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<blockquote data-quote="Tony Vargas" data-source="post: 7191280" data-attributes="member: 996"><p>Also from/inspired-by AV:</p><p></p><p>Dread Nightshade: This supernatural cousin of the notorious Bell Donna cannot be cultivated or harvested by mortal hands, but some cults of Druids or Evil Assassins are whispered to have found a way. Once properly preserved, Dread Nightshade can be safely handled by a caster just long enough for it to be consumed as the material component of a Cloudkill or Stinking Cloud spell. <s>with a 1-Action casting time. If the spell inflicts poison damage, the</s> Dread Nightshade causes <s>it</s> victims who fail their saves vs these spells to also <s>inflict</s> suffer the Poisoned condition (for 1 round per level of the slot used to cast it) after leaving their areas, <s>if the spell normally inflicts the Poisoned condition, dread nightshade causes it to inflict poison damage (2d6 each time the victim fails his save vs the condition). If the spell already does both, the victim instead has disadvantage on all saves against it.</s> </p><p></p><p></p><p></p><p>(And, on flipping through the spell list, that's virtually useless... there's two spells that cause poison damage, none that inflict the condition, and one that calls for a save vs poison, but doesn't do either.) ... yay, natural language... ...that's 7 minutes of my life wasted.</p><p>Edit: fixed that.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7191280, member: 996"] Also from/inspired-by AV: Dread Nightshade: This supernatural cousin of the notorious Bell Donna cannot be cultivated or harvested by mortal hands, but some cults of Druids or Evil Assassins are whispered to have found a way. Once properly preserved, Dread Nightshade can be safely handled by a caster just long enough for it to be consumed as the material component of a Cloudkill or Stinking Cloud spell. [s]with a 1-Action casting time. If the spell inflicts poison damage, the[/s] Dread Nightshade causes [s]it[/s] victims who fail their saves vs these spells to also [s]inflict[/s] suffer the Poisoned condition (for 1 round per level of the slot used to cast it) after leaving their areas, [s]if the spell normally inflicts the Poisoned condition, dread nightshade causes it to inflict poison damage (2d6 each time the victim fails his save vs the condition). If the spell already does both, the victim instead has disadvantage on all saves against it.[/s] (And, on flipping through the spell list, that's virtually useless... there's two spells that cause poison damage, none that inflict the condition, and one that calls for a save vs poison, but doesn't do either.) ... yay, natural language... ...that's 7 minutes of my life wasted. Edit: fixed that. [/QUOTE]
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