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D&D Beyond Offers A Free Baldur's Gate Gazetteer
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 9108347" data-attributes="member: 11760"><p>None of the stuff that I've suggested is hard to do. They had projects that came out at almost the same time as the movie that they could have prepared DADHAT art for, in the same dimensions as the art they chose to use.</p><p></p><p>Producing additional art is relatively inexpensive. And choosing to swap in a piece of art can be done at almost the last minute. They could have 100% had DADHAT characters depicted in the art for Stormwreck Isle and Golden Vault. Golden Vault's drop dead date, in particular, came after the great pre-screenings that happened in fall 2022.</p><p></p><p>Last December, WotC's bosses ripped them a new one for leaving money on the table. Shrugging about this is a great way for them to become ex-WotC employees. Because, in the end, the corporation that wants more revenue is going to win, with or without them.</p><p></p><p>Even if tie-ins only nudged up revenue for the movie and books by 5% each, that more than offsets the work involved and keeps them employed longer.</p><p></p><p>I work for crappy, profit-motivated company owners. I say all of this from experience and from genuine sympathy for WotC employees. They need to do better for their own good. I have survived <em>massive</em> layoffs of people who didn't take this stuff seriously.</p><p></p><p>A sourcebook with the new spells, variant rules, and adventure sites from the game, with a lot of inspired-by-the-game new magic items and monsters wouldn't be terribly hard to do -- concept art for videogames tends to be plentiful and very inspirational. Although a physical book would be ideal -- the better to shrink-wrap to the videogame and put on display in Target -- even a digital product would be an improvement over doing nothing.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 9108347, member: 11760"] None of the stuff that I've suggested is hard to do. They had projects that came out at almost the same time as the movie that they could have prepared DADHAT art for, in the same dimensions as the art they chose to use. Producing additional art is relatively inexpensive. And choosing to swap in a piece of art can be done at almost the last minute. They could have 100% had DADHAT characters depicted in the art for Stormwreck Isle and Golden Vault. Golden Vault's drop dead date, in particular, came after the great pre-screenings that happened in fall 2022. Last December, WotC's bosses ripped them a new one for leaving money on the table. Shrugging about this is a great way for them to become ex-WotC employees. Because, in the end, the corporation that wants more revenue is going to win, with or without them. Even if tie-ins only nudged up revenue for the movie and books by 5% each, that more than offsets the work involved and keeps them employed longer. I work for crappy, profit-motivated company owners. I say all of this from experience and from genuine sympathy for WotC employees. They need to do better for their own good. I have survived [I]massive[/I] layoffs of people who didn't take this stuff seriously. A sourcebook with the new spells, variant rules, and adventure sites from the game, with a lot of inspired-by-the-game new magic items and monsters wouldn't be terribly hard to do -- concept art for videogames tends to be plentiful and very inspirational. Although a physical book would be ideal -- the better to shrink-wrap to the videogame and put on display in Target -- even a digital product would be an improvement over doing nothing. [/QUOTE]
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