(Cydra) Great Conflicts

the Jester

Legend
This story hour follows right on the heels of To War Against Felenga.


A grim sense of satisfaction rolls over the heroes as they stare at the ruins.

Here, at last, is the final victory for them: the Temple of Elemental Evil, thrown down. The land around it is muddy, the vegetation drowned or torn to bits. The building itself is mostly collapsed, and according to Orbius’ divinations, nearly the entire thing is full of mud and debris.

The Princes of Elemental Evil, no longer bound to cooperate, fought here. Their fury was too much for the Temple to survive. Such primal powers- less Imix, the Lord of Evil Fire, who the heroes had destroyed months ago- could not be held in proximity to each other without fantastic consequences.

The heroes vanish back to the city of Var, half a continent away. Lester’s compulsion to overthrow the Temple has faded with success. They are free to pursue whatever agenda they choose.

***

On a (relatively) small turning gear in the midst of a plane of interlocking clockwork wheels and mechanisms, a tower with a huge pendulum descending from it rises from the very center of the gear. The pendulum has swung regularly for a length of time greater than that of most civilizations, marking time until the moment comes. Tick, tock, tick tock, sounding like a clock, the pendulum has scythed back and forth for what seems like forever.

But forever is really only a specific length of time. Long, yes; long past memory. The Tower of Judgment has been shut and silent save for the sound of the pendulum for a very long time.

Long- but specific, measured time. A span that is ultimately finite.

There is a gentle chiming sound.

Within the tower, a series of springs move, winding energy into the glittering form at the center.

The Judge of Worlds watches as a slash in space appears before him, then widens into a gate. He rises with a metallic clatter, disengaging from the springs, and steps through the gate. His clockwork gears grind to life for the first time in a thousand centuries. His black robes and white wig and gavel give him a deceptively comedic look.

***

Brooding, the man rubs at the stubble on his chin. Before him are maps- maps of everything. Not just Cydra; this is much, much larger than just Cydra.

Elysium spreads on one map, a layer of the Abyss on another. Another holds a map of two large cubes on Acheron- a wasted mission, that one, the inevitable already being destroyed. He frowns. At least, for the most part, Law is coming together quite well.

His eyes trail over the map of the Forinthian region of Cydra. From Dorhaus in the west to Valonia and Bordis in the west, the whole area should be strong with the Law. But it isn’t. Something has gone terribly wrong.

What has happened to my Empire in my absence? thinks Prayzose harshly.

He has been removed- missing- unseen- for some time, now. Seven years...? More? He isn’t sure. And still he cannot reveal himself. Not while his love is a prisoner of the other side. His anger grows strong in his breast. It has been with him for nearly a decade- that someone would dare to take his Empress, and worse, that he cannot track them down and make them pay!

He could bring her back even if they killed her, he knows that; but she was kidnapped on Tirchond. That means the finger points straight at that bitch Estelias, and she’s crafty enough to come up with a way to put her beyond Prayzose’s grasp forever.

Unless it’s not her, his doubts whisper, but he banishes them. Who else would have the gall, the audacity? Not to mention the ability! No, it was her, and some day she’ll pay; but for now he simply has to keep to the quiet path. Until he can find her and free her.

Frowning, Prayzose, worshiped by many as a god, turns again from the map of Cydra. He’ll deal with her at another time. For now, there are plans to be made. The ceremony ground has to be reviewed by representatives of all the would-be Arrows, for instance, and time is running short. And he must still decide whether to accept.

He hears murmuring at the flap of his tent. In a moment he has a visitor.

“Lord Emperor,” the other says, stroking his goatee. Prayzose merely stares at him. “Surely you know that there is no decision to make,” he goes on. “Your moral troubles are insignificant in the greater picture. You must accept.”

Prayzose settles back in his chair. “I find it odd,” he answers dryly, “that you seek to persuade me to accept this office.”

A devilish grin. “How so? We serve the same side in this. If victory for Law is to come, we must all work together, Good, Neutral and Evil. Otherwise...” He shrugs eloquently. “We serve Chaos.”

Prayzose barks out a laugh. “Perhaps, but I need not lead.”

“You are amongst the most capable servants of Law, my lord. Your place is at the forefront, representing your side of the... conversation.”

“You mean Good versus Evil.”

“Think on it. I am not the only powerful force of Evil to ride for Law. Will Forinthia unify to follow us, if Dekrasode and I speak for Law? I think not. They, at least, need you. Without your assistance, we will be seen as agents of Evil, not of unity!”

“You are persuasive, but I will not return to Cydra so long as my queen is held prisoner.”

“They will never give her up willingly. You must know that. She makes you impotent. You must foreswear her. While they have her, they have a hold on you.” A sneer ripples across his face. “Love is weakness, Prayzose.”

“That is where we differ. Love is strength. I will never foreswear her.” Prayzose leans forward. “Unless there is anything else-?”

“Pah! Very well then. If you will not cast her aside, I will help you retrieve her.”

Prayzose gives another laugh, this one bitter and angry. “I have not been able to find her with all my resources in nearly a decade,” he rumbles. “How will you do so?”

A dangerous smile. “Oh, I have a way. If she is freed, will you ride with us? As one of the Seven Arrows of Law?”

“I will never make you a promise, devil. But I wish victory for Law.”

“That,” the other smiles, “is promise enough. Tell me, what do you know about simulacra?

***

Clustered around a tall obelisk of strange black stone, five cultists chant dissonant, overlapping chants. It sounds like the babbling of a madhouse. Before the obelisk is a strange object, egg-shaped but made of stone. It has odd wart-like extrusions of white material all over its surface, and they are starting to drool a thin clear fluid.

The chanting slowly dies down. The cultists shuffle forward one by one to touch the obelisk. One of them gives a strangled cry as his tongue shrivels up. Another begins to glow.

As each touches the obelisk, the eggs swells very slightly, almost unnoticeably. And as the last one touches the obelisk the rocky exterior starts, very slightly, to crack. Yet more fluid, blue and green, is flowing from the warts. But the cultists notice none of that.

They’re too busy noticing that the obelisk itself has changed color to a deep greenish sheen.

“Hail Na’Rat,” one breathes, and suddenly the earth begins to shake. The cultists cry out in fear (save the one with a shriveled tongue) as they are thrown to the ground. A few bricks tumble from the wall, and cracks develop, running from the ground to the ceiling.

Awed, the cultists scramble to make obeisances to the obelisk, touching their foreheads to the ground again and again.

And the egg begins to warm.

***

On the Elemental Plane of Fire, a great army of elementals and fiery creatures crashes in waves against the walls of the City of Brass. Terrible weapons- even imported barrels of ice and water- fly through the air, lobbed by engines. Smoke rises everywhere. Efreet fly overhead, discharging cold-throwing items. The crash of armies fills the air.

Imix is dead.

A huge, scorpion-tailed creature flies up directly into a flight of the city’s efreet. It fires flaming bolts from its tail, screams and rakes one of the efreeti. They become locked in a death spiral fall to the ground. More of the fire manticores rip through the air, flaming spikes preceding them, and then a volley of catapult shot sprays across them. Several fall, but more race in towards the city.

A troop of devil mercenaries teleports to the front. Blood sprays as azer shock troops meat hardened diabolical resistance. A great siege tower of black basalt rumbles slowly towards the City of Brass.

The Prince of Elemental Evil Fire is dead. The crown of the Archomental will fall to whoever is strong enough to take it.

***

Beauty truly is in the eye of the beholder. It must be, for the King of Bile thought the Queen beautiful. Not his Queen, not yet; not until the ceremony. But she was a Queen, nonetheless... the Queen of Guts.

To a human eye, she was anything but beautiful. Who could look upon her fearsome aspect, her terrible twitching intestines, without feeling the urge to sick up? Who could see the ravaged look of her body without shivering? No human, even the most depraved, could look upon her and feel desire.

But the King of Bile- ah, to him, she was sublime. The astringent odor that clung to her was enticing, like an old dead thing, powdered and snorted. He wanted to wrap himself in her ropy strands and squeeze her fluids all over himself. Ah, love. Even amongst the most bizarre and wicked, there could be love- of a sort.

Of course, he had much unfinished business. Immediately after the honeymoon, he would have to finish a few mountain-related projects. Without the Crux Crystal, his experiments were set back thousands of years! But all that had been done before, could be done over much more quickly.

But the wedding must be first.

***

In the city of Var on the continent of Dorhaus, there is a nice, fairly upper-class tavern called the Three Rubies. Near the bar is a table that has, by habit, come to be claimed by a group of very wealthy, very powerful adventurers. Sometimes the King himself even travels with them!

They seem to be in quite a good mood today. Though it seems as though one of them is wearing an eye patch that’s new. Still, they’ve bought the entire house several rounds and are full of triumph and bluster.

Little do they know that they’re about to get their first hint of war.
 

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the Jester

Legend
If you haven't read the previous story hours leading up to this, this post will give you a lot of spoilers. That's okay, if you're after that; but their early adventures are lots of fun to read, so you might wanna check 'em out! This is the story hour that leads directly to this one:

To War Against Felenga

Before that came Agents of Chaos.

Several character in this story hour appear in my other ones:

The Jester's Old Story Hour
Cydra: the Early Years
The Politics of Tirchond

What Has Gone Before: Our heroes are a diverse group of adventurers with a variety of links to forces of, or allied with, Chaos. When they first came together, they had a series of adventures in a place called Bile Mountain, culminating in their killing of two of the Bile Lords. They've been fearing repercussions ever since. From there, among other adventures, they have overthrown the Temple of Elemental Evil, which had summoned a terrible being from a previous reality. This terrible arch-lich, named Felenga, has at last been destroyed, along with the demilich Acererak. Things seem to be going well for our heroes at this point.

Little do they know that some very big conflicts are about to get very hot indeed! In the course of their past adventures they've slain the evil archomental of fire, Imix, a power of planar proportions, and this has set off a huge war of flames over who will succeed him. They were also forced to aid one of Law's champions in assembling the Rod of Seven Parts, a puissant artifact of Law, in order to escape from a temporal loop. This, among many other misfortunes of the party's past, was engineered by Marius the Chronomancer, another powerful agent of Law. Some of the party was also peripherally involved in setting up the Empress of Forinthia for kidnapping around a decade ago.* Furthermore, several party members and allies are wanted in the Courts of Law.

Many things have gone before; many of them are coming around to haunt our heroes.

Repercussions.....


*This tale, alas, has not yet seen the light of the story hour's days.
 
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omrob

First Post
Ethics Schmethics!

Somehow, based on reading this new thread it appears that our party's collective desire to blow off the "War of Ethics" is not going to work.

Whee.

Time for mass retirement !
 

the Jester

Legend
omrob said:
Somehow, based on reading this new thread it appears that our party's collective desire to blow off the "War of Ethics" is not going to work.

You can prolly blow it off- I avoided titling the new thread the Great War of Ethics for that very reason- but there are lots of other 'great conflicts' you guys are involved in (the battle for Bile Mountain, the Simulacrum Wars, the battle to replace Imix- whatever it ends up being called- etc).

But even if you blow it off, it's still gonna be going on in the background (as it has been for the last couple years) and it's definitely getting hot. :) You can probably stay out of it, but realistically, the more 'out of it' you want to stay, the farther from the center of things you'll have to run. :uhoh:
 
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the Jester

Legend
Cast of Characters

(Note: You don't have to read this if you don't want to, but I tried to make it at least a touch entertaining. Alternately, you can stop after the pcs; they're really the pivotal ones, at least for now. Or, you can always come back and read this later, when names pop up and you're trying to figure out who the heck they are.)


CAST OF CHARACTERS

The Party- the main pcs:


Sir Maxwell Norrington (paladin 12/knight of the chalice 6)- a paladin of the Triple Goddess, Garnet, his deity has directed him to join the party.

Sybele (fighter 8/egoist 11/warrior of chaos 2)- a Large-sized human, Sybele is impressive both as an archer, with a sword and with the powers of her mind. She desires to open a casino and make tons of money. She's enough of a slut to play with a troll- in fact she has, but don't tell Thrush that! Sybele has three kids, including Jezebel.

Horbin the Holy (cleric 21)- a cleric of Dexter, son of Galador, Horbin is extremely liberal by Galadorian standards, and teeters on the edge of being considered a heretic. If only they knew about the time he masturbated a killer whale!

Drelvin the Archer (fighter 6/order of the bow initiate 10/rogue 2)- former bodyguard of Queen Moira, the elven Drelvin has adventured longer than any other member of the party. He is prone to losing a leg in battle.

Lester (elementalist 14/paraelementalist 1/contemplative 2/divine oracle 2/warrior of chaos 4)- the self-proclaimed "Angel of Adventure," Lester's seedy past is constantly interfering with his attempts to obtain recognition by other angels (celestials) as to his angelic status. A common phrase is, "Don't Lester anything!" -meaning, don't pull the lever that lets the big bad guy out.

Angelfire (psychic warrior 14/cleric 4/templar of Coila 4/contemplative 1)- a powerful warrior and psychic, Angel's devotion to Coila, goddess of relentlessness and time, has grown deep over time. Angelfire destroyed the Crux Crystal in Bile Mountain, which is therefore now called Mt. Angelfire. She wins the award for having changed gender the most during the campaign, having been female, then male, and now female again.

Rex (fighter 1/ranger 1/sor 1/monk 5/dragon disciple 10/tattooed monk 1/half-dragon paragon 1)- currently hired on to bodyguard Angelfire- not that she needs it- Rex secretly wants nothing more than to meet Brespicacious the Amethyst Dragon. We'll see, Rex, we'll see.

Ulla (druid 7/shifter 10/warshaper 1)- able to assume nearly any form, Ulla is a wily opponent. Her shape-shifting abilities have saved her from certain doom more than once. She wanders almost aimlessly, having chosen to join our heroes for inscrutable reasons of her own.


Secondary Characters and NPCs:

God-King Malford the Magnificent, King of Western Dorhaus- an occasional adventurer who goes way back with Lester- and he's very unlikely to bail him out of jail.

Orbius Visionary, also called 'the Eye'- a wizard/divine oracle of incredible vision, foresight and ability. Orbius is Lester's cohort and almost always travels with the group.

Ten Buck Tom- a bard of no mean ability and Horbin's cohort, it was he that destroyed the terrible Vestige of Moil. Nonetheless, he's a man that knows his limits, and rarely ventures out with the party anymore.

Thrush- the self-declared foremost swordsman of his age, and it's probably true. Once he was a potential enemy, and the First Servant of the Bile Lords; but now he's the party's staunchest fighter and Sybele's man. So quit looking at her like that or he'll cut your arm off.

Jezebel- Sybele's half-dragon love-child. Raised by Marius the Chronomancer on another plane, Jezebel has aged unnaturally to the age of 17. She seems to have a crush on Orbius, and clearly wants to hop into bed with him, but given her age, he's reluctant. She also seems to have strong...
friendly feelings towards Marius.

Anvar- a powerful magma elementalist and old friend of Horbin's. Anvar is currently helping protect and guide Lester's followers in a mountain retreat. All he really wants is a quiet, meditative retirement.

Queen Moira- Malford's half-elven Queen, Moira disapproves of Lester's more destructive antics, and because of her he is now out of favor. Drelvin bodyguarded her for several years.

Estelias- a powerful enchantress on the elven isle of Tirchond, Estelias is known as one of the most intelligent and puissant wizards on Cydra.

Reina- Lester's girlfriend; her father was saved by the L decades ago, before she was even born, and she grew up in a house full of hero worship of him. Her friends are adventurer groupies.

Arion the Archmage- a powerful wizard specializing in force magic; wielder of a staff of the magi and a hard drinking alcoholic who once offered someone a drink and then, when his guest declined, said, "I wish you would."

Marius the Chronomancer- a dangerous and powerful wizard whose powers give him considerable mastery over Time itself. He is an adversary of the group and has kidnapped many of their friends over time. He also created the first free-willed simulacrum quite by accident.

Till- Horbin's former shield boy, a lad of little promise but great heart. He once stood toe to toe with a lich when the entire party was defeated. Currently- and it's been this way for quite a while, now- he's in the clutches of Marius.

Cluma- a powerful guardian of order that the party slew long ago, he was subsequently raised and now- thanks in part to the party- he wields the full Rod of Seven Parts.

Patyn- the mightiest hunter of the dead on the face of Cydra, Patyn traveled with the party while they battled the lich Felenga and the demilich Acererak, but has since left them, disgusted with Angelfire's evil ways.

Londo- Angelfire's beloved, Londo is a blackguard of Coila. He is her cohort and is so loyal to her that he's cut her hands off to rid her of a terrible artifact that was destroying her.

Jibber- a singing slaad, essentially a bardic race of slaadi whose conception of art and performance is vastly different from that of most humanoids. Long ago, Jibber briefly traveled with our heroes.

Prayzose- Prayzose is the Emperor of Forinthia, but has been missing for night unto a decade. As is seen at the beginning of this thread, he's back. Prayzose has an interesting history of both adversarial and friendly relations with Drelvin and Lester. They even adventured together, traveling to Hell to oppose a very powerful unique devil named Mezzoloch. Prayzose vanished after his queen was kidnapped, events that Sybele was peripherally aware of at the time (as she and her party of adventurers were working with the Tirchondian insurrectionists trying to overthrow the Forinthian forces that at that time had control of Tirchond). Since he vanished, Forinthia has erupted into civil war.

Fandral- a dwarven mage-smith of surpassing power and ability, rejected by his people for his work with eldritch power. He has forged several of our heroes' most powerful weapons, including Sybele's blade Snakebite and Angelfire's Falchion.


We will see others, of course. We have already. But these are folks the pcs know and that appear in the thread (or both).


Multi-Empowered Simulacra

And, of course, a note on the simulacrum situation.

First, a slight digression into 3.0 rules. In 3.0, you could apply the same metamagic feat to a spell more than once. Also, simulacrum created something with a variable amount of your personality. So naturally, as a dm, it seemed like a fun idea to explore multiple-empowered simulacra. After all, if you do it right, you can get a simulacrum that's more powerful than the original caster!

Well, not anymore, not in 3.5; but that's why I rushed that particular plot thread into the game when 3.0 was still around, and one of the primary reasons that I needed an in-game event to justify the 'edition shift.' Cause let me tell you, multi-empowered simulacra are cool- especially if they do the same thing themselves!

It seemed natural to me that any sim with 100% or more of the caster's personality would break free of his control; so that was a key part of the plot. Now there are a bunch of Marii sims, as well as at least one sim of Arion the Archmage and one or more sims of Estelias running around doing things. There are probably many more, but it's hard to tell. Part of the first one's brilliant plan was to trick as many other high-powered wizards into making more of his kind as possible.

Some of the sims have started a program to bring free will to constructs and simulacra with a new spell they've developed.

We'll be seeing more of these guys, hopefully...



Whew! I hope I didn't miss anyone important...

Edit: I'll prolly update this list as time goes on, too... both with new pcs and npcs. And with anyone I forgot.
 
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omrob

First Post
Er maybe Patyn, and I guess there are 2 more pc's that haven't "joined" yet...in this group, and I would also put Azekia and the Angel of Food there too :)

With our heads in the sand, the pc ostriches believe that this War will go on around them with no direct consequences to their persons. I'm sure its just a matter of time tho ! Anyway - onto kicking BILE *SS!!
 

the Jester

Legend
An Ambassador from the Crimsonkindl

The Crimson Garden is a beautiful place, to those who can survive its burning. The sculpted blue flames, created by the artist Shesski, are legendary. Ever-changing, but always spinning back to a semblance of its original form. Flickering into yellow and green, but always at least limned in that pale blue. The dominant color around them is red- a deep scorching crimson. To those not native to this place, the Crimson Garden is baleful and hot and deadly- even moreso than the rest of the Elemental Plane of Fire. Even to other creatures of the plane, the Crimson Garden is very dangerous.

Kembrin, Lord of the Crimsonkindl, burns hotly in the Garden. All around him the fires of the Crimson Bask roar and rage. His people, far more than mere fire elementals, are already at the gates of the City of Brass. It resists strongly, but his triumph is inevitable. He’s certain of it!

The only problem is those adventurers. Imix killed! Well, what’s to stop them from coming for him as well?

Perhaps a little diplomacy.

Kembrin flows to a large burning coal. He cracks it open and extracts several clay tablet, and with his finger he scribes a message. He passes it to one of the crimsonkindl. “Go to Imix’ killers,” he rumbles. “Ensure that they will not side against us.”

The appointed ambassador scans the tablets. His instructions are clear, but- he looks at Kembrin quizzically.

“Pasha Ifroobil is bound to offend them,” Kembrin booms. “They will aid us by destroying him, and as long as we do not offend them ourselves one of the largest obstacles to my ascension will be removed.”

The other crimsonkindl nods. It basks in the radiance of the garden for another few moments, then activates the cubic gate.

***

The Three Rubies- a nice place for a drink, if you don’t mind paying good prices. The food’s remarkable, too, and there’s often good music or storytelling. Chobain is there a lot these days. So are our heroes.

Tonight, Chobain is not present, but Sir Maxwell, Thrush, Sybele, Jezebel, Horbin, Drelvin, Ten Buck Tom, Orbius and Lester are sitting around with a bucket of ale.

“...open a casino,” Sybele is saying. “Think about it! It would be great. We could set up anti-scrying and anti-teleportation magic and stuff...”

“So, Max,” Thrush asks, “what’s next for you? Say, it’s alright that I called you Max, isn’t it?”

“Oh, sure, among friends.” Sir Maxwell smiles brightly. “As to my plans, I’m not sure exactly, but I’ve been directed to you folks for a reason.”

“Excuse me,” says a lad, approaching the table with a clay tablet. “Is one of you Horbin the Holy?”

“Yes,” Horbin proclaims. “What do you need?”

“I have a message for you,” and the boy hands the tablet to Horbin before running off.

Horbin looks it over, his eyebrows climbing. “What is it?” asks Sybele.

“It’s an invitation to treat with an ambassador of fire.”

***

The chamber in the inn is lined in plates of stone. Horbin and the others look around warily, but there is no sign of danger- other than the crimson flames of the passive elemental ambassador itself.

Who the hell builds a room like this? wonders Drelvin. He’s lived in Var for centuries, barring the period he skipped while traveling in time, and he’s never seen a chamber like this before. He suspects illusion, or something worse- some sort of plane-shifting hooey.

Still, his sharp elven eyes reveal no illusions, nor does his gem of seeing.

The ambassador greets them, crackling like a campfire, and the negotiations begin.

He represents Kembrin, one of many powerful fire creatures vying for the title of the new Elemental Prince of Evil. It cannot remain unclaimed for long. The position is a cosmic one, a necessary role. It must be filled, else, like a vacuum, it will disrupt everything around it. Already the Plane of Fire roils with war.

What do I want? (the ambassador goes on.) Merely to come to an understanding. I represent the lord of the crimsonkindl, special elementals of extraordinary power. He is one of the contenders, and he respects the fact that you destroyed Imix. He is wise enough to wish to avoid conflict with you.

“Is there an elemental prince of good?” asks Lester, intrigued by this talk of cosmic elemental powers.

“Bah, he is weak and hardly worthy of mention,” the ambassador answers dismissively.

“What’s his name?” insists the L.

“Zaaman Rul," the ambassador says dismissively, and presses on with his suit.

It seems that not only is Kembrin desiring to avoid conflict with the party, he’s even willing to make an offer. Neither he nor his servants shall journey to the Prime Material Plane so long as the party does not assault them or their affairs.

“We’re not going to promise you anything!” Drelvin bursts out.

“Wait a minute,” Lester urges. “Think about it. He’s right- there will be a new Elemental Prince of Evil. Fire, I mean. Why not make it so he won’t intrude here on Cydra? He can hang out in the City of Brass, and we’ll hang out here, and everything will be fine.”

Sir Maxwell frowns. His position has merit, he has to admit. As a knight of the chalice, I must strive to keep Cydra clean of fiends and such, and he would be one less powerful entity wanting to intrude. He rubs his chin thoughtfully, wondering where his duty lies.

The party debates for a few moments; not everyone thinks this is a good idea. But then the ambassador offers to sweeten the pot with gifts, and when it becomes clear that he means magic items for all, the lion’s share of the party is swayed. An accord is reached.

***

The ambassador departs that evening, the boy who had summoned the party (returned to his true form as Buuzan, an efreet) with him. The two of them are immediately escorted to their lord, and Kembrin eagerly sways, demanding their report. After they give it, the Lord of the Crimsonkindl booms, “You have done well! They will not fight us unless we make an obvious move against them, and that fool Pasha will try for them sooner or later, to establish his reputation as a hunter. Hah! In seeking to show his superiority to Imix, Amhari Ifroobil will bring a wrath upon himself that he cannot survive!”

The scarlet flames of Kembrin’s face dance in amusement.

“And if he doesn’t bring them on him, we can help!”



Next Time: Our heroes go after the Elemental Prince of Evil Earth!
 

the Jester

Legend
Rob, I put in Patyn... also Londo! (Forgot him since Ilya's been in Russia the last few games.)

But Azekia and Alcar are both dead. :uhoh: :eek:
 
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the Jester

Legend
A row of glasses, set up on a bar. Then, each targeted by a shatter spell, they explode one by one in quick succession. The glasses each have different levels of water in them; each makes a unique tone as it shatters.

Beautiful music. Jibber warbles at the top of his lungs, then turns and lopes outside.

This is a street in the city of Sigil, the City of Doors. Jibber is a pale off-white; there’s just a hint of pink in his color. He is a slaad- a frog-like humanoid standing about 6’ tall. Grinning to himself, he starts warbling again, filling the streets with the sound of slaadi singing. Jibber is one of the bards of his kind; his sense of what is musical is not the same as that possessed by other creatures. Several sharp glances are shot his way as he ululates and capers for a few moments, stopping only after several passersby have shouted imprecations at him.

Jibber notices the approaching human long before the human arrives, but he is unconcerned. He has had dealings with humans and their ilk on several occasions.* He likes humans, though he wishes that they were more open to different types of music. (Ah, the sound of breaking glass!)

“Jibber,” the woman greets him. She is tall, with dark brown wavy hair and a hawk nose. She wears fancy clothes, like she’s important somewhere; and there’s some kind of symbol on her that, once Jibber glances at it, he recognizes as the symbol of Na’Rat, the Chaos-Bringer.

“Hello!” Jibber chortles. “What?”

She looks him over carefully. “I have need of a herald. One such as yourself.” She smiles. “You must have sensed the gathering storm. The forces of Law surround Pesh, but Na’Rat will not be contained.”

Jibber shrugs and ignores her while she jabbers on for a while. He isn’t really listening; humans never have much to say. But herald- now, that’s a job for a singing slaad! At least until it gets boring. But what’s she saying now?

“...many hard battles, full of excitement. And stories to be told-“

“Jahhhh!” Jibber cries. He sticks out his tongue and starts making funny faces. She makes a few back at him, so he says, “YES!!!” Grinning, he adds, “Stories to tell, glass to break, many fell and died in a lake!” Nodding, burbling, he finishes, “I want to be a herald.”

The woman smiles. “Good. My name is Zevatta.” And you are the first link to the one who knows where the war can be won.

***

“All right,” Orbius announces, “my divinations have revealed that the only Elemental Prince of Evil still on the Material Plane is Ogremoch- the Prince of Evil Earth Creatures. The others retreated to their home planes.”

“Except Imix,” snickers Lester. They killed him.

The group is sitting around the dining room table in Reina’s manor house. She’s still in bed, but the cook is working up some breakfast while the group plans their day. A day, that it seems, ought to include kicking some elemental evil ass.

“I also learned that it’s ‘unnecessary’ to go strike the Temple of Elemental Evil again- I think it’s safe to say that we’ve overthrown it pretty damn completely.” He smiles.

“Between the Temple, Felenga and Acererak, we’ve taken out pretty much all our enemies!” Sir Maxwell exclaims enthusiastically.

“Not all of our enemies,” Thrush says grimly. “There’s still the Bile Lords, and I’m sure these guys have more,” gesturing towards the party members who’ve been with the group longer. Lester, Drelvin and Sybele nod.

“Well, one thing at a time,” says Lester. “Let’s finish Ogremoch off, or at least drive him away.”

***

Esteliasia, as the simulacrum calls herself, looks just like her progenitor. She has the long silver hair, trailing nearly to the ground; the deep amber eyes; the high cheekbones framing a long face; the same grey elven atures. This is partially a result of magic, used to place a disguise upon the true face, which is not quite the same as that of Estelias. Though Esteliasia is greater than her creator, she’s an enhanced version of most of her, rather than all of her. She has stronger versions of most of Estelias’ traits, but is missing some. She does not have the delicate birthmark on Estelias’ thigh. She does not recall the time when, as a young lady, Estelias watched in horror as a Forinthian and a Strogassian fought over her, threatening to tear her apart until she charmed one of them.

That incident was pivotal to the real Estelias. That incident, which seemed a metaphor for the larger conflict between Galador and Bleak, good and evil, Law and Chaos, illustrated to her the futility of it all. In the end, it was all about the conflict- an unending, unendable battle.

That single incident, more than anything else, drove Estelias to always remain apart from the so-called ‘greater’ interests of Law and Chaos, and to always seek neutrality and independence for her small homeland of Tirchond. Without that incident, she might have chosen sides.

Sitting at a table in a hidden glen on northwestern Tirchond, Esteliasia and the devil masquerading as a man spoke in low tones. Her goal is to eliminate and replace Estelias. His goal is to bring Prayzose to the fore in the forces of Law.

As a simulacrum of Estelias, Esteliasia knows exactly how to free the Empress. And the devil, ever a smooth, suave talker, is more than willing to help with the ‘Estelias issue.’

“I believe,” he says softly, stroking his goatee, “that I have just the thing to take care of her.”


***

Orbius’ magic has ascertained that Ogremoch is near something called ‘the Granite Heart.’ Our heroes easily divine the location of this place- deep in the Underdark- and transport themselves thence.

They find themselves in a large cavern, dark and moist. The smell of earth and loam is strong in the musty air. Drelvin immediately moves forward, while Horbin and Orbius invoke defensive magicks that cover the rest of the party. The group is wary; there is a definite sense of menace here. They start moving forward- and as their light advances, a half dozen large earth elementals come into view!

“This is it!” cries the L, and he casts an antielemental bolt. In seconds the wave of elementals crashes into a bristling wall of adventurers, and the battle is truly joined! For an instant, it seems that a quick victory is assured- then there’s a huge rumbling noise, and the earth seems to shake as something gigantic moves forward. Then a loud cone of sound blasts out, catching Lester in its area. “AAARGH!” the L cries, then shakes his head to clear it.

“Look out!” cries Sybele.

The ceiling above Lester collapses from the sonic attack, and tons of rock slam down, burying him. Sybele hears a horrible hissing and whirls.

Dragon.

Next Time: Battle for the Granite Heart!




*Including with some of our heroes, back in the Agents of Chaos days.
 

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