Ok.
Here is the character, tell me what you think. I know we don't have our spellbook anymore but I went through and chose the spells it would have had anyway.
I've put no familiar on there.
Any other tweaks let me know. I considered the no familiar variant, but giving up metamagic bonus feats did not appeal.
[FONT="]Varon Meyer[/FONT]
[FONT="]Male Human Diviner 6
Neutral Good
Representing Vox Fini[/FONT]
[FONT="]Strength[/FONT] [FONT="]8[/FONT] [FONT="](-1)[/FONT]
[FONT="]Dexterity[/FONT] [FONT="]14[/FONT] [FONT="](+2)[/FONT]
[FONT="]Constitution[/FONT] [FONT="]16[/FONT] [FONT="](+3)[/FONT]
[FONT="]Intelligence[/FONT] [FONT="]19[/FONT] [FONT="](+4)[/FONT]
[FONT="]Wisdom[/FONT] [FONT="]8[/FONT] [FONT="](-1)[/FONT]
[FONT="]Charisma[/FONT] [FONT="]8[/FONT] [FONT="](-1)[/FONT]
[FONT="]
Size:[/FONT] [FONT="]Medium[/FONT]
[FONT="]Height:[/FONT] [FONT="]6' 1"[/FONT]
[FONT="]Weight:[/FONT] [FONT="]185 lb[/FONT]
[FONT="]Skin:[/FONT] [FONT="]Pale[/FONT]
[FONT="]Eyes:[/FONT] [FONT="]Blue[/FONT]
[FONT="]Hair:[/FONT] [FONT="]Blonde[/FONT]
[FONT="]Specialty: Divination[/FONT]
[FONT="]Gave up: Evocation [/FONT]
[FONT="]Total Hit Points: 35[/FONT]
[FONT="]Speed: 30 feet[/FONT]
[FONT="]Armor Class: 12 = 10 +2 [dexterity] [/FONT]
[FONT="]Touch AC: 12
Flat-footed: 10[/FONT]
[FONT="]Initiative modifier:[/FONT] [FONT="]+2[/FONT] [FONT="]= +2 [dexterity] [/FONT]
[FONT="]Fortitude save:[/FONT] [FONT="]+5[/FONT] [FONT="]= 2 [base] +3 [constitution] [/FONT]
[FONT="]Reflex save: [/FONT][FONT="]+4[/FONT] [FONT="]= 2 [base] +2 [dexterity] [/FONT]
[FONT="]Will save: [/FONT][FONT="]+4[/FONT] [FONT="]= 5 [base] -1 [wisdom] [/FONT]
[FONT="]Attack (handheld):[/FONT] [FONT="]+2[/FONT] [FONT="]= 3 [base] -1 [strength][/FONT]
[FONT="]Attack (unarmed):[/FONT][FONT="]+2[/FONT] [FONT="]= 3 [base] -1 [strength][/FONT]
[FONT="]Attack (missile):[/FONT][FONT="]+5[/FONT] [FONT="]= 3 [base] +2 [dexterity] [/FONT]
[FONT="]Grapple check: [/FONT][FONT="]2[/FONT] [FONT="]= 3 [base] -1 [strength] [/FONT]
[FONT="]
[/FONT]
[FONT="]
[/FONT]
[FONT="]Light load: [/FONT][FONT="]26 lb. or less[/FONT]
[FONT="] Medium load: [/FONT][FONT="]27-53 lb.[/FONT]
[FONT="] Heavy load: [/FONT][FONT="]54-80 lb.[/FONT]
[FONT="] Lift over head: [/FONT][FONT="]80 lb.[/FONT]
[FONT="] Lift off ground: [/FONT][FONT="]160 lb.[/FONT]
[FONT="] Push or drag:[/FONT] [FONT="]400 lb.[/FONT]
[FONT="]
[/FONT]
[FONT="]Languages:[/FONT] [FONT="]Celestial Common Azgundi, Thayan Draconic Elven [/FONT]
[FONT="]Feats:[/FONT]
[FONT="]Skill Focus (Spellcraft)[/FONT]
[FONT="][/FONT][FONT="]Spell Focus (Enchantment)[/FONT]
[FONT="]Spell Focus (Illusion)[/FONT]
[FONT="][/FONT][FONT="]Sculpt Spell[/FONT]
[FONT="]Scribe Scroll[/FONT] [FONT="][free to wizard][/FONT]
[FONT="]Extend Spell[/FONT]
Skills
[FONT="]Concentration[/FONT] [FONT="]Con[/FONT] [FONT="]12 =[/FONT][FONT="]+3[/FONT] [FONT="]+9[/FONT]
[FONT="]Decipher Script[/FONT] [FONT="]Int[/FONT][FONT="] 13 =[/FONT] [FONT="]+4[/FONT] [FONT="]+9[/FONT]
[FONT="]Knowledge (arcana) [/FONT][FONT="]Int[/FONT] [FONT="]13 =[/FONT] [FONT="]+4[/FONT] [FONT="]+9[/FONT]
[FONT="]Knowledge (history) [/FONT][FONT="]Int[/FONT] [FONT="]13 =[/FONT] [FONT="]+4[/FONT] [FONT="]+9[/FONT]
[FONT="]Knowledge (religion) [/FONT][FONT="]Int[/FONT] [FONT="]13 =[/FONT] [FONT="]+4[/FONT] [FONT="]+9[/FONT]
[FONT="]Knowledge (planes) [/FONT][FONT="]Int[/FONT] [FONT="]13 =[/FONT] [FONT="]+4[/FONT] [FONT="]+9[/FONT]
[FONT="]Spellcraft [/FONT][FONT="]Int[/FONT] [FONT="]18 =[/FONT] [FONT="]+4[/FONT] [FONT="]+9[/FONT] [FONT="]+2 [Knowledge, arcane] +3 [skill focus]
[/FONT]
[FONT="]Spells known:[/FONT]
[FONT="]Zero-level Diviner spells: 5 (4+1) per day[/FONT]
[FONT="]All Cantrips[/FONT]
[FONT="]First-level Diviner spells: 5 (3+1+1) per day[/FONT]
[FONT="]Grease[/FONT]
[FONT="]Mage Armor[/FONT]
[FONT="]Silent Image[/FONT]
[FONT="]Color Spray[/FONT]
[FONT="]Ray of Enfeeblement[/FONT]
[FONT="]Ray of Clumsiness[/FONT]
[FONT="]Mount[/FONT]
[FONT="]Protection from Evil[/FONT]
[FONT="]Identify[/FONT]
[FONT="]Second-level Diviner spells: 5 (3+1+1) per day[/FONT]
[FONT="]Glitterdust[/FONT]
[FONT="]Cloud of Bewilderment[/FONT]
[FONT="]Detect Thoughts[/FONT]
[FONT="]Mirror Image[/FONT]
[FONT="]Third-level Diviner spells: 4 (2+1+1) per day[/FONT]
[FONT="]Unluck[/FONT]
[FONT="]Fly[/FONT]
[FONT="]Dispel Magic[/FONT]
[FONT="]Slow[/FONT]
[FONT="]Spells Memorized[/FONT]
[FONT="]0th Level:[/FONT]
[FONT="]Caltrops[/FONT]
[FONT="]Message[/FONT]
[FONT="]Prestidigitation[/FONT]
[FONT="]Mage Hand[/FONT]
[FONT="]Detect Magic[/FONT]
[FONT="]1st Level:[/FONT]
[FONT="]Mage Armour[/FONT]
[FONT="]Grease[/FONT]
[FONT="]Colour Spray[/FONT]
[FONT="]Silent Image[/FONT]
[FONT="]Identify[/FONT]
[FONT="]2nd Level:[/FONT]
[FONT="]Mirror Image[/FONT]
[FONT="]Cloud of Bewilderment[/FONT]
[FONT="]Sculpted Colour Spray[/FONT]
[FONT="]Glitterdust[/FONT]
[FONT="]Detect Thoughts[/FONT]
[FONT="]3rd Level:[/FONT]
[FONT="]Sculpted Cloud of Bewilderment[/FONT]
[FONT="]Fly[/FONT]
[FONT="]Slow[/FONT]
[FONT="]Unluck[/FONT]
Born to relatively inauspicious beginning’s, Varon’s parents ran a small weaver’s shop in an insignificant village near the northern borders of Azgund. Varon was physically an unremarkable child in his early years, and it was generally accepted that he would follow in his parents footsteps as a weaver. Fate, and a band of slavers, had different ideas, and a raid on the village saw Varon’s parents, along with most of his peers, carried away in chains or struck down where they stood. Varon’s mother managed to stuff him beneath several bolts of heavy, coarse cloth, which the raiders overlooked in their sacking of the village.
Lacking the strength to free himself from beneath the heavy fabrics, Varon lay helpless until a hunting party returned to the village. A thorough search turned up the child, along with a few others whose parents had thought on their feet well enough to spare their offspring from sharing their fate.
With most of the village population dead or enslaved, there was no longer the critical mass of people needed to keep such a settlement alive. The few survivors gathered what few belongings they could carry and began the slow trek to the nearest major city.
Varon was more fortunate than his peers, and was adopted by an instructor at the Arcane Academy. His guardian, a kind-hearted but vague and distant man of middle years, for the most part left the child alone with stacks of books to read. Presented with the kind of stimulus not available to the child of weavers in a frontier town, Varon’s intellect rapidly began to shine through, as did his natural aptitude for the arts magical.
As he grew, he found his obsession with the art of Divination growing. Here was the true power of magic, the power to find what was lost, what had been taken. This magic could detect threats before they ever occurred, prevent attacks such as the kind that had taken his parents, his friends, his family.
In his early twenties, he realized that there was little point in knowing an attack was coming if one did nothing to prevent it, so he attempted to broaden his studies, but he discovered at this point that his mind had already grown too rigid. Certain forms of magic would always be denied to him. He cursed his stupidity, and redoubled his efforts in his studies.
His hatred of slavery, and those who practiced it, burned in his heart and mind, and late nights often found him in a tavern, drunk beyond sense of station or decorum, yelling at some stranger about the inviolable Right to Freedom, and the great evils practiced by the nation of Thay. Seeing an opportunity, an Azgundi agent trawling for recruits made contact.
It took very little convincing.
Within a month, Varon was on his way to Thay. Within a week of arrival, he had already decided on the quickest path to bringing down the Thayvia empire. The entire power structure was built on a single lynchpin: magic, and the lies that had been spread regarding its true nature.
With the funds that had been provided to him for this operation, he set up in a small basement beneath a tavern. Warded against spells, he began to churn out pamphlets decrying the arcane council, claiming that magic was a skill available to all, and that the rulers of Thay were corrupt and deceitful.
Varon was, and remains, a brilliant young man. But like so many young men, he greatly overestimates his own ability. In some cases, the lesson taught by life is a gentle one, a reminder that the world is a big place and that there are always those who stand above you. In Varon’s case, the lesson was rather a sharper one.
He had been quietly disseminating the pamphlets for only a matter of days when, ensconced within his basement, working on literature for the next day, the world around him simply exploded.
When he finally came to, he was informed that his location had been divined relatively quickly, his wards broken through with the greatest of ease, and his workshop destroyed with but a thought. He had only survived the explosion through the Council’s desire to see him publicly executed, a fate which now lay only days away.
Now, all that is left is to wait for death.