Cthulhu Goes West in Down Darker Trails

Chaosium have just released the latest Call of Cthulhu setting sourcebook and this time round they’re packing their six-shooter. Down Darker Trails takes you to the American West of the 19th Century with everything you need to create Old West Investigators and send them down their pathway to madness. Down Darker Trails is useable with both Call of Cthulhu 7th Edition and Pulp Cthulhu.

Chaosium have just released the latest Call of Cthulhu setting sourcebook and this time round they’re packing their six-shooter. Down Darker Trails takes you to the American West of the 19th Century with everything you need to create Old West Investigators and send them down their pathway to madness. Down Darker Trails is useable with both Call of Cthulhu 7th Edition and Pulp Cthulhu.

Saddle up! Get yourself a posse together and have a look-see what’s over that hill. There’s strange rumors coming in from the whisperin’ desert. You’d best put a round in that iron and make haste!

Down Darker Trails is a new setting for Call of Cthulhu—the American West of the late 19th century. The era of gold rushes, outlaws and lawmen, discovery and expansion.

Rub shoulders with the likes of Wild Bill Hickok, Crazy Horse, and Calamity Jane, while journeying through towns like Deadwood and Dodge City—names and places that have transcended history to become legend. Down these dark trails the taint of the Cthulhu Mythos stirs, ready to lure the unwary and tempt the power hungry with whispered secrets of cosmic knowledge. This is a West of hidden worlds, lost treasures and cities, dubious deals and unsavory alliances. A land filled with beauty, mystery, terror—and wild adventure!

Here you will find the means to create Old West investigators, new occupations, new pulp talents, and new skills. Captured in text and image is the history of the Old West, famous individuals, playing American Indian heroes, notable places and sites, as well as inspiration and guidance on bringing the terrors and mysteries of the Great Old Ones into your games.

Two complete towns, the gold-hungry Pawheton and San Rafael on the Texas border, are fully detailed, providing Keepers with ready-made inhabitants and locales from which to stage campaigns. Four different Lost Worlds are discussed, from the weird subterranean world of K’n-yan to the eerie Shadow Desert.

Packed with advice on creating campaigns and adventures, including two complete introductory-level adventures:

  • Scanlon’s Daughter—a murder mystery set between two feuding Texas ranches.
  • Something From Down There—join the rescue of a group of missing miners whose digging stirred things best left forgotten




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Ok this caught my interest big time! My group are also metally locked into D&D heroes and would find 1920's Pulp Coc too boring. I love the idea of a Western Coc and will see if this works!
 

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Piratecat

Sesquipedalian
My wife: "You don't need this! I could run a western Call of Cthulhu game for you right now, without needing this supplement."

Me: "Yes please! Do it!"

My wife: "This looks really fun, but I'm just saying that..."

Me: "No, I totally get it. And you should absolutely run an old west game of Trail of Cthulhu. This is a brilliant idea."

My wife: <grins evilly>

Either way, I think I win.
 

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