MadMaxim
First Post
Sorry, I haven't commented on all your great suggestions, but I've been unable to get here due to the recent overload. I've been thinking the same thing, Rhuarc, but I'll say that I'll be plenty happy if I can make the tension work on a tactical level in combat such as with the undead draining the party of their healing surges. I'm not trying to take away the players' hero status, but I'll just describe the scenes in gruesome details (within limits, of course) with the game mechanics serving as the more "tangible" tension. The suggestion from LostSoul about the entrance being blocked once the heroes get in will also put some pressure on them knowing that they cannot get out the same way they got inLet's face it: Dead Space, Resident Evil, Silent Hill, all of these games would be much less scary and tense if would play a character with the powers to teleport, throw fireballs or always have rocket launchers and machine guns with you, instead of a simple gun or just a tool to get over the zombie hordes.