TolumvireOfArendur
First Post
I would recommend taking Fighter levels fairly early on, at least level 2, if not level 1, as 1st level Wizards lack survivability. As a Fighter, you would have the benefits of high hp and armor, and be able to switch to Wizard with a high number of hit points as a buffer, so to speak.
In terms of school specialization, evocation isn't really the best idea in my mind. Certainly, don't take it as a banned school, but for a melee fighter/caster, evocation is unwieldy because if often requires you to be at great range. I would personally specialize in abjuration or conjuration. One awesome build would be to become for a summoner wizard, and go in to melee with your summoned monsters. The tactical value of summoned meat shields goes beyond even their stats. They can be used to harry dangerous enemies, to trip, to flank, to protect your back, and even as sacrifices to by time.
In terms of feats, I would take the Eschew Materials feat as past as possible. Spell components can be annoying. However, one build I might recommend trying is having Dexterity being your highest stat, and taking Weapon Finesse. This will allow you to have a high AC bonus, and while you will loose out on damage, a Bastard Sword deals 1d10 anyway.
In terms of school specialization, evocation isn't really the best idea in my mind. Certainly, don't take it as a banned school, but for a melee fighter/caster, evocation is unwieldy because if often requires you to be at great range. I would personally specialize in abjuration or conjuration. One awesome build would be to become for a summoner wizard, and go in to melee with your summoned monsters. The tactical value of summoned meat shields goes beyond even their stats. They can be used to harry dangerous enemies, to trip, to flank, to protect your back, and even as sacrifices to by time.
In terms of feats, I would take the Eschew Materials feat as past as possible. Spell components can be annoying. However, one build I might recommend trying is having Dexterity being your highest stat, and taking Weapon Finesse. This will allow you to have a high AC bonus, and while you will loose out on damage, a Bastard Sword deals 1d10 anyway.