And honestly, while those do sound like very interesting ways to describe the fluff, it also makes spells less and less relevant in the process- because it's coming of more as negating their existence than just being better at shrugging them off. If we do go ahead with this, I suppose making it a struggle of essential 'who can believe harder in the way things are' would be interesting and topical- but it opens up a whole big can of worms as well, as to whether you even need the spell in the first place and what happens if the whole team focuses on believing in one spell, and so on.
I'm not opposed to visiting those options or exploring them, but making them a standard aspect of combat is a bit much, don't you think? That kind of reshaping of the way things work shouldn't be cheapened like that, especially when a simple patch to an ill-thought-out rule could be applied instead.
I'm not opposed to visiting those options or exploring them, but making them a standard aspect of combat is a bit much, don't you think? That kind of reshaping of the way things work shouldn't be cheapened like that, especially when a simple patch to an ill-thought-out rule could be applied instead.