"I might kill whoever you wanted me to miracle."hong said:Well, I guess you could always institute a Heal check so that if your raise dead attempt fails, the victim dies.
"I might kill whoever you wanted me to miracle."hong said:Well, I guess you could always institute a Heal check so that if your raise dead attempt fails, the victim dies.
Which would, in effect, mean that the spell simply fails. Bingo.hong said:Well, I guess you could always institute a Heal check so that if your raise dead attempt fails, the victim dies.
CleverNickName said:Which would, in effect, mean that the spell simply fails. Bingo.
I don't have a problem with Cure Disease having the potential to fail. What bothers me is how it deals damage (possibly even fatal amounts of it) if the Heal check result is less than 30. NPC healers being unable to lift the plague on the land is fine...but to punish them for trying to help by killing their patients? Not so much.
Mouseferatu said:Not only do I love, love, love the notion that Cure Disease can prove dangerous, I'm thinking of adding similar rules to some rituals that don't have it already.
It's a great way of adding a little bit of dangerous unpredictability back into magic--one thing that D&D has never done well--without nerfing the casters' combat abilities.
Every kind of treatment is dangerous. There are several ways to "simulate" that (including of ignoring it, since we're talking magic treatment). Damage seems like a good way.CleverNickName said:Which would, in effect, mean that the spell simply fails. Bingo.
I don't have a problem with Cure Disease having the potential to fail. What bothers me is how it deals damage (possibly even fatal amounts of it) if the Heal check result is less than 30. NPC healers being unable to lift the plague on the land is fine...but to punish them for trying to help by killing their patients? Not so much.
Singin: Thats the way, ... I like it.Boarstorm said:I'm thinking of curing a disease as more "cut away the infected tissue and drill a hole in his skull to let the demons out."
frankthedm said:Anything that makes curative magic work less like modern medicine and more like medieval chirugery gets a thumbs up from me.
But from the common villager with a sick child's point of view, her choices are either (a) let her sick child die from the illness, (b) pay the village healer to kill her child before the illness can, or (c) do absolutely nothing and hope a hero walks into town.Midknightsun said:I don't see it as "punishing" because it seems the PC should know full well what the chances are going in.