Cybernetic devices are simply advanced equipment. The rules treats them same as a gun, a sword, or a shield. But, as GMs, we're free to change that.
Consider cybernetic-based careers:
Cyber-knight
-Artificial Limbs (take once for each: legs, arms.)
-Durarmor
-Exosuit (prerequisite: Durarmor)
-Weapon Integration
Mnemonic
-Hormonal Regulator
-Input Jacks
-Memory Chip
-Skill Implant
Shadow
-Digiclaws
-Duraskin
-Injector Implants
-Olfactory Sensors
-Retinal Implants
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