(CSRHoD) Creamsteak's Red Hand of Doom [RG]

Vigwyn the Unruly

First Post
Pender Dunwoodie
Male Human Fighter 7 (??? XP)
Init +6; Senses Listen +0, Spot +0
Language Common
------------------------------------------
AC 22, Touch 12, Flat-footed 20; [+2 Dex (but +1 max Dex bonus); +1 Dodge]
HP 57 (currently 57)
Fort +7 Ref +4 Will +2
------------------------------------------
Speed 20 ft (30 ft when not in armor)
Melee +13/+8 +1 Adamantine Greatsword 2d6 + 9 (19-20/x2) slashing
Melee +11/+6 Light Mace 1d8 + 4 (x2) bludgeoning
Ranged +9/+4 Composite Longbow 1d8 + 4 (x3) piercing (+4 strength rating)
Base Atk +7/+2; Grapple +11
Atk Options Power Attack, Cleave, Improved Sunder, Quick Draw, Use of Warhorse
------------------------------------------
Abilities
Str 18 (+4) (added 1 at 4th lvl)
Dex 14 (+2)
Con 14 (+2)
Int 11 (+0)
Wis 10 (+0)
Cha 10 (+0)

Feats
Dodge
Weapon Focus
Weapon Specialization
Improved Initiative
Power Attack
Cleave
Improved Sunder
Quick Draw

Skills w/ Ranks (+10 ranks each; all others just have relevant ability bonus)
ACP is -5
Climb +14
Intimidate +10
Jump +14
Ride +12
Swim +14

Possessions
Heavy Warhorse (400 gp)
Military Saddle (20 gp)
Bit and Bridle (2 gp)
Saddle Bags (4 gp)
Composite Longbow (+4 Str) (100 gp)
+1 Adamantine Greatsword (5350 gp)
Light Mace (5 gp)
+1 Full Plate (2650 gp)
Amulet of natural armor +1
2x potions of cure moderate wounds
potion of cure serious wounds
48 Arrows (2 gp)
5 silver arrows
5 cold iron arrows
5 adamantine arrows
Bedroll (1 sp)
Blanket (5 sp)
Candle (1 cp)
Map Case (1 gp)
10 Sheets Paper (4 gp)
Silk Rope (10 gp)
Tent (10 gp)
Waterskin (1 gp)
Thunderstone (30 gp)
Climber's Kit (80 gp)
330 gp, 3 sp, 9 cp

Description
Pender is six feet, 2 inches tall, and 240 lbs.
Pender has black hair and green eyes.
Pender is Neutral Good. He is something of a free spirit, but worships Heironeous when he feels that worship is in order.

Pender is a young soldier from Brindol. As a child, he was always fascinated by the tales of old Rhestilor his uncle would tell around the hearth, and wanted to one day join the Army of Brindol to help restore the glory of the fallen kingdom.

Pender's mysterious old "uncle" was himself a grizzled old veteran who, seeing Pender's fascination with his tales of old Rhestilor, took it upon himself to train Pender rigorously during his early teen years. Because of this, Pender entered the Army already more skilled than his peers and became a quick study during basic training. Additionally, Pender's uncle bestowed upon him the weapons and armor from his own youthful adventures.

However, basic training was a rude awakening, and Pender soon came to realize that Brindol's leaders were more interested in securing their own petty fortunes than in taming the land. When Pender was assigned to guard Brindol's foodstores--largely to keep hungry citizens from trying to pilfer a bite to eat here and there--his disillusionment threatened to squash his nationalistic spirit.

To avoid a growing cynicism, Pender decided to steal off with his warhorse Northwind and go AWOL, seeking his fortune in the lands around Brindol. Certainly this is a better way than guarding foodstores to experience the glories of old Rhestilor. But it also means Pender can't return to Brindol as anything less than a hero.
 
Last edited:

log in or register to remove this ad

Herobizkit

Adventurer
Pender Dunwoodie
Male Human Fighter 7 (??? XP)
Init +6; Senses Listen +0, Spot +0
Language Common
------------------------------------------
AC 23, Touch 13, Flat-footed 21; [+2 Dex (but +1 max Dex bonus); +1 Dodge; ring of protection +1]
HP 57 (currently 57)
Fort +8 Ref +5 Will +3 (modified by cloak of resistance +1)
------------------------------------------
Speed 20 ft (30 ft when not in armor)
Melee +13/+8 +1 Adamantine Greatsword 2d6 + 9 (19-20/x2) slashing
Melee +11/+6 Light Mace 1d8 + 4 (x2) bludgeoning
Ranged +9/+4 Composite Longbow 1d8 + 4 (x3) piercing (+4 strength rating)
Base Atk +7/+2; Grapple +11
Atk Options Power Attack, Cleave, Improved Sunder, Quick Draw, Use of Warhorse
------------------------------------------
Abilities
Str 18 (+4) (added 1 at 4th lvl)
Dex 14 (+2)
Con 14 (+2)
Int 11 (+0)
Wis 10 (+0)
Cha 10 (+0)

Feats
Dodge
Weapon Focus
Weapon Specialization
Improved Initiative
Power Attack
Cleave
Improved Sunder
Quick Draw

Skills w/ Ranks (+10 ranks each; all others just have relevant ability bonus)
ACP is -5
Climb +14
Intimidate +10
Jump +14
Ride +12
Swim +14

Possessions
Heavy Warhorse (400 gp)
Military Saddle (20 gp)
Bit and Bridle (2 gp)
Saddle Bags (4 gp)
Composite Longbow (+4 Str) (100 gp)
+1 Adamantine Greatsword (5350 gp)
Light Mace (5 gp)
+1 Full Plate (2650 gp)
Amulet of natural armor +1
Ring of Protection +1
2x potions of cure moderate wounds
potion of cure serious wounds
48 Arrows (2 gp)
5 silver arrows
5 cold iron arrows
5 adamantine arrows
Bedroll (1 sp)
Blanket (5 sp)
Candle (1 cp)
Map Case (1 gp)
10 Sheets Paper (4 gp)
Silk Rope (10 gp)
Tent (10 gp)
Waterskin (1 gp)
Thunderstone (30 gp)
Climber's Kit (80 gp)
330 gp, 3 sp, 9 cp

Description
Pender is six feet, 2 inches tall, and 240 lbs.
Pender has black hair and green eyes.
Pender is Neutral Good. He is something of a free spirit, but worships Heironeous when he feels that worship is in order.

Pender is a young soldier from Brindol. As a child, he was always fascinated by the tales of old Rhestilor his uncle would tell around the hearth, and wanted to one day join the Army of Brindol to help restore the glory of the fallen kingdom.

Pender's mysterious old "uncle" was himself a grizzled old veteran who, seeing Pender's fascination with his tales of old Rhestilor, took it upon himself to train Pender rigorously during his early teen years. Because of this, Pender entered the Army already more skilled than his peers and became a quick study during basic training. Additionally, Pender's uncle bestowed upon him the weapons and armor from his own youthful adventures.

However, basic training was a rude awakening, and Pender soon came to realize that Brindol's leaders were more interested in securing their own petty fortunes than in taming the land. When Pender was assigned to guard Brindol's foodstores--largely to keep hungry citizens from trying to pilfer a bite to eat here and there--his disillusionment threatened to squash his nationalistic spirit.

To avoid a growing cynicism, Pender decided to steal off with his warhorse Northwind and go AWOL, seeking his fortune in the lands around Brindol. Certainly this is a better way than guarding foodstores to experience the glories of old Rhestilor. But it also means Pender can't return to Brindol as anything less than a hero.
 
Last edited:

renau1g

First Post
Pender Dunwoodie
Male Human Fighter 8 (27,452 XP)
Init +6; Senses Listen +0, Spot +0
Language Common
------------------------------------------
AC 25, Touch 13, Flat-footed 23; [+2 Dex (but +1 max Dex bonus); +1 Dodge; ring of protection +1]
HP 67 (currently 67)
Fort +11 Ref +7 Will +5 (modified by cloak of resistance +3)
------------------------------------------
Speed 20 ft (30 ft when not in armor)
Melee +16/+11 +1 Adamantine Greatsword 2d6 + 10 (19-20/x2) slashing
Melee +13/+8 Light Mace 1d8 + 5 (x2) bludgeoning
Melee +14/+9 +1 Falchion 2d4+8 slashing (18-20/x2)
Ranged +10/+5 Composite Longbow 1d8 + 4 (x3) piercing (+4 strength rating)
Base Atk +8/+3; Grapple +13
Atk Options Power Attack, Cleave, Improved Sunder, Quick Draw, Use of Warhorse
------------------------------------------
Abilities
Str 20 (+5) (added 1 at 4th lvl, & 1 at 8th)
Dex 14 (+2)
Con 14 (+2)
Int 11 (+0)
Wis 10 (+0)
Cha 10 (+0)

Feats
Dodge
Weapon Focus
Weapon Specialization
Improved Initiative
Power Attack
Cleave
Improved Sunder
Quick Draw
Greater Weapon Focus

Skills w/ Ranks (+10 ranks each; all others just have relevant ability bonus)
ACP is -5
Climb +15
Intimidate +11
Jump +15
Ride +13
Swim +15

Possessions
Heavy Warhorse (400 gp)
Military Saddle (20 gp)
Bit and Bridle (2 gp)
Saddle Bags (4 gp)
Composite Longbow (+4 Str) (100 gp)
+1 Adamantine Greatsword (5350 gp)
+1 Falchion (Found after dragon battle)
Light Mace (5 gp)
+1 Full Plate (2650 gp)
Amulet of natural armor +1
Amulet of natural armor +3 (found after dragon battle)
Cloak of Resistance +3 (found after dragon battle)
Ring of Protection +1
2x potions of cure moderate wounds
potion of cure serious wounds
48 Arrows (2 gp)
5 silver arrows
5 cold iron arrows
5 adamantine arrows
Bedroll (1 sp)
Blanket (5 sp)
Candle (1 cp)
Map Case (1 gp)
10 Sheets Paper (4 gp)
Silk Rope (10 gp)
Tent (10 gp)
Waterskin (1 gp)
Thunderstone (30 gp)
Climber's Kit (80 gp)
330 gp, 3 sp, 9 cp

Description
Pender is six feet, 2 inches tall, and 240 lbs.
Pender has black hair and green eyes.
Pender is Neutral Good. He is something of a free spirit, but worships Heironeous when he feels that worship is in order.

Pender is a young soldier from Brindol. As a child, he was always fascinated by the tales of old Rhestilor his uncle would tell around the hearth, and wanted to one day join the Army of Brindol to help restore the glory of the fallen kingdom.

Pender's mysterious old "uncle" was himself a grizzled old veteran who, seeing Pender's fascination with his tales of old Rhestilor, took it upon himself to train Pender rigorously during his early teen years. Because of this, Pender entered the Army already more skilled than his peers and became a quick study during basic training. Additionally, Pender's uncle bestowed upon him the weapons and armor from his own youthful adventures.

However, basic training was a rude awakening, and Pender soon came to realize that Brindol's leaders were more interested in securing their own petty fortunes than in taming the land. When Pender was assigned to guard Brindol's foodstores--largely to keep hungry citizens from trying to pilfer a bite to eat here and there--his disillusionment threatened to squash his nationalistic spirit.

To avoid a growing cynicism, Pender decided to steal off with his warhorse Northwind and go AWOL, seeking his fortune in the lands around Brindol. Certainly this is a better way than guarding foodstores to experience the glories of old Rhestilor. But it also means Pender can't return to Brindol as anything less than a hero.
 
Last edited:

SelcSilverhand

First Post
Code:
[B]Name:Siobhan Lilend[/B] 
[B]Class:Cleric[/B] 
[B]Race:Aasimar[/B] 
[B]Size:Medium Humanoid[/B] 
[B]Gender:Female[/B] 
[B]Alignment:NG[/B] 
[B]Deity:Kord[/B] 

[B]Str:[/B] 18 +4 (00p.)     [B]Level:[/B] 8        
[B]Dex:[/B] 12 +1 (00p.)     [B]BAB:[/B] +6/1         [B]HP:[/B] 55.5 (8d8+16)
[B]Con:[/B] 14 +2 (00p.)     [B]Grapple:[/B] +10     
[B]Int:[/B] 12 +1 (00p.)     [B]Speed:[/B] 20'(30)      
[B]Wis:[/B] 18 +4 (00p.)     [B]Init:[/B] +1        
[B]Cha:[/B] 12 +1 (00p.)              

[B]Stat Increases by Level[/B]
4th - Wis
8th - Wis
12th - 
16th - 

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +6    +3    +1    +0    +0    +1    21
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 20

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      6    +2    +1    +9
[B]Ref:[/B]                       2    +1    +1    +4
[B]Will:[/B]                      6    +4    +1    +11


[B]Weapon                  Attack   Damage     Critical[/B]
Warhammer+1, Shocking        +11/6    1d8+5,1d6   20x3
C. Longbow(4)+1, Holy        +7/2     1d8+5,2d6   20x3

[B]Languages:[/B] 
Common, Celestial, Draconic, Goblin


[B]Abilities:[/B] 
Aasimar : +2 Wis, +2 Cha
Aasimar : +2 Spot and Listen
Aasimar : Planetouched subtype
Cleric : Aura of Good
Cleric : Turn Undead - 5/day. Roll 1d20+1+2 for max HD affected. Roll 2d6 + 8 + 1 for number of HD affected. 
Cleric : Spontaneous Casting - Domain spells. Can spontaneously cast any spell from her domain list.
Cleric : Good Aligned : Can't cast spells of the Evil Descriptor
Cleric : Domains - Metal (Spell Compendium) - Weapon Proficiency and Weapon focus with the Warhammer.
Cleric : Domains - Strength - 
Domain : Feat of Strength - 1/day, Siobhan can add a +8 enhancement bonus to her Strength for 1 round as a free action.

[B]Feats:[/B] 
Feat - Location - Description
Level 1 - C.Champion - Healing Devotion - 3/day As an immediate action or automatically when she is brought to 0 or less hit points, Shiobhan can gain Fast Healing 2 for 1 minute.
Level 3 - C.Champion - Touch of Healing (Su) When she has a Conjuration (Healing) spell of at least 2nd level prepared, Shiobhan can heal 3 x the level of the highest-level such spell she currently has available with a touch as a standard action, though this cannot bring the creature above one-half its maximum hit points.
Level 6 - PHB - Martial Weapon Proficiency (longbow)

[B]Spells[/B]
Cleric Spells Prepared (CL 8, +1 for Conjuration (Healing) spells)
4th (3) - Mass Shield of Faith, Cure Critical Wounds (2) (CL 9)
3rd (4) - Prayer, Downdraft (SC), Mass Lesser Vigor (CL 9) (SC)
2nd (4) - Cure Moderate Wounds (2) (CL 9), Hold Person (DC 15), Lesser Restoration (CL 9)
1st (5) - Bless, Cure Light Wounds (2) (CL 9), Divine Favor, Lesser Vigor (CL 9) (SC)
0th (5) - Create Water, Cure Minor Wounds (2) (CL 9), Guidance, Light
Domains Metal, Strength
Domain Spells 4th - Rusting Grasp, Spell Immunity; 3rd - Keen Edge, Magic Vestment; 2nd - Bull's Strength, Heat Metal; 1st - Enlarge Person, Magic Weapon


[B]Skill Points:[/B] 45        [B]Max Ranks:[/B] 11/8
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Skill Name                  0    +0     +0   +0
Concentration              11    +2     +0   +13
Diplomacy                  11    +1     +0   +12
Heal                       11    +4     +0   +15
Knowledge (Arcana)          1    +1     +0   +2
Knowledge (Religion)       10    +1     +0   +11
Listen                      0    +4     +2   +6
Sense Motive                4    +4     +0   +8
Speak Language              1    +0     +0   +1
Spot                        0    +4     +2   +6


[B]Equipment:               Cost  Weight[/B]
Ring of Protection +1
Breastplate +1
Cloak of Resistance +1
Gauntlets of Strength +2
Warhammer +1, Shocking
Wand of Cure Light Wounds (39 charges)
Wand of Lesser Vigor (48 charges)
Oil of Bless Weapon (x2)
Scroll of Bless Weapon (x1)
Potion of Invisibility (x1)
Staff of Life (Heal) (5 charges)
Light Crossbow (50 bolts)
Efficient Quiver

Standard Adventuring Gear
Rations
Bedroll                        1sp  1.25lb
Silk Rope                     10gp     5lb
Sunrod x3                      6gp     3lb
Explorers Outfit	       
[B]Total Weight:[/B]00.0lb      [B]Money:[/B] 00gp 0sp 0cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]              00.00  00-00  00-00  000   000

[B]Age:[/B] 26
[B]Height:[/B] 5'8"
[B]Weight:[/B] 150lb
[B]Eyes:Blue[/B] 
[B]Hair:Brown[/B] 
[B]Skin:White[/B]

Description
Tall and muscular, Siobhan(pronounced Shivon) is a cleric to be reckoned with. She is normally good-natured, but has a love of fighting and drinking that originally drove her from the more staid order she grew up in. Nothing is too minor a challenge that she cannot find someway to make it into a test, and nothing is to difficult or dangerous to be attempted. Her long brown hair and bright blue eyes often make suitors flock to her, but these dalliances never last long. Her passionate nature wears thin after a while.

Siobhan was raised in a monastery dedicated to Kord, and she has spent most of her life either there or in the surrounding woods. She eventually left upon the quest of the head monk, who believed that she would improve only with the outside world as a molder.



Booty Sheet
[SBLOCK]
4/23 - Potion of Invisibility
[/SBLOCK]
 
Last edited:

Remove ads

Top