OchreJelly
First Post
We have threads for creating custom monsters, why not have a thread dedicated to make skill challenge templates! I’ll start with this one:
Parley with Giants
Setup: The PCs have cause to get through a mountain pass without combat with the giants. They are stopped by a frost giant Jarl and his warband.
Level: Appropriate to encounters with giants (paragon)
Complexity: (requires 4 successes before 3 failures).
Primary Skills: Bluff, Diplomacy, Insight, Intimidate
Bluff (moderate DCs): You attempt to trick the giants into thinking combat with them is unwarranted, perhaps claims that you are aligned against a common enemy.
Diplomacy (difficult DCs): The giants are extremely distrustful of outsiders. Best if used with claims of alignment against a common enemy (only if it’s actually true). If this course is used and is true, adjust DC to moderate.
Insight (moderate DCs): You attempt to read the inscrutable giants. First success with this skill reveals that strong words are the best course (intimidate). Insight will also warn against the acrobatics trap (see below).
Intimidate (moderate DCs): The Jarl respects strength and acts of bravado above all else. A success here instantly initiates a difficult Athletics challenge (below). On failure: The giants don’t seem offended but merely laugh at the “funny boast from little man”. This may make the PCs think they should try to entertain the giants.
Acrobatics or any skill intended to entertain (trap). Instant failure. The giants seem to respond well and laugh at acts of buffoonery, however this path is actually a trap. When 3 failures occur with this course, the giants will wish to keep the “funny performer” in a cage. Combat ensues unless the PCs agree to give up the performer!
Athletics (difficult): Unlocked from intimidate. The giants respect strength. The Jarl will appoint one of his bodyguards to wrestle with the appointed PC. This counts as two successes.
Special: Circumstance DC +2 difficulty to diplomacy if a dwarf is present in the party.
Success: The Jarl lets the PCs pass without incident.
Failure: Initiates combat with the giants. Other consequences specific to the module.
Parley with Giants
Setup: The PCs have cause to get through a mountain pass without combat with the giants. They are stopped by a frost giant Jarl and his warband.
Level: Appropriate to encounters with giants (paragon)
Complexity: (requires 4 successes before 3 failures).
Primary Skills: Bluff, Diplomacy, Insight, Intimidate
Bluff (moderate DCs): You attempt to trick the giants into thinking combat with them is unwarranted, perhaps claims that you are aligned against a common enemy.
Diplomacy (difficult DCs): The giants are extremely distrustful of outsiders. Best if used with claims of alignment against a common enemy (only if it’s actually true). If this course is used and is true, adjust DC to moderate.
Insight (moderate DCs): You attempt to read the inscrutable giants. First success with this skill reveals that strong words are the best course (intimidate). Insight will also warn against the acrobatics trap (see below).
Intimidate (moderate DCs): The Jarl respects strength and acts of bravado above all else. A success here instantly initiates a difficult Athletics challenge (below). On failure: The giants don’t seem offended but merely laugh at the “funny boast from little man”. This may make the PCs think they should try to entertain the giants.
Acrobatics or any skill intended to entertain (trap). Instant failure. The giants seem to respond well and laugh at acts of buffoonery, however this path is actually a trap. When 3 failures occur with this course, the giants will wish to keep the “funny performer” in a cage. Combat ensues unless the PCs agree to give up the performer!
Athletics (difficult): Unlocked from intimidate. The giants respect strength. The Jarl will appoint one of his bodyguards to wrestle with the appointed PC. This counts as two successes.
Special: Circumstance DC +2 difficulty to diplomacy if a dwarf is present in the party.
Success: The Jarl lets the PCs pass without incident.
Failure: Initiates combat with the giants. Other consequences specific to the module.