Unsung
First Post
I don't think that magic resistance is a bad rule, per se. Along the lines of what Shayuri was saying a few posts ago, player spell DCs scale; monster saving throws and advantage do not. Magic resistance should tend to obsolete itself as the players level.
As a gentle hack, maybe all conjuration spells ignore magic resistance, but all evocation spells are subject to disadvantage on spell attack rolls? That seems harsh, but in keeping with what magic resistance actually is, without a lot of bookkeeping or time spent discussing each spell on a case-by-case basis. I'm not in love with this idea, but it's along the lines of what I'd prefer in terms of keeping things simple and not departing too far from the RAW.
It's possible too that I've overstated the importance of the mechanic. Magic resistance is at least in part intended to function as a barrier to entry of sorts, but not many creatures actually have it in this edition, not even all demons and devils, high-level undead and outsiders, dragons, or (perhaps the ur-example) the drow. All currently statted yugoloths do, however, as do even the lowliest slaad tadpoles.
Maybe I should apologize again for throwing all these mid-tier, magic-resistant bugs at a low-level party of mostly casters. Although in my defense, I had the plan for these enemies before I knew party composition, you won't be expected to fight everything you encounter on the planes (note emphasis), aaand yeah, I didn't know that all yugoloths in this edition would have magic resistance. That's new, as far as I'm aware. (I'm mostly familiar with their esoteric chart of fiendish resistances and immunities from 2e.)
So far we've got two for RAW, one against, and one undecided. [MENTION=8058]Queenie[/MENTION], [MENTION=2820]Fenris[/MENTION], [MENTION=20323]Quickleaf[/MENTION], care to cast the deciding vote(s)?
As a gentle hack, maybe all conjuration spells ignore magic resistance, but all evocation spells are subject to disadvantage on spell attack rolls? That seems harsh, but in keeping with what magic resistance actually is, without a lot of bookkeeping or time spent discussing each spell on a case-by-case basis. I'm not in love with this idea, but it's along the lines of what I'd prefer in terms of keeping things simple and not departing too far from the RAW.
It's possible too that I've overstated the importance of the mechanic. Magic resistance is at least in part intended to function as a barrier to entry of sorts, but not many creatures actually have it in this edition, not even all demons and devils, high-level undead and outsiders, dragons, or (perhaps the ur-example) the drow. All currently statted yugoloths do, however, as do even the lowliest slaad tadpoles.
Maybe I should apologize again for throwing all these mid-tier, magic-resistant bugs at a low-level party of mostly casters. Although in my defense, I had the plan for these enemies before I knew party composition, you won't be expected to fight everything you encounter on the planes (note emphasis), aaand yeah, I didn't know that all yugoloths in this edition would have magic resistance. That's new, as far as I'm aware. (I'm mostly familiar with their esoteric chart of fiendish resistances and immunities from 2e.)
So far we've got two for RAW, one against, and one undecided. [MENTION=8058]Queenie[/MENTION], [MENTION=2820]Fenris[/MENTION], [MENTION=20323]Quickleaf[/MENTION], care to cast the deciding vote(s)?