Nyaricus said:
Whizbang, in the above quote, puts words to something I feel is very true - the fact that there are some iconic archetypes that are simply
not there in the core rules; mainly as a single class, in my opinion.
If one goes into multiclassing, sure you can sometimes get what you are looking for, but there are several dedicated roles that have gaping holes where they should be.
My own list:
- Battlemage/Warwizard that has full spells/full BAB class (ie the duskblade)
- Assassin/Cut-throat base class; a martial rogue (ie an assassin-like class)
- Duelist/Swashbuckler base class that is a finesse fighter (ie a better-designed swashbuckler from ComWar)
- Pugilist/Pankration-type character (ie a fist-fighter/grappler that isn't a orientally-themed class like the monk)
- Noble/Aristocrat that's not a NPC class
- Scout (ie like a ranger/rogue or the scout class itself)
Discuss
I would like to see the assassin and swashbuckler added as core, base class options.
The assassin is core already, but should be a base class instead of a prestige class because it is not a campaign specific type of character or a very specialized concept, and it has been a D&D archetype for a long time. Making "assassin" into a prestige class makes as much sense as having a "hunter" prestige class. I like the magical abilities of the class, and its overall design, but I want assassins after my player characters at lower levels, and I want my evil player characters, when I allow such a thing, to have that option at first level.
In my opinion, the swashbuckler does not have a long history as a D&D archetype, but I feel that it has earned its place in recent years. People want to run these type of campaigns, and they want to play these types of characters. Urban adventures are more common than they used to be, and the concept is iconic and fun. I agree that a better designed swashbuckler would be nice for a base class in the core rules.
I like the favored soul because I think the core rules need a spontaneous divine caster. It works on both a flavor level as there are so many clerics out there devoted to a particular deity, and on a mechanics level, as there is often a need for more divine casters; more options for such a caster would help. But the name of the class, the wings, and the lack of domain abilities make me think that a redesign is in order. I would prefer a more iconic, one word name like crusader (already taken I know) or prophet, no wings (Not overpowered or anything, I just don't think it fits in with the type of abilities that you get in a typical core class, seems prestige class-like to me), and they need to work some domain abilities in there for a class that devotes itself to a particular deity.
I do not want to see classes like the duskblade in the core rules. I actually like the class, but my reasoning is that what we really need for these types of truly hybrid classes is better multiclassing rules. Swashbucklers and assassins are not hybrid characters, they are specializations of existing base classes that have unique abilities not well represented by multiclassing. A character like the duskblade should be buildable with multiclassing, but the current rules fail us here.
I would prefer a fighter/wizard that:
- Does not have spellcasting or fighting ability hamstringed. They shouldn't be as good as single classed characters, but they should be able to contribute to the group.
- Starts as both a fighter and wizard, and is not overpowered or gimped at first level.
- Does not have to use all of their feats to overcome problems caused by their multiclassing choice; I like that there are feats like Combat Casting to help with this, but I don't think such a character should feel like it's a must to spend every feat to overcome multiclassing handicaps.