the Jester
Legend
Rajah appeared- where?
There was no blast of flames, no chilling wave, no bolt of lightning. He looked warily about, but it was dark. He took on the senses of a tiger and scented the air, and it was not pleasant. He could smell an underlying stench of corruption and decay: the stench of the Hill of Skulls itself, crafted of the bones and brains of countless heads, the jelly of their decaying forms pressing down on each other until, like sedimentary rocks, they formed a stronger brick and mortar than hewn stone or nailed wood could ever hope to. Mixed with the foul odor was the stink of rats and vermin. But Rajah smelled no imminent trouble.
It was absolutely dark. Rajah rummaged in his pack until he found a torch and his flint and steel. In a few more moments, he had a small amount of light, and he surveyed the room he was in.
“Damn,” he said, or tried to. It was then that he realized that he was dumb, unable to speak. He scuffed the ground with his foot and found that he could hear; but however he shouted or cried out, he made no noise. His upper lip curled in a momentary sneer. His mind was fine, and that was all that he needed.
The reason for his exclamation was beneath and surrounding him. He stood in the center of a pentagram inscribed in the floor. It was easily 10’ in diameter, and it was the centerpiece of the room, which was a square 30’ on a side. A single passageway led out into the darkness from the room; in addition, two doors led out.
Rajah considered the doors briefly, but it seemed more likely to lead to trouble than the hallway did. He was alone; he didn’t want trouble. He decided that he would try the hallway first, and if need be, return to the doors. He extinguished his torch and padded down the hallway as quietly as he could, continuing to use the senses of a tiger. The hall led on for quite a while- a full hundred feet before there was an opening to the left. Yet the hallway itself continued. Rajah hurried on.
Finally, another 20’ past the leftward exit, the hallway spilled into another 30’ square room. Rajah drew back in horror.
The room was packed full of skeletons and zombies.
***
The rest of the party appeared in the midst of a guard room staffed by a quartet of grey-skinned, dour-looking dwarven warriors. Immediately, the dwarves in the party shouted their battle cries and attacked, for Jenner and Belmondo recognized them as duergar- that race of dwarves long ago driven deep underground for their evil natures. The battle lasted but a moment, for the duergar were novices compared to our heroes, and they numbered only four to our heroes’ considerably higher number. Between Jenner, Belmondo, Julio Titan, Criediki, Pandos the Mute and Dexter, the duergar didn’t stand a chance.
There were three passages out of the room that our heroes arrived in. Since they had continual light coins, they could see just fine. One of the exits from the room was covered by a curtain, so naturally the party decided to investigate that one. Julio pushed the curtain aside.
A great stone statue of a dwarf stood in the room. Julio gaped at it. And then, without moving its mouth, it spoke in a loud, grinding voice: “FRIEND OR FOE?”
“Uh, friend,” Julio answered.
“No, wait!” cried Belmondo.
“Oh crap!” Julio exclaimed, as the stone golem in the room animated and attacked. Our heroes fought it frantically, but at first none of their weapons could hurt it. But then Jenner struck it with Brainmasher, the flail that the party had recovered on their way to the Hill. The blow damaged it! A web of cracks appeared where the flail impacted the golem’s knee.
It was the only thing they had that could hurt it. The party backed Jenner up as best they could, with Dexter doing what he could to protect, and then heal, Jenner. Several of the other adventurers took mighty blows while distracting the stupid golem from the true threat. And Jenner did it- he smashed the golem to pieces.
Afterwards, the party took a moment to catch its breath. And as they did, another group of duergar marched in on them. Another brief battle left them defeated; but then, another group of people walked in on them- and these ones looked disturbingly more competent than the duergar.
Their leader- a man with dazzling charisma that simply radiated from him, dressed in the sort of finery a wealthy ambassador would wear, who was circled by a pair of metal spheres about the size of a fist- spoke up. “Dexter Nadly, I presume,” he said politely.
***
Rajah didn’t hesitate. He lept, using his muscles and his psionics together to tumble and spring through the skeletons and zombies while they fell over one another trying to hit him. He reached one of the exits from the room- and found himself facing another room full of undead! He whirled- behind him, dozens of skeletons and zombies were closing in! Before him, dozens more!
There was only one choice. He lept up and over them, across almost the entire room towards the far exit, and when he landed he sprinted for the exit.
Another room full of undead.
Rajah, the Tiger Prince, groaned. Was he in some sort of dimension full of undead? He cast a glance behind him. The undead were staying in their respective rooms. Grimacing, he sprang forward once again. He smashed a skeleton that got in his way and dodged several zombie attacks on the way; and then he ran clear of the room.
He skidded to a halt. This room was different. It was larger than he could perceive, and it was full of rocks and rubble. The smell of burning was obvious.
Oh dear, thought Rajah.
Next Time: Trouble everywhere!
There was no blast of flames, no chilling wave, no bolt of lightning. He looked warily about, but it was dark. He took on the senses of a tiger and scented the air, and it was not pleasant. He could smell an underlying stench of corruption and decay: the stench of the Hill of Skulls itself, crafted of the bones and brains of countless heads, the jelly of their decaying forms pressing down on each other until, like sedimentary rocks, they formed a stronger brick and mortar than hewn stone or nailed wood could ever hope to. Mixed with the foul odor was the stink of rats and vermin. But Rajah smelled no imminent trouble.
It was absolutely dark. Rajah rummaged in his pack until he found a torch and his flint and steel. In a few more moments, he had a small amount of light, and he surveyed the room he was in.
“Damn,” he said, or tried to. It was then that he realized that he was dumb, unable to speak. He scuffed the ground with his foot and found that he could hear; but however he shouted or cried out, he made no noise. His upper lip curled in a momentary sneer. His mind was fine, and that was all that he needed.
The reason for his exclamation was beneath and surrounding him. He stood in the center of a pentagram inscribed in the floor. It was easily 10’ in diameter, and it was the centerpiece of the room, which was a square 30’ on a side. A single passageway led out into the darkness from the room; in addition, two doors led out.
Rajah considered the doors briefly, but it seemed more likely to lead to trouble than the hallway did. He was alone; he didn’t want trouble. He decided that he would try the hallway first, and if need be, return to the doors. He extinguished his torch and padded down the hallway as quietly as he could, continuing to use the senses of a tiger. The hall led on for quite a while- a full hundred feet before there was an opening to the left. Yet the hallway itself continued. Rajah hurried on.
Finally, another 20’ past the leftward exit, the hallway spilled into another 30’ square room. Rajah drew back in horror.
The room was packed full of skeletons and zombies.
***
The rest of the party appeared in the midst of a guard room staffed by a quartet of grey-skinned, dour-looking dwarven warriors. Immediately, the dwarves in the party shouted their battle cries and attacked, for Jenner and Belmondo recognized them as duergar- that race of dwarves long ago driven deep underground for their evil natures. The battle lasted but a moment, for the duergar were novices compared to our heroes, and they numbered only four to our heroes’ considerably higher number. Between Jenner, Belmondo, Julio Titan, Criediki, Pandos the Mute and Dexter, the duergar didn’t stand a chance.
There were three passages out of the room that our heroes arrived in. Since they had continual light coins, they could see just fine. One of the exits from the room was covered by a curtain, so naturally the party decided to investigate that one. Julio pushed the curtain aside.
A great stone statue of a dwarf stood in the room. Julio gaped at it. And then, without moving its mouth, it spoke in a loud, grinding voice: “FRIEND OR FOE?”
“Uh, friend,” Julio answered.
“No, wait!” cried Belmondo.
“Oh crap!” Julio exclaimed, as the stone golem in the room animated and attacked. Our heroes fought it frantically, but at first none of their weapons could hurt it. But then Jenner struck it with Brainmasher, the flail that the party had recovered on their way to the Hill. The blow damaged it! A web of cracks appeared where the flail impacted the golem’s knee.
It was the only thing they had that could hurt it. The party backed Jenner up as best they could, with Dexter doing what he could to protect, and then heal, Jenner. Several of the other adventurers took mighty blows while distracting the stupid golem from the true threat. And Jenner did it- he smashed the golem to pieces.
Afterwards, the party took a moment to catch its breath. And as they did, another group of duergar marched in on them. Another brief battle left them defeated; but then, another group of people walked in on them- and these ones looked disturbingly more competent than the duergar.
Their leader- a man with dazzling charisma that simply radiated from him, dressed in the sort of finery a wealthy ambassador would wear, who was circled by a pair of metal spheres about the size of a fist- spoke up. “Dexter Nadly, I presume,” he said politely.
***
Rajah didn’t hesitate. He lept, using his muscles and his psionics together to tumble and spring through the skeletons and zombies while they fell over one another trying to hit him. He reached one of the exits from the room- and found himself facing another room full of undead! He whirled- behind him, dozens of skeletons and zombies were closing in! Before him, dozens more!
There was only one choice. He lept up and over them, across almost the entire room towards the far exit, and when he landed he sprinted for the exit.
Another room full of undead.
Rajah, the Tiger Prince, groaned. Was he in some sort of dimension full of undead? He cast a glance behind him. The undead were staying in their respective rooms. Grimacing, he sprang forward once again. He smashed a skeleton that got in his way and dodged several zombie attacks on the way; and then he ran clear of the room.
He skidded to a halt. This room was different. It was larger than he could perceive, and it was full of rocks and rubble. The smell of burning was obvious.
Oh dear, thought Rajah.
Next Time: Trouble everywhere!