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(D&D 3.5) The Goblins of the Shattershtruk Hills
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<blockquote data-quote="Cassander" data-source="post: 3788714" data-attributes="member: 8838"><p>I've gone a little math crazy and added rules for buying items for 1/2 or 1/3 price if a character has a craft skill. So if you want to give your character some ranks in a craft skill, you can buy items for less using the rules I added. It's all in the first post covered up by a hide/show tag since it's a bit complex.</p><p></p><p>Essentially, I've taken the dice rolling out of craft and assumed a linear distribution on the craft check rolls that would have to be made to craft the item. I assume there will be 1 failure of 5 or more, which will require buying half the raw materials again. So the total raw materials come out to 1/3 the market price *1.5 (initial +failure), which is 1/2 market price. For that 1 failure, I calculate the number of successes you'd get on average and multiply that by the average gp result of each success. The result is the max value of an item you can buy for a given DC and craft skill bonus while making an average of 1 failure. If your bonus is high enough that you never fail by 5 or more, however, you can obviously make the item for 1/3 price. </p><p></p><p>But really, you don't need to understand how I created the table to understand how to use it, which hopefully is clearer due to the example I gave. Let me know if you have any questions.</p><p></p><p>And if all this is too complicated, don't worry about it. The GP saved might not be worth the complexity for most items. But if you want your character to make something for less using the craft skill, feel free to give this a shot. </p><p></p><p>---</p><p></p><p>Have fun creating your characters... 5 weeks till gameday <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Cassander, post: 3788714, member: 8838"] I've gone a little math crazy and added rules for buying items for 1/2 or 1/3 price if a character has a craft skill. So if you want to give your character some ranks in a craft skill, you can buy items for less using the rules I added. It's all in the first post covered up by a hide/show tag since it's a bit complex. Essentially, I've taken the dice rolling out of craft and assumed a linear distribution on the craft check rolls that would have to be made to craft the item. I assume there will be 1 failure of 5 or more, which will require buying half the raw materials again. So the total raw materials come out to 1/3 the market price *1.5 (initial +failure), which is 1/2 market price. For that 1 failure, I calculate the number of successes you'd get on average and multiply that by the average gp result of each success. The result is the max value of an item you can buy for a given DC and craft skill bonus while making an average of 1 failure. If your bonus is high enough that you never fail by 5 or more, however, you can obviously make the item for 1/3 price. But really, you don't need to understand how I created the table to understand how to use it, which hopefully is clearer due to the example I gave. Let me know if you have any questions. And if all this is too complicated, don't worry about it. The GP saved might not be worth the complexity for most items. But if you want your character to make something for less using the craft skill, feel free to give this a shot. --- Have fun creating your characters... 5 weeks till gameday :-) [/QUOTE]
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