"Curing" a cursed item really feels like a quest/story based thing, and less a single spell.
Remove curse removed the effects from a person, but does not remove the full curse from the item (although you could argue it is suppressed). Removing a magical curse seems akin to removing the magic from a magic item: something not easily and permanently accomplished.
I agree- curses should be created by the ill-intent of powerful casters (the One Ring), or by significant game world events (a sword wielded by a Paladin who betrayed his god, a talisman that belonged to a genocidal lich) and should require comparable effort to remove.
For me, a cursed item that is just a 'defective' magic item can be made into a non-magical item by removing its enchantment's entirely (as a result of using Spellcraft, spells, and Craft Item feats and spending some gold, maybe), but an item that was intentionally cursed or cursed because of the actions of its wielder should be unfixible without a quest or diving intervention.
That sounds like a subset of cursed items, to me. More an artifact than a simple item. Those should be difficult to destroy, turn or even neutralize for a time.
That sounds like a subset of cursed items, to me. More an artifact than a simple item. Those should be difficult to destroy, turn or even neutralize for a time.
I would shy away from this personally because it seems like it could become ripe for abuse without careful management. You would need to ensure that players can't min/max their way to items that bump their competence at their primary competencies while nerfing things that they don't care about. But if you do that, then there is really no incentive to make a +4 sword with some -1 "equivalent" of penalties rather than just making a +3 sword.To me, the ease of creation should link back to the ease of uncreation or modification. You can make a +1 sword, and later enhance it to a higher bonus and/or to add other effects. Removal of a detrimental effect doesn't strike me as significantly different. If the weapon has the equivalent of "+3" in negative effects, then disenchanting it could reasonably be as difficult as enchanting a +3 weapon.
This also adds the potential for adding a cursed effect to positive item and reducing the net value. Can't afford a +4 weapon? Maybe you could tack on a -1 detrimental effect to balance it out.
This also adds the potential for adding a cursed effect to positive item and reducing the net value. Can't afford a +4 weapon? Maybe you could tack on a -1 detrimental effect to balance it out.