Agreed, 100%.
Now, I know that someone will see those changes as an improvement. D&D is, after all, a game, and permanent penalties are usually seen as not fun.
OTOH, fear of PC death does lead to more "realistic" gameplay in the sense that that fear is a handy substitute for a survival instinct. That makes a PC more than a mere piece in a boardgame.
To me, coming back from the dead SHOULD have consequences. However, in the light of myriad volumes of fantasy literature out there that touch on such a subject, perhaps that consequence should not be a single outcome hard baked into the rules, but rather, something more fluid. And maybe not limited to the target of the power, but also to the caster.
Perhaps the spell or whatever read raising mechanism would state that using it would say the returned character (and possibly the caster) now has N Minor and/or Major Consequences. Examples of said consequences would be listed in a non-comprehensive section of the DMG, so the DM could tailor the effects to the spell used, the nature of the caster, the campaign world, the manner of death and whatever else the DM felt relevant. And- importantly- not all consequences would necessarily be negative, or at least, not purely so. Perhaps the consequence results in an increase in the power of the returned PC...but simultaneously, he has some magical taboo that affects his actions. For example, the returned PC becomes a bound thrall to the person who brought them back. He is compelled to aid his benefactor in all situations.
And, to keep the fear of PC death "alive", the player wouldn't necessarily be aware of what the PC's Consequence was...