the Jester
Legend
The sky is black, pierced by the blaze of the stars above. A few wisps of fire burn sullenly in the ashes of the campfire.
Otis glances meaningfully at the goblins, bound and sleeping. He looks at Kyle. “They are a threat,” he insists quietly.
“That’s why we’ve got ‘em tied up,” Kyle points out.
“We should ensure that they are not a threat,” Otis returns.
“Oh, we will.”
There is a moment of silence. Then, “We should slay them,” Otis clarifies.
“Well, that’s up to the sheriff, then, isn’t it?”
Otis scowls. “True. But what if they attempt to overcome us in the night?”
Kyle glances at the bound, sleeping and helpless goblins dubiously. “Not bloody likely.”
Otis shrugs. For the next few minutes he stares into the fire, brooding.
***
It is midnight when Jorgen jerks to awareness. Someone is shaking him-
“What’s going on?” he whispers.
“Listen,” Cur grunts back to him.
There is a sound in the dark night: crying, as from a child. The party is rising, buckling on weapons and pulling up shields. Otis casts light on his spear and he and Cur begin cautiously creeping towards the sound. The eerie sound seems to be coming from a clearing not far off, and the rest of the party reluctantly follows Otis and Cur as they move towards it.
Then the two leaders break into a clearing amongst the scrub. In the pale eldritch light emanating from Otis’ spear, the party can see what appears to be the figure of a hideously ugly child who appears to be about six years old.
“Help me,” the lad snuffles. “I lost my red cap.”
Nervously, the party draws to a halt. “Where are your parents, little child?” asks Kyle.
“Help me find my lost red cap,” the child repeats plaintively.
“I don’t trust him!” declares Otis. “Something is wrong!” The wizard strides forward and begins to move his hands through the intricate gestures of a sleep spell. When he sees this, Cur Sed Seed grins and springs forward, attempting to attack the boy, but his foot catches and he stumbles, almost falling on his head!
“HELP ME FIND MY RED CAP!!!” the child screams, and suddenly a length of gut is in its hand, whirling- and a sling stone flies at Cur! The half-orc gives a surprised grunt as the stone cracks into this head, knocking him back a pace and leaving stars dancing before his eyes.
“Child, what are you doing out in the middle of the night?” cries Jorgen, unable to believe what is happening. “Where is your mother?” He draws forth his sword as the child slashes at Cur with a scythe that seems, frighteningly, to appear from nowhere. The wide blade slices into his back, cutting deep into his body! In a spray of blood Cur falls to the ground, nearly cut in half!
“Stop your attack and we’ll help you find your cap!” Kyle yells, but the ugly child is not listening. Screaming and wailing, it attacks, its scythe glowing a marshy green. Jorgen parries a blow with his sword and then stabs deep into it- but not as deep as he would have hoped! Meanwhile, Otis curses the failure of his sleep spell, and, yelling imprecations at the monstrous lad, starts slinging stones of his own at the weird youth.
“You’re ugly,” Cara declares, and she stabs the lad in the face. Her rapier pierces the thing’s upper lip and knocks out more teeth- as if it weren’t ugly enough without her help! The child screams and staggers back, but Jorgen is attacking it now, pressing it with his blade. And then Otis charges in with his spear; and even though he doesn’t even know how to use it, he nonetheless lands a blow so mighty to its face that he removes its lower jaw!!* With a last wail, the boy falls dead to the ground.
“What the hell was that?” Jorgen asks into the following silence. “Was it a v... v... vampire?”
“Whatever it was, it was horrible,” Cara replies.
***
When dawn breaks, Goer stares balefully at the horse that he borrowed from Sir Martin. He is having a great deal of trouble already.
I broke the horse, he thinks miserably, and winces as the horse limps again as it takes a step.
He sighs. Sir Martin is going to kill me, he groans to himself.
Well, there’s no helping it- and certainly he can’t simply leave the horse out here. Gingerly, he begins leading it across the fields towards Lumber. He made good time yesterday; if he could still ride (wince) he would be in Lumber by ten. But walking the horse- well. It will slow him down.
He ends up leaving the horse with a farmer in the outlying area around the town, paying him a few silver and then hurrying away in the hopes of finding a... a... a horse doctor?
Goer sighs.
When he reaches the town gates, he is utterly consternated to find that they require that he pay to enter the town. “It’s a toll,” one of the guards tells him helpfully.
***
Jorgen releases the goblins with a stern admonishment to behave and not to cause any trouble again. They cower and simper and quickly scamper away.
“I can’t believe you released them,” Otis says.
“They’ll cause no harm now,” replies the sheriff.
“They are goblins,” the mage answers.
The group breaks camp and makes for Lumber. They reach it soon enough, early in the morning, and enter Lumber through the gate, grumbling a little at the fact that they have to pay to do so.
“What do they have that we don’t have in Whitewater?” complains Cur, despite the fact that he doesn’t actually live in Whitewater.
“Lots of wood,” says Jorgen.
“Too many people,” adds Dahlia.
***
Four pennies lighter (one for his person and three for the weapons he bears) Goer enters the town. Wooden buildings, rather than the sod he is used to, seem to be the rule. There are many trees that dot the outskirts of the town, though most of those within the walls have been felled long ago. Just a few hundred paces from the gate is a tavern called the Howling Wolf, to which the guards had directed him. Goer passes through the door and into a room full of conversation and the smells of breakfast- and there, chatting at a table, are Dahlia and Jorgen.
The first place I checked! he thinks elatedly, then realizes that it is simply the first place one can have a drink after passing through the gate.
“Goer!” exclaims Jorgen. “What are you doing here?”
“I came looking for you, sheriff,” the squire replies. “I have terrible news. There is a rogue knight somewhere in the area. Sir Cedric, his father and some knights from Kamenda are searching for him, but his lordship wanted you to be aware of the situation.”
“A renegade knight!” Jorgen says, shocked. “My goodness! Well, did they say how we would recognize him?”
“Well, he’s a knight,” Dahlia points out. “Probably he’ll be mounted, and he’s bound to be armed and armored.”
“That’s true,” the sheriff answers, nodding. He strokes his chin. “Well, it sounds like we should probably keep our eyes and ears out for him. We’ve just secured rooms- you might want to do the same.”
“There are too many people here,” Dahlia mutters to herself in Elven.
***
The group stashes the gear they don’t want to carry while they’re in town in their rooms. Then they head out into Lumber’s commercial district. They have three basic goals here. First is the renegade knight, Sir Bors; clearly, he is a danger to any people he might be around. Second is the corrupt merchant, Drougal Traveler; if they can, they would like to catch him as well. He owes Brandon Mallard a great deal of money, after all! Finally, they are going to inquire about the price of wood while here- the idea of building a wall certainly requires a great expenditure, but how great? Nobody in Whitewater knows, as nobody in Whitewater has ever tried to buy such a humungous amount of wood before. While they are there, Goer manages to sell a sword he forged at home, as well as a pair of axes for his father.
And they hear rumors- among them rumors of a black-hearted bastard of a rogue knight running around the town. “I don’t think he’s a real knight, though- I think he’s just a bully in armor,” one man says scornfully.
Still-
“That sounds like our man,” Jorgen muses aloud. “But if he’s a fully armed and armored knight, we’re probably no match for him!”
“Well, we haven’t even found him yet,” Cur Sed Seed points out.
But that afternoon they do.
Next Time: The rogue knight, Sir Bors!
*Both Cara and Otis rolled crits to the face! Ugh!
Otis glances meaningfully at the goblins, bound and sleeping. He looks at Kyle. “They are a threat,” he insists quietly.
“That’s why we’ve got ‘em tied up,” Kyle points out.
“We should ensure that they are not a threat,” Otis returns.
“Oh, we will.”
There is a moment of silence. Then, “We should slay them,” Otis clarifies.
“Well, that’s up to the sheriff, then, isn’t it?”
Otis scowls. “True. But what if they attempt to overcome us in the night?”
Kyle glances at the bound, sleeping and helpless goblins dubiously. “Not bloody likely.”
Otis shrugs. For the next few minutes he stares into the fire, brooding.
***
It is midnight when Jorgen jerks to awareness. Someone is shaking him-
“What’s going on?” he whispers.
“Listen,” Cur grunts back to him.
There is a sound in the dark night: crying, as from a child. The party is rising, buckling on weapons and pulling up shields. Otis casts light on his spear and he and Cur begin cautiously creeping towards the sound. The eerie sound seems to be coming from a clearing not far off, and the rest of the party reluctantly follows Otis and Cur as they move towards it.
Then the two leaders break into a clearing amongst the scrub. In the pale eldritch light emanating from Otis’ spear, the party can see what appears to be the figure of a hideously ugly child who appears to be about six years old.
“Help me,” the lad snuffles. “I lost my red cap.”
Nervously, the party draws to a halt. “Where are your parents, little child?” asks Kyle.
“Help me find my lost red cap,” the child repeats plaintively.
“I don’t trust him!” declares Otis. “Something is wrong!” The wizard strides forward and begins to move his hands through the intricate gestures of a sleep spell. When he sees this, Cur Sed Seed grins and springs forward, attempting to attack the boy, but his foot catches and he stumbles, almost falling on his head!
“HELP ME FIND MY RED CAP!!!” the child screams, and suddenly a length of gut is in its hand, whirling- and a sling stone flies at Cur! The half-orc gives a surprised grunt as the stone cracks into this head, knocking him back a pace and leaving stars dancing before his eyes.
“Child, what are you doing out in the middle of the night?” cries Jorgen, unable to believe what is happening. “Where is your mother?” He draws forth his sword as the child slashes at Cur with a scythe that seems, frighteningly, to appear from nowhere. The wide blade slices into his back, cutting deep into his body! In a spray of blood Cur falls to the ground, nearly cut in half!
“Stop your attack and we’ll help you find your cap!” Kyle yells, but the ugly child is not listening. Screaming and wailing, it attacks, its scythe glowing a marshy green. Jorgen parries a blow with his sword and then stabs deep into it- but not as deep as he would have hoped! Meanwhile, Otis curses the failure of his sleep spell, and, yelling imprecations at the monstrous lad, starts slinging stones of his own at the weird youth.
“You’re ugly,” Cara declares, and she stabs the lad in the face. Her rapier pierces the thing’s upper lip and knocks out more teeth- as if it weren’t ugly enough without her help! The child screams and staggers back, but Jorgen is attacking it now, pressing it with his blade. And then Otis charges in with his spear; and even though he doesn’t even know how to use it, he nonetheless lands a blow so mighty to its face that he removes its lower jaw!!* With a last wail, the boy falls dead to the ground.
“What the hell was that?” Jorgen asks into the following silence. “Was it a v... v... vampire?”
“Whatever it was, it was horrible,” Cara replies.
***
When dawn breaks, Goer stares balefully at the horse that he borrowed from Sir Martin. He is having a great deal of trouble already.
I broke the horse, he thinks miserably, and winces as the horse limps again as it takes a step.
He sighs. Sir Martin is going to kill me, he groans to himself.
Well, there’s no helping it- and certainly he can’t simply leave the horse out here. Gingerly, he begins leading it across the fields towards Lumber. He made good time yesterday; if he could still ride (wince) he would be in Lumber by ten. But walking the horse- well. It will slow him down.
He ends up leaving the horse with a farmer in the outlying area around the town, paying him a few silver and then hurrying away in the hopes of finding a... a... a horse doctor?
Goer sighs.
When he reaches the town gates, he is utterly consternated to find that they require that he pay to enter the town. “It’s a toll,” one of the guards tells him helpfully.
***
Jorgen releases the goblins with a stern admonishment to behave and not to cause any trouble again. They cower and simper and quickly scamper away.
“I can’t believe you released them,” Otis says.
“They’ll cause no harm now,” replies the sheriff.
“They are goblins,” the mage answers.
The group breaks camp and makes for Lumber. They reach it soon enough, early in the morning, and enter Lumber through the gate, grumbling a little at the fact that they have to pay to do so.
“What do they have that we don’t have in Whitewater?” complains Cur, despite the fact that he doesn’t actually live in Whitewater.
“Lots of wood,” says Jorgen.
“Too many people,” adds Dahlia.
***
Four pennies lighter (one for his person and three for the weapons he bears) Goer enters the town. Wooden buildings, rather than the sod he is used to, seem to be the rule. There are many trees that dot the outskirts of the town, though most of those within the walls have been felled long ago. Just a few hundred paces from the gate is a tavern called the Howling Wolf, to which the guards had directed him. Goer passes through the door and into a room full of conversation and the smells of breakfast- and there, chatting at a table, are Dahlia and Jorgen.
The first place I checked! he thinks elatedly, then realizes that it is simply the first place one can have a drink after passing through the gate.
“Goer!” exclaims Jorgen. “What are you doing here?”
“I came looking for you, sheriff,” the squire replies. “I have terrible news. There is a rogue knight somewhere in the area. Sir Cedric, his father and some knights from Kamenda are searching for him, but his lordship wanted you to be aware of the situation.”
“A renegade knight!” Jorgen says, shocked. “My goodness! Well, did they say how we would recognize him?”
“Well, he’s a knight,” Dahlia points out. “Probably he’ll be mounted, and he’s bound to be armed and armored.”
“That’s true,” the sheriff answers, nodding. He strokes his chin. “Well, it sounds like we should probably keep our eyes and ears out for him. We’ve just secured rooms- you might want to do the same.”
“There are too many people here,” Dahlia mutters to herself in Elven.
***
The group stashes the gear they don’t want to carry while they’re in town in their rooms. Then they head out into Lumber’s commercial district. They have three basic goals here. First is the renegade knight, Sir Bors; clearly, he is a danger to any people he might be around. Second is the corrupt merchant, Drougal Traveler; if they can, they would like to catch him as well. He owes Brandon Mallard a great deal of money, after all! Finally, they are going to inquire about the price of wood while here- the idea of building a wall certainly requires a great expenditure, but how great? Nobody in Whitewater knows, as nobody in Whitewater has ever tried to buy such a humungous amount of wood before. While they are there, Goer manages to sell a sword he forged at home, as well as a pair of axes for his father.
And they hear rumors- among them rumors of a black-hearted bastard of a rogue knight running around the town. “I don’t think he’s a real knight, though- I think he’s just a bully in armor,” one man says scornfully.
Still-
“That sounds like our man,” Jorgen muses aloud. “But if he’s a fully armed and armored knight, we’re probably no match for him!”
“Well, we haven’t even found him yet,” Cur Sed Seed points out.
But that afternoon they do.
Next Time: The rogue knight, Sir Bors!
*Both Cara and Otis rolled crits to the face! Ugh!