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<blockquote data-quote="Rystil Arden" data-source="post: 2967815" data-attributes="member: 29014"><p>Undead are balanced, however, based on the fact that they are immune to most Fortitude saves. In the core rules, the only real contender for trouble is Disintegrate, and that at least allows hit points as a secondary defense mechanism. I contend that we shouldn't be adding more of the things they can't defend against.</p><p></p><p>The 7th-level Wizard could be built for Fort saves--there's little better to do with the Familiar ability, after all, except maybe pump Reflex saves, but that's debatable, and raising Con is the norm for a Wizard right after Int because their HD is unplayably low in general without a Con bonus. So the Wizard might only have 14 Con, but he's certainly competitive at level 7 (or level 6) with a CR 18 undead.</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 2967815, member: 29014"] Undead are balanced, however, based on the fact that they are immune to most Fortitude saves. In the core rules, the only real contender for trouble is Disintegrate, and that at least allows hit points as a secondary defense mechanism. I contend that we shouldn't be adding more of the things they can't defend against. The 7th-level Wizard could be built for Fort saves--there's little better to do with the Familiar ability, after all, except maybe pump Reflex saves, but that's debatable, and raising Con is the norm for a Wizard right after Int because their HD is unplayably low in general without a Con bonus. So the Wizard might only have 14 Con, but he's certainly competitive at level 7 (or level 6) with a CR 18 undead. [/QUOTE]
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