mere 400 but that is justified. I missed a session where those xps were earned by him and another party member (not the one in question). Posting gives you experience, this person has not posted once.
I do not feel those who post should be 'held back' because others do not take the opportunity to post about anything. That would be like saying 'Well Bob missed the combat and really will fall behind so I'm giving him XPs even though he didn't participate one bit in it.'
The player in question has come, in IMO, better at interacting than when I originally joined this merry bunch of players but on the other hand, has more footfalls to take. We still wait too long for dice rolls etc from this person. It slows the game down and combat can be slow to begin with. It seems unless my character is throwing sexual innuendos or knowing grins their way, they are a mere walking puppet on a stick.
The DM is a great person but sometimes a softie in the 'what is fair' department. Perhaps I just view DMing different. After all, in the game I DM (currently on hiatus) the players are 6-8 in level because some post and some don't. I don't look for brilliant New York Best Selling Author work, just a good sense of what their character is feeling etc and of course the hook every DM wants to make the game players feel like part of the show.
Needless to say because of bad judgement and bad rolls the party stands thusly after tonight's game. Two of them had fear put into them and ran like heck. The wizard went down in one shot from this fire hurling BBG, the paladin (the player in question) stood there getting pounded by the fireballs and instead of running up to swing some major butt kicking on this gnome-looking thing, they decide to use their bow (after about 20+ dmg was inflicted). The paladin is now down and bleeding to death leaving yours truly left to finish this thing who has now turned into an ogre. Can you say this rogue is screwed? I thought you could.
Now I wait on a fragile fence as the creature wants to play 'your money or your life'. Isn't that my line? Doesn't look like Diplomacy is getting me squat either but we'll see next session.
How do you play it out there? Is fair to toss crumbs to a player who's back is turned the wrong way most of the time over those who are fully aware of their surroundings?