Ruined
Explorer
Hello All. I'm using some older adventure path modules while running 5e, and I had a question about social interactions. In certain previous versions we had NPC attitudes (hostile, unfriendly, helpful, etc.) that you could adjust via social skills. I'm looking to mimic that with new rules, but I haven't found anything specific in PHB or the Basic Rules. I just wanted to check with the knowledgeable crowd here to see if there were any rules I might have missed.