So I have an idea for a weapon to give to one of my overpowered players. The player being overpowered because I let him dump his int/wis/cha (6) to max his str/dex/con (18/20 racial)
It's a magical weapon of (type) that has +2 to hit and gives resistance to bludgeoning, slashing, piercing, however it also forces the wielder to take the same damage that has been dealt (halved because resistance). Resistance is gained by wielding said item once, and each wielding gains one use of resistance up to a max of 3, each use expiring after a long rest or 24 hours.
The problem being the player I want to give it to is a Barb so I'm going to need something other than resistance (we can keep the half damage received though).
Also I'm unsure of whether the drawback is sufficient to curb the player, and keep the item from OP status.
Yes I know I can use spell saves and junk to circumvent, but I'm lazy sometimes and don't want to put in that work for every encounter.
It's a magical weapon of (type) that has +2 to hit and gives resistance to bludgeoning, slashing, piercing, however it also forces the wielder to take the same damage that has been dealt (halved because resistance). Resistance is gained by wielding said item once, and each wielding gains one use of resistance up to a max of 3, each use expiring after a long rest or 24 hours.
The problem being the player I want to give it to is a Barb so I'm going to need something other than resistance (we can keep the half damage received though).
Also I'm unsure of whether the drawback is sufficient to curb the player, and keep the item from OP status.
Yes I know I can use spell saves and junk to circumvent, but I'm lazy sometimes and don't want to put in that work for every encounter.