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<blockquote data-quote="CapnZapp" data-source="post: 7194813" data-attributes="member: 12731"><p>Here are few magic items (mostly consumables) I've added to my game. Thanks to any sources of inspiration!</p><p></p><p><strong>Necklace of Human Teeth</strong> (req attn)</p><p>Contains one charge of the <em>Speak With Dead</em> spell. It regains the charge when the bearer dies.</p><p></p><p><strong>Reaper Sickle +1</strong></p><p>Grants wielder 19-20 crit range vs humans</p><p></p><p><strong>Carved ivory mask</strong></p><p>While wearing this mask, targets of your <em>Command</em> spell save at disadvantage. Should ever a target roll a critical success, the mask cracks and is destroyed.</p><p></p><p><strong>Killed Steam Mephit in a Bottle</strong></p><p>Huffing from this bottle (a material component) while casting the spell <em>Blur</em> allows you to forego Concentration for 1d6 rounds. After this time, you may choose to Concentrate for the spell to last its full minute. When you roll a 1, that was the last dose and the bottle has run out.</p><p></p><p><strong>Sparkling Studded Leather</strong> (req attn)</p><p>The owner gains the Dancing Lights cantrip. The lights always appear centered on the armor.</p><p></p><p><strong>Dragon Leather Armor +1</strong></p><p>Clearly made by foes of Dragons, you understand and speak Draconic, allows you to use Charisma</p><p>in place of Dexterity.</p><p>[SBLOCK]Cursed Item (when worn)</p><p>- You can only speak Draconic</p><p>- You only sleep well on a bed of gold. The more gold, the more Hit Dice you regain[/SBLOCK]</p><p></p><p><strong>Masterwork spear</strong></p><p>Can switch between the reach and versatile weapon qualities (not both at the same time)</p><p></p><p><strong>Thunder Talc</strong></p><p>When applied to your fists (or equivalent) you deal a bonus 2d6 thunder damage on the first critical with unarmed blunt attacks, and the talc is then spent. Unspent talc is washed away when you take a rest.</p><p></p><p><strong>Elemental Oil (Flame)</strong></p><p>When applied to a bladed melee weapon, it deals a bonus 1d6 fire damage to attacks during 10 minutes</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7194813, member: 12731"] Here are few magic items (mostly consumables) I've added to my game. Thanks to any sources of inspiration! [B]Necklace of Human Teeth[/B] (req attn) Contains one charge of the [I]Speak With Dead[/I] spell. It regains the charge when the bearer dies. [B]Reaper Sickle +1[/B] Grants wielder 19-20 crit range vs humans [B]Carved ivory mask[/B] While wearing this mask, targets of your [I]Command[/I] spell save at disadvantage. Should ever a target roll a critical success, the mask cracks and is destroyed. [B]Killed Steam Mephit in a Bottle[/B] Huffing from this bottle (a material component) while casting the spell [I]Blur[/I] allows you to forego Concentration for 1d6 rounds. After this time, you may choose to Concentrate for the spell to last its full minute. When you roll a 1, that was the last dose and the bottle has run out. [B]Sparkling Studded Leather[/B] (req attn) The owner gains the Dancing Lights cantrip. The lights always appear centered on the armor. [B]Dragon Leather Armor +1[/B] Clearly made by foes of Dragons, you understand and speak Draconic, allows you to use Charisma in place of Dexterity. [SBLOCK]Cursed Item (when worn) - You can only speak Draconic - You only sleep well on a bed of gold. The more gold, the more Hit Dice you regain[/SBLOCK] [B]Masterwork spear[/B] Can switch between the reach and versatile weapon qualities (not both at the same time) [B]Thunder Talc[/B] When applied to your fists (or equivalent) you deal a bonus 2d6 thunder damage on the first critical with unarmed blunt attacks, and the talc is then spent. Unspent talc is washed away when you take a rest. [B]Elemental Oil (Flame)[/B] When applied to a bladed melee weapon, it deals a bonus 1d6 fire damage to attacks during 10 minutes [/QUOTE]
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