No Big Deal
First Post
On the whole classes issue, the you at minimum thing is kind of just a reaction to 4e lowering the number. Here's the thing: Your classes don't need to be hugely large. There are two ways to cram a bunch of classes in without bloating core. You can have archetypes (Arcanist, Warrior, Scoundrel) then have class be bonus abilities you get every even numbered level (coincidentally http://www.giantitp.com/forums/showthread.php?t=215986 does this pretty well, though the nomenclature is reversed.). The other option is for class to be something your layer onto a unified base system (I'd use winds of fate) and have classes provide the diversity. My favorite example of this is tome of battle (maybe not with the printed classes, but some of the homebrew is great). Each class has boosts, strikes, and counters but they recover them differently. Combine this with abilities that encourage one combat style and it works.
Here, maybe your answering a related complaint I didn't make, but I never said verisimilitude should come first, at least for core concepts. But, if your going to have as one of the powers a 8th level wizard can have "Create Food," then your setting should reflect that it happens or don't make it a power. No-one I know cares what powers a wizard has as long as they are diverse and level appropriate.
Well, maybe their not, but these are really just a few mechanical concerns that I have.
About the whole level thing, I could work it with 12. Have four teirs (Town's Hero - Region's Hero - World's Hero - God) each of which is three levels long. Do away with xp. Have as a core rule "the DM determines the level up speed needed for his adventure."
Verisimilitude is overrated, and should be up on the chopping block if it would improve the game as a whole. Unfortunately, there are enough people who believe differently that WotC can't afford to ignore them.
Here, maybe your answering a related complaint I didn't make, but I never said verisimilitude should come first, at least for core concepts. But, if your going to have as one of the powers a 8th level wizard can have "Create Food," then your setting should reflect that it happens or don't make it a power. No-one I know cares what powers a wizard has as long as they are diverse and level appropriate.
I disagree that these are "sacred cows". None of them is, in my book
Well, maybe their not, but these are really just a few mechanical concerns that I have.
About the whole level thing, I could work it with 12. Have four teirs (Town's Hero - Region's Hero - World's Hero - God) each of which is three levels long. Do away with xp. Have as a core rule "the DM determines the level up speed needed for his adventure."