iblis
First Post
I've been thinking about 'spell success rolls' and options like that for a while now, and I thought that maybe some people here would be able to shed some light on the subject, either with opinions, experiences, suggestions or perhaps references to digital documents or printed books that cover this kind of ground.
Before I go any further, I think the magic system of D&D 3.5 can work fine as is, and I've been using it pretty much that way with but a few niggles. It's only my individual preferences for a certain campaign I have in mind pushing me away from the default and toward something a bit more... uncertain ...for magic-wielding characters. Ever wonder if a spellcaster's spell might fizzle once in a while, or go boom the wrong way? Yeh, me too.
I don't want to use the Sanity system from UA, where it interacts with spell-use that is. I do use it for a few other things, but not that.
All I've got so far is maybe I'll use a Spellcraft roll to determine spellcasting success (symbolising either an Arcane skill/attunement check or a Divine test of faith/connection). It wouldn't be too demanding (i.e. not sky-high DCs), but just having the chance of failure there might do the trick. Or would a Knowledge (Arcana)/(Religion) check be more appropriate for some reason?
Maybe I'll have critical failures as well - with possible additional unpleasant consequences. I'll only do this if other actions (e.g. melee attacks) have the possibility of same, however.
If spellcasting checks of some kind do get used, what about balancing factors - any ideas? Maybe more skill points and more class skills? More spells per day, to (statistically) ensure that some of them will likely work? Something else altogether?
Anyway, that's the general direction of thoughts about it so far. Any advice is welcome, thanks.
Before I go any further, I think the magic system of D&D 3.5 can work fine as is, and I've been using it pretty much that way with but a few niggles. It's only my individual preferences for a certain campaign I have in mind pushing me away from the default and toward something a bit more... uncertain ...for magic-wielding characters. Ever wonder if a spellcaster's spell might fizzle once in a while, or go boom the wrong way? Yeh, me too.
I don't want to use the Sanity system from UA, where it interacts with spell-use that is. I do use it for a few other things, but not that.
All I've got so far is maybe I'll use a Spellcraft roll to determine spellcasting success (symbolising either an Arcane skill/attunement check or a Divine test of faith/connection). It wouldn't be too demanding (i.e. not sky-high DCs), but just having the chance of failure there might do the trick. Or would a Knowledge (Arcana)/(Religion) check be more appropriate for some reason?
Maybe I'll have critical failures as well - with possible additional unpleasant consequences. I'll only do this if other actions (e.g. melee attacks) have the possibility of same, however.
If spellcasting checks of some kind do get used, what about balancing factors - any ideas? Maybe more skill points and more class skills? More spells per day, to (statistically) ensure that some of them will likely work? Something else altogether?
Anyway, that's the general direction of thoughts about it so far. Any advice is welcome, thanks.
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